Historically, we've made space strategy games. And from a rendering point of view, space games are much easier to do. There's no terrain and generally a lot less "stuff" to render.
When Stardock began work on the Elemental games (our fantasy strategy game world), we got a crash course in having to get a lot more disciplined in how we do our rendering.
Below is a short list of lessons we've learned that can be universally applied:
There are plenty of much more thorough guides out there, but often times, performance loss happens because of a handful of dumb/inexperienced design decisions made early on.
awesome!
Keep these little tidbits coming please.
This comes a bit late, but I feel it's important to tell that I appreciate these "lessons" or whatever you want to call them ^^
thanks for the tips
i recently did my first rendering and it was pretty resources consuming
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