The AI in 1.12 is flat out broke when it comes to waging war. Its fine fighting other AIs as they are broke too so it evens things out, but against the player it is just crippled. On my current map I setup a me vs team of 4 vs team of 4, all AIs set to Expert. I figured id sit in the corner building up my empire while the 4 vs 4 duked it out, and when one of them was winning (or had won) they would then come after me. That part worked out beautifully and eventually after many hours I had the 3 strongest nations that were teamed all declare war on me within like 3 turns. So here I thought I would get this awesome siege on my territory that I could repel (or at least try to). Instead...
After declaring war on me, none of the three AIs, all of whos territory and cities bordered my kingdom, had even a single unit at my border ready to attack. This was like 1939 poland declaring war on germany and then trying to prep some cavalry to go across the border. This is all the while my whole armies are stationed at the borders to defend my frontier. I waited and waited and eventually the first enemy stack arrived, 5 units, three of whom were spearmen and two were archers. Why on earth would the AI send an incomplete stack? All by itself? So it died a horrible death as expected, and I waited and waited and eventually another stack showed up. 3 units, two of which were spearmen and one was an archer. That AI's military strength at the time was rated 2500. So I kept pressing next turn hoping that eventually the blitzkrieg would show up and I giant wave of enemies would descend upon me. Nope. They kept slowly streaming in one incomplete stack after another, single file, from all three AIs. EVENTUALLY the AI rolled out its giant gun: a stack of 1 champion and 5 pioneers. *facepalm* . This was followed up by 2 champions without any escorts who would then after coming back to life after 10 turns without even having full health charge and attack my main stack all by themselves. The strategy of confuse the player, brilliant!
So eventually I got bored and sent my two main stacks in opposite directions to conquer some enemy cities. I wouldnt raze them, I wouldnt build anything there, and I wouldnt station any units there to defend. Just wanted to see what the AI would do to try to take the cities back. To my surprise (and in hindsight I shouldnt have been surprised) the AI did next to nothing. It initially tried to take back one of the cities, which I let it a few times, only to retake it. It soon after that stopped trying to take them back, even though they were undefended. I went deep into the enemy territory and captured a few cities here and there and then retreated to my homeland. Surely the AI would retake undefended cities deep in its lands, yes? Sadly the answer is no, it went about its business completely ignoring the loss of the towns it once had, even though it had them fully surrounded with other towns it controlled.
So to recap:
AI does not send full stacks to attack, or at least very rarely
AI does not escort stacks with other stacks to create a big attack
AI does not escort champions enough and uses them as just a regular unit, probably treating them as just scouts
AI does not defend its border which it should do at all times, even during peace time
AI does not change attack patterns based on previous results and thus never learning from its mistake (aka always attacks same spot, same way)
AI does not setup multi pronged attacks (attack 2+ different places at the same time)
AI does not retake cities with any priority
I played Elemental 1.0 when it first came out for a few hours. Uninstalled it and waited till FE 1.1 to play again hoping to get the complete and fixed Elemental experience. Im still waiting.
AI for Tarth
I would like to see the Tarth AI focus on a ranged combat research and production strategy at least 50% of the time to make the most of its fraction advantages. It may be doing it, but I never see it in battle.
AI for Magnar
Every time I play Magnar I tend to make may champion into a flame spitting tornado. The AI never does. In to-nights game the AI Sovereign wasted time casting fire shield (that spell that shields you unit with fire), shadow bolt then Iron while my army of Tarth Archers decimated his army. Fire shield does not damage archers using ranged attacks. One powerful fireball would have decimated my unarmored companies of archers and allowed his army to focus on my sovereign.
Even HOMM II has a great AI compared to HOMM IV and beyond.
MOM playing on a small map with 4 computer opponents set to hard or impossible definitely has a better AI challenge.
Dominions III also on smaller maps is very challenging.
C-EVO is one of the strongest ai games made from the Civilization game.
War of the Lance (DOS game of the 80's has a very strong AI that will stomp most human players on normal difficult)
Warlords IV with the 1.04a or 1.05 patch is exceptional at beating ones butt on normal and above without excellent retinues.
MOM wasn't capable of conquering other players. The only thing higher difficulties did was make it quicker at casting the spell of making or whatever it was called.
What makes FE's AI nice is that on its challenging level it provides a pretty good challenge and it's not getting bonuses. The same can't be said for HOMM, Dominions, or Civ 5.
I don't doubt that the FE AI has certain play styles that exploit weaknesses in the game design. I don't think the MOM designers realized the power of halfling slingers. But that's not an I weakeness as much as a design one.
Love MOM. But when I see someone talk about it having a challenging AI I am not sure we are thinking the same game.
Imho, Beyond the sword still has the best strategic AI. And Warlords IV final as mentioned above.
Eador: Genesis has a very good tactical AI, but the best probably had Fantasy General from SSI.
And for the really old guys: Romance of three Kingdoms 1. But it declined with every new version.
Some other probs with the AI I have witnessed so far are:
- Not grabbing free loot: I had the AI snatch some free loot in the late game once. But mostly it ignores the green chested tiles.
edit: Will obviously be fixed in 1.20
- Not attacking heroes it can't hire (what I always do if I think my troops survive that)
- Using a research tactic: AI seems to focus on building things and training troops early. But I don't think I've seen i. e. the Altarians focus on getting better armor/weapon tech and troup expansion tech fast or the Resoln on researching the magic tree as fast as possible.
- AI's troop design lacks overall: In my last game on challenging the Ythril were twice as powerful as my Treehuggers and they had taken a number of cities from my ally before. Still I managed to outclass each and every army I ran across because either their units were only of group strength or they lacked equipment - or both...
- I have not, in a single game of about ten now, faced an army that contained Mages. Does the AI even train them at all?
Apart from that I still enjoy playing and am looking forward to more tweaks.
Yea the AI in FE currently is pretty poor over all and down right horrible in some areas (diploymancy.) Agree with the Warlock comments above it does over all have a better AI and presents more of a challange but it too has problames just like most game AI's in this genra.
CIV V AI after the new expansions can run rings around FE and it's diploymancy is a lot better. Also Age of Wonders Shadow magic after all the patches including the Community patches has better AI and provides more challange (and yes I still play this game.)
CIV 4 (to include the Fall from Heaven expansion) AI also was better. So FE currently is pretty far down the challanging AI chart here. Will it improve? I hope so. It does have potental to be a great game but in it's current form it ain't there yet.
Prince is Easy mode. Try higher difficulty levels.
Age of Wonders Shadow Magic having a challenging AI? hahaha When I see someone talk about it having a challenging AI I am not sure we are thinking the same game. That is the most easiest unchallenging fantasy game of them all. At least in MOM the AI won't put up with you invading their territory like you can in AOW:SM. I made an alliance and set 3 full stacks to one of the AI's capitols and even waited a few turns and then declared war and destroyed the entire faction and proceeded to do the same with every other faction. AOW:SM is the EASIEST and WORST game of all the fantasy games.
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