This Thread is for both Sins of Pirates and Sins of the Past.
Sins of Pirates
This mod's goal is to make the pirate faction a playable one and a larger threat overall.
Changelog
News
There are currently 2 versions out there for this mod for rebellion 1.1, no Trinity or Diplomacy. 1.2 has new bonuses and 1.15 has the old ones from Sins Plus and Default.
1.15 Link:
1.2 Link:
MediaFire Link for 1.2
Its my first mod so give me some impressions, thoughts and improvements you think can be made.
Moddb Link
Wiki Link
Sins of the Past
Sins of the Past Version 1.5
Media Fire 1.5
Changelog for 1.2
TBD for 1.25
Sins of the Past News:
Sins of the Past Changelog
*Taken*
Forgive all the *Taken* but I wanted some good real-estate for the posts.
sounds good, and all the 1st posts are a great idea I do myself to keep the op short. I would even put the change log in 1 and put a link to it in the op.
Welcome to the mod community
Thanks for the idea with the change log, myfist0.
Dont forget the version and game it is compatible for, ieRebellion 1.1Diplomacy 1.37
saves a lot of questions
Whoops better have that done.
create a link to the 1st post or whatever by right clicking reply #1 above your avatar and copy link address. When you are on the 20th page, it will make it an easy jump
I will stop buggin ya now
IF you have more tips keep them coming, I love constructive criticism.
Change Log
I was trying for that, took awhile to get it right.
my latest OP, ya that's mehttps://forums.sinsofasolarempire.com/438121
also on the SoA mod team, I did title graphic the LCARS at the bottom of the OP https://forums.sinsofasolarempire.com/371686
So if you take a little time, you can start to make it quite good
My laptop has been taken offline so, for now 1.2 is the most current release, all work towards next version may have been lost.
Crap....
Well... at least I can text test 1.2.... this mod sounds very interesting.
Can anyone volunteer to work with me on model/texture rigging as well as making of the icons for the research and ships.
Drian
Sins of Past 1.5 is out on MediaFire and on Moddb shortly
I keep getting sent to a zip 1.2. download and not the Mod download you might have to check your download links
The download was called 1.2, that is what you want to download.
I am running this mod right now and I am just wondering if you are going to do more with the research tree to allow the pirates to gain more knowledge or even give one of there ships the ability to steal knowledge from an enemy that has the tech already say like star base technologies.
The next version will have a bunch of new tech for all the factions and a bunch of new goodies, about the tech stealing, as far as I can tell that is impossible with the Iron Engine the game runs on, while that is a good idea, its not feasible.
Hello Drian,
thanks for this mod it's really great and although I just started it I allready have a small wishlist for you if you don't mind:
1. I would like to start on a real 'Pirate base', I would'nt mind the decreased income, maybe just add a couple of tactical slots so you can basically have one simillar to the native pirate faction. I wanted to do it myself via Galxy Forge, but although it's working fine for Diplomacy I can't do it for Rebellion (the one provided inside the game folder just crashes on startup, but that's not your problem
2. Maybe have the native pirates enabled as an option so you can race for the bounty yourself before the timer runs out. Preferably I would like to be able to replace the pirates completely myself so while they are disabled, the factions can still set out bountys which I can collect - if the engine allows this.
Which leads to
3. Reenable the bounty hunter tech in the research tree, although I like the tag 'what is diplomacy' harrrr, harrr..
(maybe it's possible to change the missions factions give you so the reward will be money instead of relation bonus or a bit of both).
4. This is probably a bit more complex and maybe more of a longtime goal: Be a complete mobile faction, a bit Vasari-style, for example have a deconstructible starbase. You can only occupy one planet (preferably an asteroid a magnatic cloud- harrrr) or whatever. A couple of Vasari-techs would perfectly fit in there, like having your populations and research within your capital ships and this one homebase. Well I guess I know in what direction I would like this to develop.
I know this is just a personal whishlist but maybe you like some of the ideas too and I'd suppose 1-3 would not be that hard to archive.
And I guess you are concentrating more on your other mod right now. So if there is no way you will implement any of these, please tell me, I would totally understand and had therefore undergo the hardship of learning how to mod it myself (preferably not!).
Anyway thanks again for the mod I love space pirates "they are like pirates - just in space!"
And good luck for Sins of the past too.
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