This will be my version from the Star Wars Empire at War Forces of Corruption Alliance mods for the game Sins of a Solar Empire Rebellion. The mod will add most of the space units from my other mods and probably more from other era.
This mod will be release to the public by stages, the first stage will add the Empire and Rebel Alliance. Next stages will add the rest.
If you want know about the credits and what you will see, you can check the readme.txt from my las FOC mod.
http://firefoxccmods.com/Descargas/soasecredits.txt
Because the SOASE mod is at development, I have not compiled a list from units and credits about it.
You can know more about my mods at http://firefoxccmods.com
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This was my first question about SOASE at this forum. I have saved it because perhaps you found it interesting.
Hi, I was trying add a new model to the game following the iron clad documentation about it and when I was picking the texture_proyection1 for the tangent, I received this message from the program.
I´m not very familiarized with the program because I have edited most of models from my mod with 3Dmax 8. At this case, I exported at 3dmax to obj a model with its own uv and I wanted add all the rest of the stuff at softimage.
Hi, somebody at moddb told it after look the screenshots.
The only thing that troubles me is why most(if not all) ships have as low shields as TEC or Vasari.
He should know how the mod uses a damage system different to the original game and at the end, even if the amount of shields or hull is similar to the original game, a weapon will not make the same amount of damage.
Today I have return to this mod. I have finished all the icons and other images which it needed. I have changed some of the type of shipyard buttons, not all, just the neccesary. Now I was thinking to add Xizor, Guri and a few more heroes from the Black Sun. After it the first version from the mod will be finished. I will not replace the voices at it because I have a bad feeling about new voices and the amount of memory neccesary for it. All you know how it is a 32bits game and sometimes the 2gb of ram used by the game can not be enough. By this reason first I want test it for a lot of time and probably when I make it, I will start a new mod from other universe for SOASE.
Well, these are the last units from the mod which I will add before the release of the beta.
Some news here. Because I can, I have added the Doomgiver as another hero. I will add a few more units as the Tarkin Station and the World Devastator.
This is the Tarkin Station. Another super weapon for the empire.
what does it do?
It fires a super ion weapon and it can destroy everything.
I have a question for all you. Anybody know how I can add a particle effect to this code? of course if it is possible.
TXTentityType "Ability"buffInstantActionType "CreateFrigate"instantActionTriggerType "AlwaysPerform"frigateType "FrigatePhase_Tycon_Station"numFrigates Level:0 1.000000 Level:1 1.000000 Level:2 1.000000 Level:3 1.000000matchOwnerDamageState FALSEimpulse 350000.000000expiryTime Level:0 -1.000000 Level:1 -1.000000 Level:2 -1.000000 Level:3 -1.000000spawnFrigateSoundID "EFFECT_DEPLOYCOMBATTURRET"postSpawnBuff ""needsToFaceTarget FALSEcanCollideWithTarget TRUEmoveThruTarget FALSEisUltimateAbility FALSEmaxNumLevels 4levelSourceType "Intrinsic"minExperienceLevelRequired Level:0 0.000000 Level:1 2.000000 Level:2 4.000000 Level:3 6.000000aiUseTime "Anytime"aiUseTargetCondition "Any"isAutoCastAvailable TRUEisAutoCastOnByDefault TRUEpickRandomPlanetToExploreForAutoCastTarget FALSEignoreNonCombatShipsForAutoCastTarget TRUEonlyAutoCastWhenDamageTakenExceedsPerc 0.800000useCostType "AntiMatter"antiMatterCost Level:0 200.000000 Level:1 200.000000 Level:2 200.000000 Level:3 200.000000cooldownTime Level:0 1000000.000000 Level:1 1000000.000000 Level:2 1000000.000000 Level:3 1000000.000000orderAcknowledgementType "ONGENERALORDERISSUED"researchPrerequisites NumResearchPrerequisites 0 RequiredFactionNameID "" RequiredCompletedResearchSubjects 0nameStringID "IDS_CAPITALSHIP_PHASETYCON_NAME"descStringID "IDS_CAPITALSHIP_PHASETYCON_DESCRIPTION"hudIcon "HUDICON_CAPITALSHIP_PHASETYCON"smallHudIcon "HUDICON_CAPITALSHIP_PHASETYCON"infoCardIcon ""
Another addition, the Eye of Palpatine. I have added other two big additions but I will show you them the next days.
looks very nice, 4 laser banks
The point from 4 lasers is how it was descripted as one starship who it could concentrate all its turbolaser fire in one single shot.
This is the Tycon Station, a support station made by DTM for the Xwing Alliance game some time ago.
Looks awesome man!
This is the last super weapon from the Empire. The World Devastator.
I can't help but think about trying to take those things down in V-Wings that can barely fly that high (ah Rogue Squadron for the N64)
I would be fun but the Rebel V-Wing was a air ground vehicle and it would not be realistic if I add them here where there is not ground combat. But you can use the Rogue Squadron with their X-Wings, they will be a reinforce from Luke Skywalker.
I have uploaded to Moddb a very special video with a new feature. Thanks to GoaFan77 by share this with me.
http://www.moddb.com/mods/star-wars-alliance/videos/superlaser-ability
Have fun.
I have updated the previous video, now it has a bad lag showed, the problem was the recording, not the game.
http://www.moddb.com/mods/star-wars-alliance/videos
I have released the mod. By the moment just it can be downloaded at my site and I have not plans for upload it at moddb or other site.
You can read the readme.txt from the mod here. http://firefoxccmods.com/Descargas/soasecredits.txt
Awesome news! Can't wait to play a few games with this mod.
Lately I have taken a decision, I will share all the work from my Alliance mods with just these few conditions:
Release it as a addon for the original mod made by me.
Release it at one of my Moddb section or my site. Be a Star Wars mod.
Of course I will be able use anything of the new additions made by you are at my work.
These are my conditions, I´m sure that it is the best than nobody have offered before at any community.
The mods which I will share following these conditions are these:
-Star Wars Empire at War Forces of Corruption - any version of the Alliance, even the old EAW 1.6. -Star Wars Empire at War Forces of Corruption - Star Trek TOS. -Star Wars Sins of a Solar Empire Rebellion - Alliance. Remember the conditions, I will not share all the content from my mods if the conditions are broken. Of course I will choose if I want share it with you or not.
wooohoooo
Technically speaking I think that only LucasArts can make a decision on permission of assets related to Star Wars regardless of their creator. You even bring this to light in your own readme.
Having said that, I agree that permission should be asked but, honestly speaking, in the case of Star Wars material it really doesn't matter what the response is unfortunately.
Note: I have no intentions of making a rip-off Star Wars mod. I just want to point this out so no one flies off the handle when someone uses some of these assets
Having said that, I agree that permission should be asked but, honestly speaking, in the case of Star Wars material it really doesn't matter what the response is unfortunately. Note: I have no intentions of making a rip-off Star Wars mod. I just want to point this out so no one flies off the handle when someone uses some of these assets
You are right about the assest from Star Wars if they are taken from a Star Wars game by example.
But at this mod and all my mods there are a lot of things and all the work which they are not from Star Wars IP. Other points is how never a Star Wars company converted the models or they made them. Just because they made a design, it does not means that if I, Evillejedi or other people make it at 3D, the model be from Star Wars IP.
Anybody can tell me what are the changes at 1.82?
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