Well, basicially I would just like to say thanks to Ironclad Games for the continuation of the Sin's series. Rebellion is one of the most awesome games I have played in a long time. Even if you don't read it, I still wanted to show my appriciation.
I love the fact that the game runs so smooth, is so easy to manage and still fun to play, even if some of the space battles often lacks a bit of strategy to them.
I got bored with the original sins after playing it for 20 hours or so, but the continuation of additions really spice things up.
I hope you guys will add some more planet tech at some point though, like missile batteries, planet shielding (I know you can research and build it in orbit - but think starwars) etc. so you can customize planets even more.
Also, consider giving some of the cap ships an ability to fleet jump in at a specific point in the neightbouring sector- this would open up for "sniping" certain buildings... would be fun. I hope it makes sense (the idear is from the Star Wars - Thrawn Triology - where stardestroyers hyperspace jumps very close to some defense platforms and takes em out, and then jumps away).
Could be prevented by the jump inhibitors.
Keep up the good work
That sounds like fun ideas And yeah, Trinity I played for about 50 hours max total in 1 year, and then got bored and it's gathering dust now. With rebellion I got really exited and it's a lot of fun! Already got 390 hours of gameplay and don't see myself quitting anytime soon Great job guys
It is a great game.
A wonderful series all around.
Yes, Sins is a very great game:
What I love most about Sins:
Now... once you finished up your other projects, get working on Sins 2.
(And make sure it has multi core support and 64 Bit.... unless you want 5000 angry fans storming your headquarter to personally "motivate" you to correct that error^^)
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