I know Rebellion came out 5 months ago, but do you think there will be a Sins 2? What would you want to see in the new game?
The new 4x games all have loads of kick ass features, but also have something that makes the game fall flat. Maybe after Endless Space and the other new 4x games have a few years on the shelf, Ironclad Games can take all their good features and make Sins 2. -ain't gonna get my hopes up. SINS II will likely be a space moba.
We are kind of jumping the gun a bit. I would give it a few years before looking for a Sins 2. By that time better hardware should be available. Plus windows 8 should ether have all its kinks ironed out, or is replaced by Windows 9 (whichever comes 1st)
Ironclad still has to finish Sins of a Dark Age, and probably do their next big thing as well.
I'd like to go with the longer intro deal. That's my personal thing. I like the intros to the Sins releases, as well as Sins Rebellion, so a longer intro (like a mini movie [10-15 minutes long maybe]) would be awesome, if given that chance. And it would have to be awesome to watch over and over again.
Timmaigh: I also remember Pax Imperium: Eminent Domain. Best. Music. Ever. However, the planetary graphics, especially for bombardment, weren't that spectacular. For that, I have to give Imperium Galactica II top marks. Great soundtrack, and of course if you wanted to take a planet you didn't bombard it, you had to land your armor and take it. Or you could just land some armor and blow up a few buildings. Tragically, the developers of that game apparently didn't anticipate that Micro$oft would ever force an upgrade to a system beyond Windows 95/98/ME, and the game ceased to function thereafter.
I agree that turrets and shield facing would lead to micromanagment heck, especially in a game of this scale. Better to allow formations/maneuvers at the fleet scale and leave it at that.
Campaign games have always bothered me, because that's a synonym for "follow this story line, step-by-step, and if you survive here's where you'll wind up". Better to leave it up to the individual player, perhaps with modified victory conditions to incentivize them, and leave it at that.
My $.02.
Rather than say, a full blown campaign, perhaps a set of "campaign maps" would be better. To expand, as everyone knows, even in Sins' current state it's possible to assign ownership of every planet to a player, plus toss in already-build upgrades and ships. In Sins 2, with the addition of say, allowing maps to have set/forced factions and having said factions start with a certain number of techs already researched, one could make maps of certain sector/system battles, key events in the war, where players can duke it out as if it's a regular map. IC/SD could go this route, have a series of maps, possibly each of different regions, to represent a campaign.
This would allow for Sins' current version of "allowing people to create their own campaign" while having an actual campaign at the same time. It also allows one to play as either side, and thus "change history" at times, even if that isn't the canon ending, so to speak.
What?
Devs don't made yet new addon for Sins 1, playable Pirates nation.
Hmm... talk of Z axis movement would make navigation and defense placement too cumbersome, Homeworld made good use of it but the scale difference makes this more of an annoyance.Moving turrets for the bigger ships seems like a good aesthetic choice for the sequel if they have time for it.As for another suggestion, I would like to see planetary related techs that only appear when you have acquired the appropriate planet type. For example... Acquiring a volcanic planet allows you to research Volcanic Armor. Only ships built in this planet's gravity well will get +3 Armor because nothing tempers better than a Volcano in your backyard or whatever BS you can come up with, maybe even make the ships from that planet glow with a tinge of red to mark how hard their newly armored nipples are. Point is to make planets more interesting.
So one thing I think could be cool, and this is kind of stealing the idea from fallen enchantress, is making the environment have more character i.e. wild lands. Map layout is varied right now but there is all repetition in the individual systems. You see an ice planet any where on the map and you pretty much know what to expect.
They need some more variety, more than just different planet types. I am taking about giant nebulas that engulf multiple systems. Ones that act similar to how a river would on a land map or maybe instead it acts as cover like moving through a forest. Maybe controlling all systems in the nebula gives you some advantage. It doesn't have to be a resource advantage but a map one. I want sections of the map to impact gameplay beyond the phase lane arrangement and resource distribution.
THAT would be cool. Much more tactical gameplay - one of the main ideas in Sins.
I too think that Z axis would be much to cumbersome. Plus defenses would be much more complicated in placing. Much more realistic, but looking at something 3D on a 2D screen is kinda hard (fire envelope for defensive turrets, starbases, etc.).
I've basically tried to do this in my Enhanced 4X mod with random encounters. I definitely think diversifying the planets and what you encounter in the galaxy is something that should definitely be pretty high on the priority list.
Yeah, i would like the ability to hide your fleets in nebulae for example... like on DS9, when Jem Hadar ambushed Cardassian/Romulan fleet trying to bomb Founder Homeworld...
this would probably require a new visibility/fog of war mechanic in place... but why not, actually this was one of the things biz lacking in SoaSE, there was no proper cloaking for example...
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