Hi All!
Since i like playing both Stormworld and Master's Affliction and I'm tired to do all the copy & paste needed to switch the mod, I'm writing a little mod manager to do the stuff.
Started as hard coded file copy & paste, now is a little more complex and can manage more mod with easy (more o less...).
FE Mod Manager 1.0.4 is out! Now with mod update check!
Online setup will autoupdate
here you can download online setup
here you can download standalone setup (uninstall online version prior to install this)
FE Mod Library page
FE Nexus page
Development status (info about implemented functions e currents TODO)
FE Mod Manager Guide
Mods supporting the Mod Manager
Stormworld
LargeUI
Snaking
Henchwomen
Summonunits (both versions)
Amarain Sacrificial Elementals
River City Bridge
Tent Building Style
Heroes
For the mod developers:Manual for configuration.femm and version.femm
xsd schema used for configuration.femm, FEMM.xsd, can be downloaded here
xml sample can be downloaded here
you can check xml with the xsd file here
when v1.0 is ready i'll try to create a configuration for all the mod released but i need your help for inserting the file in your release (and keep it updated when new mod version are released). THANKS!
Thanks for the update. Yeah, I removed that bit for the official release.
With actual configuration file inserted in beta release (Stormworld BETA-4-1-5m), new Mod Manager realease work fine
I'm ready for releasing v. 1.0 of the mod manager.
But I need some feedback on how the program work.
At the moment a few people (with Heavenfall as the 'master') have give me feedback on implemented feature, bug, desired feature, etc..., and this is ok.But Heavenfall was the only modder that have implemented the mod manager, Sigh!Sob!
Since i think people will not use the program only for Stormworld, come on modders! Tell me something!
Please use a different icon for the mod manager than for FE. The icon is all I see... ;(
new icon
Thanks!
I'm using the mod manager for the LargeUI mod as well, btw. Not just Stormworld.
LOL
my little outburst was directed to others modders
Update
Now hyperlink inserted in the mod e module description are real link
Hi all!
I've prepared some configuration for a few mod (selected randomly)
GinsuKnivesv2_0-27-2-0.configuration
HugeMaps_v1_1-18-1-1.configuration
Improved Faction Colors v3-13-v3.configuration
RiverBridgev2.configuration
Rename the file in configuration.femm and insert it in the root of zip archive
Masters Affliction-17-1-02-016.configuration
For this mod:
I'll try to make configuration file for other mod as well, but after that I'll leave the task to the modder developers
Ciao
[edit]
I'm testing the configuration file but they can be bugged, make backup of your core / mods file and report any error
Is there a really detailed and easy to understand guide for us modders for including this tool in our mods? I see a user guide, but no modder guide...
I don't see anything anywhere. Haven't checked through all the posts, though.
Yeah, I'm that lazy
here you can download an xml sample with comment.
I'll write a user guide for modder tomorrow
OK. Thanks!
I like that you can install these mods, I'm adding the configuration files to each of my mods (thanks for the model there). Is it possible to add a unistall feature for all mods. Namely if you deselect all mods then click install it should remove all mods from the folder. (not necessary, but it would be nice for the end user).
I've read your mind....
Already done, in my last build. In test now, on release tonight
Sweet. There is another idea about compatiblity within a single module.
I have 2 versions of summonerunits, one stormworld and one vanilla. Is it possible to add incompatibility between the two. Namely if I select 1 I cannot select the other and vice versa.
Here is a combined version with the configuration.femm included
https://dl.dropbox.com/u/75549875/Fallen%20Enchantress/SummonerUnits/SummonerUnitsv1_2c.zip
A little error in configuration:
Incompatiblity between module (for the same mod) added to the TODO section of Development status
Sweet. Thanks for checking the config file and I have fixed every one of my mods to work with your manager.
Update!
Deselect all mods then click install, uninstall all module
Ok, no more implementation.
Start build 1.0 release and standalone setup
1.0 is out!
Beta version will autoupdate.
If tired of online update, here you can download standalone setup.
I'll submit the setup to official repository and Nexus
would be nice to put a list of mods that support the mod manager on the first topic.
Please modders comment here, or send a PM, to let me create the list of the "Mod Manager enabled mod"
(please wtite down the link to the topic for convenience)
All of my mods support it.
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