Hi All!
Since i like playing both Stormworld and Master's Affliction and I'm tired to do all the copy & paste needed to switch the mod, I'm writing a little mod manager to do the stuff.
Started as hard coded file copy & paste, now is a little more complex and can manage more mod with easy (more o less...).
FE Mod Manager 1.0.4 is out! Now with mod update check!
Online setup will autoupdate
here you can download online setup
here you can download standalone setup (uninstall online version prior to install this)
FE Mod Library page
FE Nexus page
Development status (info about implemented functions e currents TODO)
FE Mod Manager Guide
Mods supporting the Mod Manager
Stormworld
LargeUI
Snaking
Henchwomen
Summonunits (both versions)
Amarain Sacrificial Elementals
River City Bridge
Tent Building Style
Heroes
For the mod developers:Manual for configuration.femm and version.femm
xsd schema used for configuration.femm, FEMM.xsd, can be downloaded here
xml sample can be downloaded here
you can check xml with the xsd file here
when v1.0 is ready i'll try to create a configuration for all the mod released but i need your help for inserting the file in your release (and keep it updated when new mod version are released). THANKS!
Can't figure out, how this Mod Manager actually works. I've selected the desired directories for FE. They're defaults, when I switch back to the Mod Manager tab, everything is "greyed" out. I cannot select any of the buttons. Using latest version 1.04 of the FE mod managers. Thanks in advance.
Edit: Sorry, figured it out all the directories had to be allocated. Problem solved.
Not super important, but maybe some type of confirmation that the mod manager is done working would be good. Don't get me wrong, I haven't had any issues, but I could see someone who is a bit impatient trying to start before the MM is done working.
ev4debug, have you looked at modifying your very useful utility to LH?
harpo
doesn't seem to work for FE:LH
don't think I did any setup error
whismerhill, it is internally coded to the fallen enchantress paths, so untill ev4debug can get around to modifing it to work with LH and it's different path to the mods and program, it will not work (and I also would like to have a working with LH version)
Sorry about ressurrecting the thread, but... Only the paths are the problem? Couldn't those issues be adressed by hex editing? (Do you think ev4debug whould mind?)
I'm guessing that he (or she) wouldn't mind. Especially if you clearly gave credit to the original.
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