This is becoming a great turn off for me.
Hope they change that. There are suggestions regarding it.
I know that wandering monsters immediately raze your cities if they manage to conquer it.
But I never saw an AI player doing it. (well that´s not totally correct .... I saw it exactly once ... but that was, when the AI player conquered a city that was just founded < 5 turns ago ... so it might have been an automatic mechanism due to population falling to 0 or the like)
Agreed. The AI should play by the same core rules as players.
It's a bug...or at least it should be.
There has just been no word on tracking it down. That's what i am asking about.
Agreed; I once lost a core city temporarily due to not spotting an enemy stack in my lands. I could have recaptured it once I got my main stack in position two turns later, but the AI razed it after only one turn.
So this is a bug? Cause I found it pretty cheap when that happened to me earlier. Tarth went around my defended city an quickly through a forest, and insta razed a city before my army could get there two seasons later bleh.
This is in fact a bug, that ai is supposed to play by the same rules as the player.
There is supposed to be 5 turns of grace before you can raze a settlement.
There is something wrong with the 5 turns required for city razing and AI. I have checked it too. Or remove it for everybody, or it should be respected.
i'm not sure how you came to that assessment. It's rare in any game that the ai plays fair, and it's certainly not true here. It's already been proven that the AI gets free essence, less monster attacks, and the ability to found cities in unsuitable spots.
Stardock makes a point of this- it's one of the big selling points of Stardock games. The stuff you're talking about, that comes on AI levels above challenging, most folks play on challenging here.
They don't ever 100% succeed, the closest they got with GC2 where the only difference was how AI's tech traded, but they come closer than anyone else.
It's one of the core designs goals of the game as stated by the devs.
The behaviour you have mentioned are all bugs, except for less monster attack on higher levels.
BUT there is bugs with the monster attack as well.
please stay on topic.
No it should remain an ADVANTAGE for the AI. IT can raze cities upon capture but the player will always have to wait a few turns before doing so. That will make the ai more challenging and if nothing else it should at least become an OPTION to turn on or off so the candyland players can walk all over the ai.
Unless it's not a challenging but very annying as well when you had full army of unstopped while a.I do not had powerful army after you kill them for good. raze all good, but a.i is very luck to settle anywhere while player can't?
Yeah, bug or no bug they need to change this. Losing a city and having it razed is one of the few things that will make me reload a save in this game. There is nothing fun about having your prize city, developed over years and years, erased after one unfortunate battle. It's even worse because you can't resettle again because the land is "salted" after a razing. Given the dearth of good settling spots, this is not cool at all.
Lose your city, sure, make it suffer sure, but gone forever, and no you can't resettle there again? Come on.
But it's might be useful to stop a.i resettle, but agint a.i don't follow rule of player, so no point doing that...
I'm sorry but I disagree again. If the Russians invade and take Washington they aren't under any obligation to wait 5 days before burning it to the ground and Washington has been around over 200 years so tough if the Americans lose their precious Washington after building it up for over TWO HUNDRED YEARS. lol Razing should be IMMEDIATE if that's what the AI or the player wants to do just like in Master of Magic. If you're going to be the spiritual successor to Master of Magic then you need to do the things that Masters of Magic did. So let it be written, so let it be done.
Also for those that CHEAT and use save and reload make sure when something is razed that even if they bring back a save that razing is still DONE regardless.
Well, depend saved game could be useless if you do not had troop to get in there time even though enemies coming and won to taken over city in few turn before they got to raze city in saved game... I had rarely lost city to a.i, but lost often to monster and they raze it. LOL
I find the ai has an uncanny ability to sneak around just outside my fog of war and then suddenly run into an undefended city and kill it. Sigh. I'm getting paranoid to the point of putting a 2 layer row of outposts around my town to give decent view of whats happening around my settlements.
I'm wondering if the presence of certain units with the AI cause the AI to be able to raze instantly? Just a guess.
Keeping in mind of course that there are no nukes (save the volcano) in FE, I highly doubt the Russians, or anyone, could raze Washington immediately. It takes time to knock over every building and salt the land etc etc etc.
I think one year can be considered quite gracious.
One season per level of city I think is the most realistic approach.
In MoM, you needed at least one unit in order to raze a city. And after razing, some goshts rose and attacked (or that was in AOW?).
BTW, monsters don't need to wait at all, so I find this mechanics totally unfair and not justified. I tamed a hoarder spider and sent it to a city, and still took 5 turns to raze...an untamed hoarder, 1 turn, and tamed not? Come on...
@GFireflyE: Don't underestimate the skills of destruction. Usually, time requiered for destructing something is inversely proportional to the time requiered in constructing it....
After all, if a turn is a season, 3 months....that's more than enough to turn a level 5 (or even bigger) city into dust.
Hehe - raymond feist uses a magical trap that tries to kill pug and friends with an explosion so powerful it's nuclear.
Any official comment?
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