Look, let's face it, you hire a new guy to help you out, and he goes out and gets stomped on and loses a few teeth. Then he gets thrashed and his leg is permanently mangled. Then he gets his head caved in and can't remember which way is north.
I love the system -- all of a sudden it's not so fun anymore to just go around thrashing baddies with your heroes, because your heroes take on the kind of permanent damage you'd expect from getting hacked on with a sword or pierced through the abdomen with an arrow.
Sometimes it all comes down to luck, and some guys (or gals) are just luckier than others. Sometimes it even makes sense to bench that guy who used to be your shining star, because he's all used up.
On the other hand, if you get the right upgrades, a hero could be beat the hell up and still be a valuable addition to an army, granting them experience and combat bonuses and other benefits. That guy can't fight for **** anymore, but boy do the men love him! Who was the Civil War general (I think it was Hood?) who had to be strapped to his horse because he was too mangled to keep himself in the saddle?
I love the heroes permanent damage system. I read that there will be a potion that removes those things? Understandable, but don't make it too common. I like my unlucky old-timers to be scarred and battle-weary!
Hey, and if you screw up your champs bad enough before level 4 you can still turn him into someone that just sits on his ass and does nothing while giving your benefits.
Here here -- he fought the wars for you, now let him run a city and retire in peace.
Here's a funny coincidence -- along that vein my dog just gave me a swollen black eye
When you level a Conclave city you gain the ability to build an Apothecary, this grants access to a potion (90g?) which can cure one random injury per dose. Quite useful!
Retired champions are very useful.
Brad, does the AI ever retire a champion? If so, I've never seen it, but I have seen AI unit stacks that included champions whose injuries made them look like crash dummies in a seatbelt commercial after their cars were totaled.
Retired champs are mostly only useful for the unrest reduction and any strategic spells:
One idea: make the unrest reduction from a champ level dependent, and change the static path of the governor bonus to +10% production in a city they are stationed in addition to the growth?
do all champions have an inherent bonus to stationed cities?
If it was somehow level dependent (not to mention extra goodies from the Governor path ...) all the more reason to retire those high level heavily wounded types
I like the production bonus idea. That sounds like it would be fairly easy to mod
In 1.004, the pre-release version, players can now buy the elixir to remove a random injury after building an Apothecary or higher in a Conclave. Apothecaries are the upgrades to Herbalist improvements. The Scroll Scribe does not grant this potion.
I didn't look for the potion until I had the scroll scribe, and I was in the process of making an Apothecary about that time. Thatnks for setting me straight Heavenfall
Hey Frogboy, would you be willing to elaborate on some of the various ways they can be useful? Kind of sum it up?
Just a fleshwound!!!
They make great doorstops, paperweights, decorative pieces. Their usefulness is unlimited! but really, this is pretty much no longer an issue with injury healing potions.
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