So you bought Fallen Enchantress, or you got it because you're a War of Magic owner. Great, you got your hands on a Hell of a game!You played the tutorial, liked what you saw, and decided to give the game a spin on a level advertised as 'fair', so you played a game on challenging. You did not pick Tarth, and you got crushed.You restarted the game on "easy". The AIs dogpiled on you, and you got wiped out again.Your ego will not allow you to play on the levels below "Easy", you do not feel that you have learned much from your two defeats, and you really do not know what you can do better.So, what are you going to do, where are you going to get all the information you need? Not here. But I'll make a start.First I'll make a disclaimer: these are my opinions. I did not design the game, my advice was no more followed in the Beta than anyone else, and it is not even clear that I am a good player, not without multyplayer.Then I will try to explain a few concepts. This part is already more or less complete. Feel free to offer suggestions and point out errors.Next, I'll point you to a very detailed play-through of a game on Expert difficulty (this is the highest sane difficulty) What makes it special amongst my dozen of play-throughs? The race is designed to have no obvious strengths of any kind, so all the tricks in that thread can be used with most races, vanilla or custom, on top of their specific strength. Some of the strategies that thread illustrates are: snaking, designing early troops with specific upgrades in mind, rejuvenation, diplomatic victory, dominion push, warhorses, creative terraforming, etc...
Finally, here is a link to what is the single most overwhelmingly powerful design I know of. How powerful? I've taken it to a trivially easy victory on Insane difficulty. I do not expect the design to remain valid for long. It works as of v1.02.
There is even something more powerful - the stealth (link not here yet) race trait, which Tarth has by default, and which any custom race can get. I recommend against using it, because it really takes two thirds of the game away, and no only does not allow you to experience many of the thrills that Fallen Enchantress offers, but also teaches you bad habits that will make your game very hard without stealth.
Tuidjy, I recently made a list over traits available to heroes, is this a place to put it?
https://www.dropbox.com/s/qpc9v6go37bpzlp/Trait%20List.txt
Might help newer players figure out where to get which traits.
Sincerely~ Kongdej
Personally, unless my starting champion is one of the really good fighters (Nochd) or fire casters (Ralle) he becomes a governor. The +2 growth is this good, and with the right troops to support him, a governor can still be a very capable leader on men. They get access to the Trainer and Swordsman lines of traits.
If you are playing Altar, it's a no-brainer to train two of your henchmen as governors. One for boosting your cities, and one for laying roads in your quest looping grounds.
If you are playing an Empire, you can train a scion as a governor.
I'm having trouble accessing the link. I think that you should start a thread with the info, and then ask cardinaldirection to link it in the resource sticky. I'll link to it too, if I ever get add a section on Paths and archtypes.
One for laying roads how does a governor do that?
Just read the Kongdej list of traits and can see the laying roads on that. Looks a good trait to have. I assume it is free?
Yes, there's no cost for the roads. You have to click [Build road] on two adjacent tiles, which means that you have to move the governor tile by tile.
Added "Snaking" to the concepts. is right
Snaking to a forest or river has never allowed me to build those buildings, if i could not build them before.
If you use the snaking mod you can snake and then build.
Tuidjy,
Well most buildings are pretty obviously which ones to build or not. I think the 1 per faction and 1 per world "wonders" I am unsure which ones are best. I think the great mill is very good. I would be interested to hear your opinions on them.
Thanks! I've learned a bit from this thread and the linked Let's Play threads.
Hello,
Thanks Tuidjy for your insight and tips.
I came by FE by way of free download from Stardock and shelved it a while thinking "oh yeah, i remember that Elemental game."
Installed FE and ran through the Scenario a ways for kicks and thought it looked decent enough to try the sandbox.
I just started a new game and clicked some stuff randomly w/o reading at all {my usual approach lol}. Then I quickly realized the depth that had been added and the potential frustration/rewards from this game. I met early on with the frustration side of things. This is one of those games where I mentally pause and ask myself if I really want to devote some time to learning how to play this game.
Maybe some of the frustration is due to unrealistic expectations. Basically, if my sovereign is killed, I don't accept that he/she can magically reincarnate at a city. Game over if that happens. Also, I started maybe 10-20 games to see what the starting area looked like in each one. They appeared totally random except for the fact that some settleable land was around me and a random hero was available close by.
Your guide will help my next try definitely, as will the other posts and opinions. I usually steer clear of Forums due to flaming/complaining/stupidity/juveniles, etc. Pretty sure you know what I mean there....
I like your no-reload/restart decision, but you have a lot more experience paying than I do.
One instance of a game kind of sticks in my mind as a problem though. I don't recall the actual enemy names etc. but it seemed unwinnable so I ditched it.
My Sovereign started in a remote corner of the map surrounded by Wildlands populated by Big Meanies {Obsidian Golems iirc} and some other faction. Quite a few turns of exploration revealed I was stuck in a corner surrounded by serious obstacles which I interpreted as that my Sovereign would be limited in growth by not being able to defeat these obstacles until enough Tech had been researched later in the game...And even then w/o access to resources {crystals} I might not be able to throw enough troops at them to break through for a while. Setting the win option to conquest only it seemed to me my opponents would be so powerful and have so much land claimed that even when I broke out of this area I would be severely overmatched and spend countless hours only to be trounced by an opponents army at some point.
So, what to do?
This game is definitely challenging my idea of gaming and how to approach a random map/layout with a custom Sovereign + custom Empire/Kingdom set up. It's almost like having to set your own rules up and survive in a random world in which you do not know what lurks down the Road from your Base Village.
Yeah, I could read up on/research and design an undefeatable Sovereign + Kingdom/Empire and re-load until my start Champion + starting resources was one that had all pluses. I feel like a cheap wh*re doing it though {no offence, a person should play how they see fit}. Plus, for me at least, half the fun is discovering some combination that works without resorting to exploits or "cheats".
@Tuidjy - Could you expand a little on your philosophy in regards to the decisions you make before you begin a game. Ie. Do you create a Kingdom/Empire + Soveriegn or use the pre-generated? Do you search the map for a better start location if your find you are in a resource poor area to start with?
Thanks.
How do you choose where to build the next building?
You can set this in the options...
Options - Advanced Options - Manual Improvement Placement
Sorry; I saw that, but then when I'm choosing buildings I can't see what option / mouse flourish allows you to decide where it gets built.
Select the building you want to build with ONE mouse click. Then hover over near the city and place it with one more click. You should see a light green box (I think green, could be wrong there) showing where the building will be placed as you are hovering with your mouse. If you double click in the building list, or click the build button it auto places the building still.
Edit: moved questions here
^^^ - thanks for that, I'll definitely give the guide a read through! I'm a veteran of the Heroes of Might & Magic series and thought and I'd pick this game up and its associated mechanics, quite easily. Your initial comments about the "Easy" settings, etc, made me grin - they summarized exactly the kind of 'WTF?' moments I've had so far with this game!
I normally play the necromancer/death/undead type characters in RPGs/RTSs and naturally the Dead was the race I started off with. I'll need practice with this - a lot of practice, I reckon before I can get up to speed.
Really liking what I've played so far. Just an unusually steep learning curve for a game of this type, imo.
When picking up a "quest" what does the Treat level mean?
Ok, j'avais déjà visionné le forum et pas trouvé de réponse. Maintenant j'ai un peu plus de temps et j'espère trouver des réponses.----------------------------------------------------------------------------------------------
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