So after thoroughly reading the manual, and going over the different factions a few times I finally settled on wanting to play as Gilden for the all mighty Iron Golem! I mean heck in the manual the dev notes on Gilden even state "...Also, Iron Golems rock." and hey, they made the game so they gotta be good right?
So I slowly start fuddling my way through my first game working my way up to the tech I need to make the all mighty Iron Golem, and at last! I have them unlocked! Do I stop there and just start churning out the basic Iron Golem? Oh no, I go a step further and unlock more weapon/shield upgrades for what I dub the WAR Golem! I build up 3 of the brutes, and put them in my primary adventuring party with Lord Markin and Tallywhacker the Beggar or whatever his name is and start wandering about the land looking to start a fight. Lo and behold I find some earth elementals, time to introduce them to the iron fists of fury that belong to my Golems! I start combat, and am impressed by the imposing stature of my Golems, and how they have a slow and powerful "I mean business" lumbering movement as they go forth to crush mine enemies. One of the elementals is daft enough to come at my golems it seems? Time to see what these bad boys can do! I instruct my first available Golem to pummel the elemental into dust, he raises his mighty fist and brings it down on the elemental for an earth shattering.....
2 damage.....
What? This is the mighty Iron Golem spoken of in tales of legend? Must have just been a bad roll, I instruct the next one to attack. A mighty swing lands for....
3 damage....
Okay, I figure maybe these earth elemental guys have awesome armor, so I blow them up with a fireball and move on to a new target. I find some spiders nearby and think hey, spiders are bugs, bugs are squishy right? Lets see how they stand up against the mighty boot of the Iron Golem!
I begin combat, lumber my mechanical monstrosities over, and hit them for....
5 damage....
Ugh really Mr. Golem? Did they run out of iron and make your fists out of nerf material? I grab my unit of 3 spearmen that I've been traveling with since my kingdom first set roots and they run up and squish the spider for 17 damage.
What's the deal with these Iron Golems? is there a switch on them somewhere to deactivate tickle mode? They have a good deal of health but sweet monkey butt they hit like little girls. This definitely goes against the description in the manual which states that "Iron Golems Rock". Do they have any combat viability at all other than essentially being roadblocks?
They have the same combat ability as a champion with no combat upgrades form levels. So, um, yea, they are roadblocks. They are pretty much the exact opposite of Juggernauts. Juggs can do a ton of damage, but can't take it, while Golems are the opposite. I use them as shields. But yea, would be nice if they could do some more damage. Maybe a trait. they have an optional trait they are defaulted to with a +10 defense, maybe if we had an option of replacing it with a +10 attack or something could make it more versatile.
They need to make them a lot tougher. Maybe they need to increase the cost for it to be balanced. But as it is I basically never build them.
They are certainly nowhere as good or useful as the other racial troops, henchmen, Juggs, or slaves. Wtih Yithril, once you get Juggs, you can probably do well by only building Juggs. You can't do that with Golems. They are more niche, but I agree, they need an attack bonus boost.
I've made a custom gilden faction that uses one handed spear from kraxis. Golems are very deadly with spears. They tank hard and deal a decent hit since it ignores armour. also, you can use megic rings and charms to boost their damage. They are a great mid game tool.
alternativley, give them a lightning hammer or a sword and they will hurt things.
Yes, with lightning hammer they rock (with the ability to survive a lot, they usually gain some decent level and with +1 lightning attack per level....)
They don't "rock" anymore than a group of 7 (or 5) troops with the same equipment though. Basically Iron Golem is just 1 big guy in "free" armor and HP to make up for the lack of a group... and it looks cool.
IMO, the only way to make them useful is to give them overpower.
Overpower is a good idea.
refresh me on what overpower is again? (I think its knockdown but not sure ...)
Overpower is the skill that big monsters have that multiplies damage by the group size.
@ Tasunke: For a life demonstration see the developer video of the game where the ruin of summer elemental lord attacks a bunch of spearmen. I remember a funny pic in the thread where that video was presented (quite at the start of the FE beta phase.)For easy access to that look at steam page of fallen enchantress should you have steam installed...If the attack and the enemy squad is big enough = fun...
Now if golems could get extra trait slots for extra production cost, they could be pretty neat.
to OP for the lol!
ah yes, I remember this ...
Yes, I think Overpower would fit Golems nicely (to make up for, in part, of its lack of extra arms/weapons)
heh, do you mean by exactly adding extra arms for extra weapons?
I feel like adding Overpower may be a more elegant boost, but certainly a cool idea
The funny thing is I think I did my initial "War Golem" upgrade with magic weapons but then went for the option to always be upgraded to best which I think doesn't take magical weapons.
They're good at getting in the way of stuff trying to get at my fireball slingin Lord, or high initiative archer/mages.
I'm just upset I can't design an iron golem archer
If they had some kinda trait that forced any adjacent enemies to always attack them, it might help.
I really don't want "taunting" of any kind. It just doesn't make any sense whatsoever. I can believe a world has dragons and magic, but to believe an intelligent opponent would constantly attack the enemy he is least capable of hurting and in return the least dangerous, boggles my mind.
Drywall. They're basically good as drywall. Nice that you can research all those techs, just to get something that has no more hitting power than a bit of compressed gypsum plaster and paper.
They are there to serve as a distraction for the rest of your army. You have an archer or mage in the back slinging damage and the golem running interception. I can them having a greater bashing effect or knockback, some kind of stun effect. Overpower isn't in the theme of the protecting golem.
Your absolutely right that a powerfuk group of soldiers has more damage potential, but your paying on average 100 crystal and 200 metal for that group, even more for full plate.
A good golem is going to cost you 20 crystal, 30 mana and maybe 10 metal. Your getting a powerful tank unit for this very, very, very low cost.
I think its a great deal. Your not going to run an army of golems, that wont work. You want one or two in a stack as a shock absorber for your army.
Ooohh... like Naga Queens from HOMM3 with no counterattack?... heh heh... that would be nasty. I didn't think of extra arms... but why not fire breath, poison cloud, hurl boulder, no crits, shockwave as choices for the player to make when building their golem?
I should think Iron Golems should be Immune to Crits by design. Is this not the case? (should be).
Anyways, perhaps a few choices for the Golems then .. (Like 1 equipable 'Skill' slot during creation).
choice 1: Hurl Boulder
choice 2: dual wielding (can carry a second weapon in the shield arm, will NOT have an accuracy penalty as its a frikken golem)
choice 3: fire breath (expensive)
choice 4: Many arms (with claws) --> VERY EXPENSIVE! Doesn't allow extra weapons added, per se, but it adds overpower to all melee attacks.
I really don't like any of those choices. Dual wielding? Really? You want to add that to everything.
Overpower would be enough and thematic.
Eh, I guess I was thinking along the lines of Luchuirp enchanted golems with various magics ... (aka firebreathing)
but yea, Overpower would be nice, but I wonder if adding Overpower should require extra cost ... (probably)
---> like its an optional trait that you can add, but its gonna be more expensive to build/maintain. (instead of adding it as the default and making all golems more expensive)
Yea, the Luchuirp golems with the fireballs were fun.
Unless it was a magic based compulsion (which is how I look at Taunting in any game.)
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