I'm about halfway through my first game of 0.991, and I'm a little worried about whether the game is ready for release next week. I found (well, largely re-confirmed the existance of old ones) 9 bugs, and I'm sure I'll be able to find more as I get to the least tested part, the end game.
Before I go on - I love the game. It's a lot of fun, and it's steadily gotten better since the first beta came out. Two things that struck me as awesome this recent go-around:
Humble Inn not Starting QuestMonsters Attacking AI Several Squares AwaySquares Next to Rivers With River TypeClicking on Fog of War Talks to AIFrost Wildland Cleared by Turn 50?ZoC Streaks Still Present1 Consumable Shown as 2Quest Maps Still Create Unusable QuestsWildland ZoC Release Delayed
Things that were there in 0.990 that I hadn't heard were fixed:
Factions that suicide leave units / sovereign on the mapKurgen's Volcano still leaves outposts aliveAxes vs diamondskin get a second attackAI doesn't upgrade shardsSome things just don't work - like Grip of Winter and probably some other things that haven't been found yet. Giant form adds more than x2 damage
Many of those are small fries and you expect in a beta, but, if they were in a final product, I'd be annoyed. But some, like spells not working (Grip of Winter) or not working right (Giant Form, Kurgen's Volcano) are really bad.
edit: Grip of Winter was removed
And there were a whole bunch of things that I'd call "Annoyances" that just make the game less fun.
Annoying things, in order of annoyance
Sorry to sound negative - there are several positives for each of those, but I'm focusing on the problems because that's what needs to be fixed this week.
Thanks for all the hard work creating an amazing game!
Poko
Thanks for the report, Poko8, I hope these can be fixed!
Very Good post.
+1 to all of this.
Ok, +1.5
Can verify that Curgen's Volcano doesn't destroy improvements or outposts
It looks like Grip of winter was taken out of the game? Makes sense, it was too powerful
FYI to devs. Bows do indeed have a tag that says they have 6 range. I assume this is for later when bows are redone, but for now you need to set it to 100 so special abilities don't get screwed up.
Don't mean to be negative but good lord can we get this fixed please. It's been a problem since WoM and it really makes the game feel like amateur hour.
I don't want to sound too negative which is why one reason I haven't been posting much recently (the other being that I don't have enough time to play the current beta very seriously). Unfortunately though I feel there are just too many little bugs which give the game a cheap and nasty feel. My initial feeling when Stardock announced the 23 Oct release date was that it wouldn't be possible to polish the game before then and I increasingly feel that the steady but slow rate of progress (relative to the large number of bugs) is showing I was correct.
Good post. All points you have mentioned are very annoying. But the problems will be solved sooner or later. The devs won't forget them I'm sure.
The problem I see, many of these bugs have been told time ago...I think too they should be checked...
Very good post.
Devs, I would focus on this thread quite a bit, at is lists nearly all the important bugs that need fixing.
If the devs are gonna focus on this thread, then maybe include the tatical abort bug, which causes instability of the game if used.
To reproduce:
1. Click on options in tatical mode (the button at the top left).
2. Press 'esc'
Your on the main map, you can move things around, but the moment you end the turn you can't do anything except exit or save.
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