When this pop-up window comes up, it would be nice to have more information to make a better decision. First, I don't memorize the city names so when this window comes up with the name of the city I have no idea where on the map this city is located. My strategy might be flawed but I base part of my decision of what type of city on where it is located on the map. I like to keep the high resource cities in the center of my territory, if possible, for better protection. I like to have my fortresses on the outer rim of my territory because the city has better defenses.
The other information that would be nice on this window is what resources does the city have. Displaying the the amount of material/grain/essence the city has on the pop-up window will also help with deciding what type of city to make.
The other piece of information that would be nice on this pop-up window is the current number of each type of city that has been built and the number of pending cities as well.
I like these suggestions.
To certain extent you can do it yourself - There is a rename function for each town.
I use a f c or t prefix - depending on what my original plan is when I settle.
The main name for each is alpha-bravo-charlie - etc
The alpahs are usually my cor cities - modify to suit yourseldf
When a city becomes eligible for an upgrade an exclamation ! notice should pop up that targets it, and a new "Upgrade City" button should appear in the city's menu. This would allow the player to access all information on their empire and the game's mechanics prior to deciding the direction of a city's growth; instead of forcing them to do so prematurely. I personally would love to know which buildings in each tech tree are permitted by the different upgrades, and sometimes even need help remembering what certain buildings do. Just let the user decide to upgrade a city at their own discretion via a system similar to that of all other developments, after they have been able to do the research necessary to make a well-informed decision:
^This is not a flawed strategy, but a wise one. The gaming environment, the user interface, needs to foster such creativity.
I would do this if i could depend on enough building locations to do this. I would have imagined outposts to perform this role, but sadly it is not to be. This is something to think about when modding.
I use a viariant on the cugeldaclever process and as soon as I've founded a new town I rename it to prefix/name or name/prefix where;
Castle Lenin etc
Stalin College etc
Trotsky Town etc
Disclaimer - Above names purely for reference. The use of does not imply the author to be a communist.......or does it?
Does the game move the map to the location of the city to be upgraded? I want to say it does, but I don't think you can adjust the map while it's in that mode, which makes it a bit more difficult to determine.
On one hand, it would be nice if city upgrades were treated as notifications. Rather than being a modal dialog that takes all off the game focus, put it in the notification area, but don't allow a turn to be finished until the type of town is chosen, just like cities with empty build queues.
Good notification. I've been frustrated by this but failed to post about it. +1 for you.
Yep.
Thanks guys. Just trying to make the game the best it can be.
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