Is it because of frustration over forever-unresolved core balance issues?
Is it because ultimately sins is an indi game and rebellion will join the other sins titles in abandonment?
discuss
If only those I met gave me any advice at all... Those apparent "pro" just sling insults at you being noob, shit blah blah blah. I was called niger because I managed to destroy his cap with the help of my ally. I have been playing sins on single player mode for a few years now and started multiplayer recently. I found multiplayer mode very stressful and if you are a new player, no one willing to give you a chance. If you don't play with someone good and willing to share, you will never improve or at least improve fast enough. So I won't be surprise that many are put off to play online as such.
I have been playing online for 2 weeks now. I only met less than 3 players that are even willing to give me tips and stuff.
@Indefatigable91
There's tons of advice and tips and replays available on this forum to help you. In game many players don't have time or patience to give much more than basic direction. If you enter a skilled game you should at least have a basic understanding of more advanced play. Depending on where you are at, it might be better to get more games under your belt first in beginner only games or something like that. I know quite a lot of players that spend time explaining mistakes and how the game went after the game is over to new players. All online MP games have their share of rude asshats though - you need a thicker skin and persistence and motivation in order to play in these games. What you described is true for every competitive MP game RTS, FPS, MOBA, etc. It's just that Sins MP by design has no way of easing players into it - while other games have design features (observer mode, skill rankings so you get matched with equal skill players, etc) that help ease players into the MP game.
A lot of these replies are from us MP players.
The hateful attitude on this forum towards MP is typically done by those that admit they never play MP or only do LAN.
I know the player you mean. I kick him from the game when I am hosting. I do not tolerate racist language. He is unkind to all players, not just you. (Not sure that helps...)
During slow times, I will go 2(newplayer+me)vs2(AI) to teach some basics, mostly about how to set up military quickly as is essential for survival in MP. I have done this kind of 1-on-1 tutorial with 3 or 4 players. New players have indicated that this is helpful. It's not completely boring for me because I'll pick a strange capital ship for me to start with and see what I might do with it.
New players might ask in a slow room if there's any veteran player who'd like to play a tutorial-type game. There are at least a few veteran players who'll do this.
I'll keep a friendly eye for "indefatigable91". I don't think I have bumped into you before.
People play but not online because... People visit the forum and read the rants on BANNING OPed factions and that has frightened people. People don't want to play online if they can't use their favorite race without getting ridiculed. This game should be fun but it can be hard when your worried about how others are judging you on you faction choice. So really this isn't a game problem but a Sins Community problem.
Thanks, my ign is Indefatigable. Look forward to meeting you on ICO!
Typing this as I wait for 5 vs 5 to start, hope I will have a good game!
Sinperium, you don't play online, and you don't know the people who do play online...
Many of the skilled and pro players are adults with real lives: families, jobs, other hobbies, etc....most of your skilled players are lucky to play 12 hours a week, let alone every day...there also are a decent amount of skilled guys who jumped on with rebellion and thus haven't even been around for a year, let alone 5....
In reality most skilled players are not asshats, and many are quite helpful...and as stated earlier, large amounts of asshatry and trolling is actually done by noobish players who are cocky, arrogant, and love blaming their teammates...
This is wrong and you know it...there are a whole host of threads where new players ask for advice and get tons of tips from several different players ranging from average to pro....
I am getting really tired of people who don't play MP going around bashing it and the MP community because of a few asshats...the SP crowd and the modder community have more than their fair share of trolls and asshats, yet their indecent actions are conveniently forgotten....
Y'all bitch and complain about the MP community and the "big meanies"...you get annoyed by our balance discussion threads...you despise our trolling.....yet when it comes to MDs and DCs being reported and sent in, it's the MP community leading the show...when it comes to balance changes and many of the bug fixes, it's the MP community giving the most feedback....when you need mod testers, guess who many modders come to...when noobs come on here asking for advice, guess who is giving it to them? THE MP COMMUNITY...
And this is how things troll in Smurf Village...
Yeah, it's the trolling and smurfing that pisses people the fuck off. Congrats on sending in MD like everyone else playing the game has for the past 6 months. DC's are something only the MP community has to deal with and if Stardock says things are okay on their end, then someone is full of shit. Either DC's happen legitimately or not. Either there are server-side issues or player-side issues. Good luck figuring all that out.
MP community is its own worst enemy. If modders act like assholes, people don't download their mod. MP community acts like assholes, people leave and there is nobody to play the mods. Stop the trolling, smurfuckery and coming on here with bitching about what happens once the game starts and banlists.
If there were a way to eliminate smurfing and tie the ingame name to the forum name, you'd see people smart up and stop being dicks.
On a more peaceful note.... Anyone here wants to play sometimes in game?
yeah, not to take shots at Sel, but MP community has done a lot to help make the game better, but they shouldn't think they are the only group who has provided a steady stream of feedback and logs. MP community has just had it's play choice disrupted the most and hopefully the november patch will right the wrongs. Hopefully enough are fixed that I get into some MP action.
You do know you are saying that to one of the people who have the same forum name, steam name, and ICO since they bought sins...
Are you calling me a liar?
You gotta be joking. I'm going to play something fun....
I now understand why they churned out such a shit game that nobody wants to play. They actually ruined a very good game. Trinity was so much better than rebellion. The truth is that their team was too small and badly organised. Read the postmorten below:
http://gamasutra.com/view/feature/179030/postmortem_stardock_entertainment_.php
They only invested 88 months making rebellion! They made fundamental mistakes and ruined the gameplay with their stupid ideas but seemed to be on such a tight budget and timeline they couldn't go back and change things. Fundamentally the way titans have been implemented has ruined the game. Call me wrong if you want but the numbers of people playing speak for themselves. If the game is good enough, it doesn't matter how people act online, people will continue to play. Look at COD. Everyone is a c**t there but people still play.
I never understood why the game was made how it is, but now i do. Small things that would make the game more enjoyable were never changed because there just was not the man hours available to do it. Looking at their business plan they should have used crowd sourcing and asked people to work on it for free as a hobbie to try to increase the scope of what could have been achieved. The team they had was just too small to produce a good game.
Ironclad may have made a profit on this game but by they have lost a lot of loyal fans.
Not without its lessons learned, Sins of a Solar Empire: Rebellion is now the most successful launch and one of the smoothest development cycles in Stardock and Ironclad's history. Based on our review of the successes and failures along the way we plan to continue extended and complete public betas for all of our future titles. It's cemented our confidence in a digital-only strategy. Most importantly, it has reinforced our commitment to quality above all else in the games we release.
And Cykur, 'scuse me for making a huge mess of a post, but yeah, my idea was to say that the notion that SINS was ever going to be a 'jump right in" game went out the window long time ago. Anyone who still plays does so because they have figured that out and plays in spite of it. To get new players involved is going to require something we haven't had as yet: a general code of sorts. That's it in a nutshell. But, part of that is that you're sort of compelled to put up with all the deficiencies. Decrying them don't do squat.
And the game didn't die because of a "bad" multiplayer community. All online games have their mix of trolls and helpful people...Sins multiplayer is a nice option for people who desire human competition. It will never have the online player base of a game you can just jump into, like a FPS, a fast playing RTS, or a MOBA. In those games people can just jump right in and start playing, and even if they are losing, they can see how they are being outplayed at every stage of the game. In Sins, it is hard for new players to immediately understand how they are losing. They can see the other player expand faster, or lose their ships to super abilities they don't understand. To spend 20-30 minutes building up your fleet and have it crushed in a way you don't understand, then spend another 20-30 minutes getting helplessly mopped up by an experienced player is frustrating to the casual gamer. That is why you get a lot of people check out Sins when a new version is released, but only hardcore strategy gamers stick around. And that is fine. Sins is a great game for those people who want to master it, so by all means veterans should encourage new blood to stay. It is a shame clans don't really exist anymore to teach players how to play effectively and to use or counter killer strategies.You know, if you REALLY want to help the new community, you should make a stickied forum thread called "Sins Killer Strategies and Counters". This is going to help just as much as explaining the etiquette of the sins community so new players at least have an understanding of how they are getting smashed.Topics could include: Vasari SB Rush, Wail, Red Button, Marzabaiting, and various Titan / battleball synergies to making very effective fleets.
And, eh, I can't think of anyone who could tackle a sticky like that - do you? That would be awesome, especially if it became something where a lot of pros contributed.
I hear the same s**t where I work. It's known as a shit sandwich. You say something nice, say something shit and then say something nice to end. The game has been a financial success in that Ironclad have made money from it but with a bit more work they could have made a game that had a much bigger fan base. I guess it's easy to forget that although we play these games for fun, ultimately it is these people's jobs and the bottom line is "the bottom line".
As far as the production costs go, rebellion is a success. It had extremely low costs and is entertaining for a day or two but it is not the kind of game you will go back to or keep playing. What annoys me about the game though is how much i loved the original and how much i do not love rebellion. They started with a great game and made it worse, which is very rare in the games industry.
If a Sins 2 comes around i will play the demo, purely because of trinity but there is not way i'll be paying to play the beta.
So they only put something over 7 years into rebellion? That's a decent amount of time. You put 7 years into making your car cool? Nope, no time at all. You put 7 years into building a house? Nope, no time at all. Are you suggesting every game should be like Duke Nukem: Forever and take a decade and a half to make?
-Lord Brony
Hi Seleuceia.
I haven't been able to come on at all this past month due to work and was not a regular all the time MP player before.
I also don't think the majority of MP players are "the 12 guys". The 12 guys are probably just that...12 guys.
They're the griefers, the ones who sit by the comp waiting for new blood or hop on when they see some easy scores and do it for the self-congratulatory laughs with one another or the guy who used to play a lot but just comes on now and then for a mean giggle.
They aren't "the community" or the "MP community" but they are the asshats who spoil it for those who are. When you have lower player counts, it doesn't take a lot of these guys to have a big impact.
I'm not gonna argue all the points but you can look at some of the troll posts in the forums and a few of those guys are on MP with the same attitudes they have on the forums.
Throw in a few vets who are married with jobs and time constraints, etc. (like me) and on a bad day they boot a new player out of a start with no warning because they suddenly realize he's raw as uncooked meat. It doesn't matter then that it was only a slip on a bad night, it leaves the booted player feeling he's been snarked.
I have like Sins from day one because its the closest thing to chess or a board game that I have ever seen in a PC game. I think it's really unique in that respect and I completely understand good players wanting challenging games.
I think the forums could easily handle 80% of the problems--if they were policed more as a "purist game forum". I understand why Stardock doesn't pull the billy club out--not good for first impressions to potential customers.
I think Rebellion was as much a tribute to the fanatical fans of the game as it was an attempt to "make big bucks". They could easily have developed something brand new.
I hope things clear up tpo draw more new players in and am glad they are still working on fixes. There are very few game publishers who listen and reply to their players directly--love 'em or leave 'em, at least Stardock does.
Err..and Sel, I know you contribute to helping people--so have I--but the stuff that isn't helpful is way to easy to run into at the same time or first. Rule of thumb in business is it takes six positive experiences after a bad one to "win" a customer back. It's human nature.
I'm not skilled, however I like Sins and the MP. in future, I really want the sequel with a new lobby and auto-matching system, if possible...
Lol, it's exactly the other way around for me, trinity i found quite boring, played it for a short bit then left it to gather dust, now rebellion came and I already have more hours of gameplay in it than any of my other games i've ever played I think(Ok, maybe supreme commander forged alliance beats it...Loved that game ) and regulary come online to play(Altho I prefer to fight AI with others than fight other people, since most people I see are above 150 games and thus way too experienced in comparison to me, in my eyes)
- Bit I won't buy Sins 2 pre-order either, I only buy the real game after I made sure it's worth it by watching youtube videos )
Does not matter the man hours put into the game, the quality of those hours is what matters. The game was rushed. A solid release at Christmas would've been better imho. Late October and lots of MP discos and mini-d's.
Sinperium, new players leave games that are released buggy and old fans just sigh knowing it'll be 6 months of patchell.
I left because of the lack of balance updates.
They only had 8 years if it was one person was working on it. Have you seen the number of staff a game like Eve or Halo4 has? If you had that many staff you could make a game like Sins in weeks. Also money is a big issue. You cannot keep making a game forever. You have to pay utility bills, wages and rents. If the money isn't in the bank you have to send the product to market or go under.
Mayal, I can't reasonably think of a reason to be here either. IronClad could have done more at the expense of their SODA game. Stardock could have delayed 6 months. Community could have lowered their volume and expectations... whatever.
Good luck and cheers all. Chris, Stardock had the entire community deeply invovled. I guess that means we all killed Rebellion.
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