I changed some things I didn't like.
Download: http://fallenenchantress.nexusmods.com/mods/5
Installation: LargeUI 0.7 and higher uses the Mod manager for installation
Manual Installation: Open the file and extract the files into your installation directory in the /Screens/ folder.
The .dxpack is the modded UI, and the .rar file contains the originals. The different UI pieces are completely modular, you can pick and choose what you like and what you don't. Note that some won't work if you're running on small resolutions. Sometimes the intent is to use more screen space.
UnitDetailsWnd.dxpack: http://i.imgur.com/EWYj5.jpg
I moved the traits and equipment off the portrait. The traits now appear in rows of 2 so we don't have to scroll the list so much. Both equipment and trait lists are longer. If they reach the end of the list, the scroll buttons will appear.
LevelUpWnd.dxpak: http://i.imgur.com/leNZ6.jpg
I added another row for traits. The first row fills up first, then the second one. If both rows are filled up, scroll buttons appear like normal. I also changed so we see all the relevant stats, particularly spell resist and spell mastery that were previously hidden.
CityHudEmptyEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I added a full ring around an empty essence slot. The ring takes the colour your faction has (in screen it is red).
CityHudFullEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I also added the same ring as above when the essence slot has been filled. I love that the icons appear on the city HUD, but they are too hard to look at due to how they "fade out" at the top.
LoreBookPopupWnd.dxpack AND SpellBookWnd.dxpack: http://i.imgur.com/HA1R7.jpg
Longer spell list means less scrolling through it. Yes, the book looks a bit odd but more stuff on screen = better. The list was extended 250 pixels or 40%.
The following files are "nested", they go together to replace the main strategic UI. It is not recommended that you choose only some.
MainGameWnd.dxpackAND MiniMapWnd.dxpack AND MainActionsContextWnd.dxpackAND MainContextDetailsSubWnd.dxpackAND MainContextVitalsWnd.dxpack
I enlarged the minimap somewhat (100 pixels width & 70 pixels height). Also End Turn button is larger. I have also extended the left context menu for unit selection and city selection in strategic mode by 200 pixels. This makes it easier to see traits for those units with many traits, also easier to manipulate the production queue of cities. There are also more commands available in the bottom action menu.
Before: http://i.imgur.com/haitB.jpg
After for city: http://i.imgur.com/cIkNI.jpg
After for unit: http://i.imgur.com/RiQsu.jpg
I recommend restoring all files to original before applying any patch.
Don't report bugs in FE Support when running a modded game. If you find a bug, reproduce it without mods and then report it.
I did not know the user interface was customizable. Do you need a special program to do it, because in War of Magic, all the UI was contained in some proprietary format.
DesktopX yes.
So you need to buy desktopX to be able to open elemental interface files.
nevermind
0.7 is up-to-date for 1.20
The download for this mod from doesn't work at nexusmods. Is there an alternate download link?
Download seems to work fine.
Edit: alt https://www.wincustomize.com/explore/elemental_fallen_enchantress/6/
Sometimes there is a lapse in service at Nexus. Just keep trying.
Up to date for 1.3
Update anything, or just confirming that it is compatible? Haven't seen any issues myself.
No need to update anything, I meant it is compatible with 1.3
Hey Heavenfall,
Is your mod compatible with FE;LH or do you need to update it ?
It is not compatible. I am not planning an update.
I really miss this mod in LH. A pity that you aren't going to update it, or better, SD to make it part of the core game.
The DesktopX format they use is well capable of dynamic sizes so I am as surprised as the next one that it wasn't used extensively. Then again I don't design UI, it just seems weird to limit the UI to ~1/4th of a screen for those with high resolution.
I really hope the developers do something like that for LH, that dynamic sizes thing is a must have. The interface is terrible when played at high resolution. Various "hidden" options that could be visible without having to click buttons to show up, unneeded lists rolls.....
If someone knows how to and wants to continue this project for LH, please do it
Yup, I miss it as well. Especially as we've got a new upgrade button (groan) to click.
Scaling the UI has been something I'd love to see. Those teeny, tiny buttons make clicking around a pain. I understand the game needs to accommodate a lower resolution screen, but I wonder what percentage of folks use a low resolution.
I'm keeping my fingers crossed. There was a mention of UI improvements, which I'm hoping is more than just graphics but also the layout/buttons/size.
Does this work for Legendary Heroes?
Ah, that's a shame. While playing through LH I've come to miss this mod.
Hello, is it possible for you to change UI that divide list of units and towns and quest to 2 or 3 columns (eg towns +quest as first column and units as second or each one separately ). As it is now one list for all is quite annoying when playing bigger maps when you have tons of quest and units and cities and you have to scroll up and down.
THQ
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