I changed some things I didn't like.
Download: http://fallenenchantress.nexusmods.com/mods/5
Installation: LargeUI 0.7 and higher uses the Mod manager for installation
Manual Installation: Open the file and extract the files into your installation directory in the /Screens/ folder.
The .dxpack is the modded UI, and the .rar file contains the originals. The different UI pieces are completely modular, you can pick and choose what you like and what you don't. Note that some won't work if you're running on small resolutions. Sometimes the intent is to use more screen space.
UnitDetailsWnd.dxpack: http://i.imgur.com/EWYj5.jpg
I moved the traits and equipment off the portrait. The traits now appear in rows of 2 so we don't have to scroll the list so much. Both equipment and trait lists are longer. If they reach the end of the list, the scroll buttons will appear.
LevelUpWnd.dxpak: http://i.imgur.com/leNZ6.jpg
I added another row for traits. The first row fills up first, then the second one. If both rows are filled up, scroll buttons appear like normal. I also changed so we see all the relevant stats, particularly spell resist and spell mastery that were previously hidden.
CityHudEmptyEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I added a full ring around an empty essence slot. The ring takes the colour your faction has (in screen it is red).
CityHudFullEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I also added the same ring as above when the essence slot has been filled. I love that the icons appear on the city HUD, but they are too hard to look at due to how they "fade out" at the top.
LoreBookPopupWnd.dxpack AND SpellBookWnd.dxpack: http://i.imgur.com/HA1R7.jpg
Longer spell list means less scrolling through it. Yes, the book looks a bit odd but more stuff on screen = better. The list was extended 250 pixels or 40%.
The following files are "nested", they go together to replace the main strategic UI. It is not recommended that you choose only some.
MainGameWnd.dxpackAND MiniMapWnd.dxpack AND MainActionsContextWnd.dxpackAND MainContextDetailsSubWnd.dxpackAND MainContextVitalsWnd.dxpack
I enlarged the minimap somewhat (100 pixels width & 70 pixels height). Also End Turn button is larger. I have also extended the left context menu for unit selection and city selection in strategic mode by 200 pixels. This makes it easier to see traits for those units with many traits, also easier to manipulate the production queue of cities. There are also more commands available in the bottom action menu.
Before: http://i.imgur.com/haitB.jpg
After for city: http://i.imgur.com/cIkNI.jpg
After for unit: http://i.imgur.com/RiQsu.jpg
I recommend restoring all files to original before applying any patch.
Don't report bugs in FE Support when running a modded game. If you find a bug, reproduce it without mods and then report it.
Basically no.
The one UI element I find lacking is a differently coloured box highlighting units which have moves left. We had this in WoM at one stage.
Is it possible for you to mod this?
(Unfortunately my modding skills are not up to scratch...)
Highlighting unused essence spots is nice.
We already have that, don't we? Green for units with moves left. Anyway, not something I can add since it's a function.
Ah, okay I see it now.
I honestly had not noticed even though I was looking for it... all those greens. Would it be possible to change the colour? To red, or something. If it is as simple as changing an xml file pointing me in the right direction would be hugely apprieciated.
Otherwise thanks for helping with my domestic blindness.
Not as far as I can tell.
Quick suggestion: Make the faction logo on the world screen 10-20% larger... I want to enjoy those darnit!
Better Suggestion: Make the faction logo scale dynamically with your zoom, so that it is nice and visible at any distance.
Fantastic Mod, should just be considered standard with the game.
Which logo are you talking about?
Mod is up-to-date for 1.004
Love the UI enhancements. I understand why some of these might not be incorporated into the official FE build, but some address some very problematic UI issues that have been around for a long time. I really hope the UI gets some love now that 1.0 is out. There have been some enhancements already, but nothing with how you interact with the screen. My primary gripes (that are somewhat addressed in this mod) are:
*Lack of scaling/advantage to higher resolution monitors
*Some screen info is too restricted (for example the unit equipment screen or spellbook) or missing (Experience points from the Unit Details screen)
*Small fonts
*Notifications are missing or could/should be grouped together on the right
*Unit, city, and champion list is one huge long list (as mentioned previously)
I'm sure there's more, but this mod definitely helps address some of these issues. Kudos, Heavenfall!
Uploaded 0.6
Fixed an issue with MainContextVitalsWnd.dxpack where world resources and goodiehuts would use a smaller portion of the expanded context window. Also fixed a line that hadn't been extended.Fixed an issue with UnitDetailsWnd.dxpack where the traits would appear in single column.Screen backups now come in a single .rar file to make it easier to restore to original.
thanx for the update
I'd like Stardock to expand this stuff themselves in an update. I installed all of this besides the circles around city spells, which I like better the default way, and the spellbook looks to silly for me, but it really should be able to hold more. Especially since most of the UI space in the current system is wasted on "magical" text which means nothing.
A better solution for the spellbook, although this may not be possible for modders, would be to decrease the width of the spell text area to about 65% of its current size, place the mana costs below the spell names, and have two columns, widening the book to account for that and making it taller such that the same proportion exists. And add a bit more padding around the illustration on the right page.
Frankly I'm surprised more stuff like this isn't already in the UI. DesktopX appears to be REALLY well done, you could make a dynamic UI with ease unless I'm gravely mistaken. Of course it's a matter of resources and in the end it's just cheaper to make one that works for everyone.
is this good for 1.01?
Yes.
0.6 is up to date for FE 1.02
nice
You have the same screenshot (empty) in the empty and full essence slot examples in the OP.
Planning on updating this for Mod Manager?
Not that this is all that hard to install without it of course. But I suppose it's the OCD in me! lol
Good point.
I'll see if I can set it up now and how it works.
Uploaded 0.7, only change is added support for Mod Manager
Sweet, my OCD thanks you!
It's easier to install this way, you can pick what you want as well. Plus, I was complaining in that other thread that people weren't embracing the mod manager yet.
I think this is a great mod... fantastic concept and design. But I do have a small concern. I run at 1280x1024 res, which is my desktop resolution, and the border around the menu / portrait, where the traits are on the left... looks to be cut off.
Here are 2 screenshots to explain better, what I can not.
Screenshot #1:
Screenshot #2:
Is there something that I have done wrong? Or is this because of the resolution that I am running? Or maybe this is what it is supposed to look like?
Have a blessed day.
-kmkenpo
It is because of the resolution you are running. I will see about centering it, but don't hold your breath. You could also try to edit it yourself, it is fairly easy as long as you have DesktopX.
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