I changed some things I didn't like.
Download: http://fallenenchantress.nexusmods.com/mods/5
Installation: LargeUI 0.7 and higher uses the Mod manager for installation
Manual Installation: Open the file and extract the files into your installation directory in the /Screens/ folder.
The .dxpack is the modded UI, and the .rar file contains the originals. The different UI pieces are completely modular, you can pick and choose what you like and what you don't. Note that some won't work if you're running on small resolutions. Sometimes the intent is to use more screen space.
UnitDetailsWnd.dxpack: http://i.imgur.com/EWYj5.jpg
I moved the traits and equipment off the portrait. The traits now appear in rows of 2 so we don't have to scroll the list so much. Both equipment and trait lists are longer. If they reach the end of the list, the scroll buttons will appear.
LevelUpWnd.dxpak: http://i.imgur.com/leNZ6.jpg
I added another row for traits. The first row fills up first, then the second one. If both rows are filled up, scroll buttons appear like normal. I also changed so we see all the relevant stats, particularly spell resist and spell mastery that were previously hidden.
CityHudEmptyEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I added a full ring around an empty essence slot. The ring takes the colour your faction has (in screen it is red).
CityHudFullEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I also added the same ring as above when the essence slot has been filled. I love that the icons appear on the city HUD, but they are too hard to look at due to how they "fade out" at the top.
LoreBookPopupWnd.dxpack AND SpellBookWnd.dxpack: http://i.imgur.com/HA1R7.jpg
Longer spell list means less scrolling through it. Yes, the book looks a bit odd but more stuff on screen = better. The list was extended 250 pixels or 40%.
The following files are "nested", they go together to replace the main strategic UI. It is not recommended that you choose only some.
MainGameWnd.dxpackAND MiniMapWnd.dxpack AND MainActionsContextWnd.dxpackAND MainContextDetailsSubWnd.dxpackAND MainContextVitalsWnd.dxpack
I enlarged the minimap somewhat (100 pixels width & 70 pixels height). Also End Turn button is larger. I have also extended the left context menu for unit selection and city selection in strategic mode by 200 pixels. This makes it easier to see traits for those units with many traits, also easier to manipulate the production queue of cities. There are also more commands available in the bottom action menu.
Before: http://i.imgur.com/haitB.jpg
After for city: http://i.imgur.com/cIkNI.jpg
After for unit: http://i.imgur.com/RiQsu.jpg
I recommend restoring all files to original before applying any patch.
Don't report bugs in FE Support when running a modded game. If you find a bug, reproduce it without mods and then report it.
You put them in the installation directory, so the "Program Files (x86)\Stardock Games\FallenEnchantress\screens" directory.
It should prompt you to overwrite some files. It's ok in this instance because Heavenfall has provided the originals in the rar archives. So if you don't like part, or all of the mod, you only need to unzip the rars and overwrite them back to the originals.
Thanks very much!
I love that people are modding the UI already, one of the best aspects of the Dxpack system is how simple it is to make changes like this. Evan simple scripting is supported.
Working on an extensive UI mod, would you mind a PM someday?
Uploaded 0.5 with some work on the context menu in the main strategic UI (see OP). Also now officially the "LargeUI mod".
Yes, it is as easy as dragging things around. Although I move things by exact numbers rather than quick-and-drag.
For anyone who wants to put scripts in the UI pieces, copy-paste the Script into the Comments of the UI piece you are working on. The game reads the Comments script, not the Scripts script.
Is this done with the free to download version of the application, or do you have to get the pay to use one?
This is with the pro version, I don' t know if the free version is enough.
Edit: Actually it's the standard version.
Great job Heavenfall! These look awesome!
Hm this makes me wonder, whenever I see UI mods I think the game is LACKING proper UI... Might just be ol' grumpy me though
Still happy Heavenfall did this! I hoped the game would adapt to some of these changes though
Sincerely~ Kongdej
HF, could you extend the small terrain description box to the size of new minimap? would look better probably
No, I think it looks worse.
Have these installed now. Sooooo much nicer, thanks for your time and effort Heavenfall!
I originally wanted to install these so that my old eyes could see the essence circles on towns. But now I wonder how I ever was able to play intelligently without the spell mastery/resistance display on level up. Great job!
HF, on 1366x768 the longer spellbook place itself over the top of the screen, can you make it autoadjustable to the screen height?
I think it is doable using scripts, but I'm not going to do it. Perhaps another modder?
Sorry, I have no interest in that. It shouldn't be difficult to do though, if anyone else wants to do it.
Great mod HF.
Can you change the font size through modding ? Because in 1920x1200 the UI texts is quite small. If it can be done it would go well with a Large UI mod
Not sure, haven't tried it at all. I think it would be very difficult to change all fonts throughout the game.
I found using 1 bar on the left for all units, towns and quests is bad game ui design. Can you make 3 different bars for them? Also i would like to have 4th bar for favorite units and town.
Hmm... which bar are you talking about? Can you draw a red circle on a screenshot?
he's talking about the square "portraits" on the left side of the screen, with sov+units on top, cities second and quests bottom.
I imagine something like this
I can't figure out how the UI pieces stack up (talking about UI files here, not the screenshot above). Anyway, it's not something I'd use myself. If anyone else wants to give it a try, it seems to be part in the MainGameWnd.dxpack and the EmpireTree files.
HF, is it possible that you could add spell mastery into unit preview in tactical combat? (or in the overlay when mouseover the unit picture in initiative list)
As of now I only see resistances
NVM seems, like one time bug on my part
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