I changed some things I didn't like.
Download: http://fallenenchantress.nexusmods.com/mods/5
Installation: LargeUI 0.7 and higher uses the Mod manager for installation
Manual Installation: Open the file and extract the files into your installation directory in the /Screens/ folder.
The .dxpack is the modded UI, and the .rar file contains the originals. The different UI pieces are completely modular, you can pick and choose what you like and what you don't. Note that some won't work if you're running on small resolutions. Sometimes the intent is to use more screen space.
UnitDetailsWnd.dxpack: http://i.imgur.com/EWYj5.jpg
I moved the traits and equipment off the portrait. The traits now appear in rows of 2 so we don't have to scroll the list so much. Both equipment and trait lists are longer. If they reach the end of the list, the scroll buttons will appear.
LevelUpWnd.dxpak: http://i.imgur.com/leNZ6.jpg
I added another row for traits. The first row fills up first, then the second one. If both rows are filled up, scroll buttons appear like normal. I also changed so we see all the relevant stats, particularly spell resist and spell mastery that were previously hidden.
CityHudEmptyEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I added a full ring around an empty essence slot. The ring takes the colour your faction has (in screen it is red).
CityHudFullEntryWnd.dxpack: http://i.snag.gy/qFchS.jpg
I also added the same ring as above when the essence slot has been filled. I love that the icons appear on the city HUD, but they are too hard to look at due to how they "fade out" at the top.
LoreBookPopupWnd.dxpack AND SpellBookWnd.dxpack: http://i.imgur.com/HA1R7.jpg
Longer spell list means less scrolling through it. Yes, the book looks a bit odd but more stuff on screen = better. The list was extended 250 pixels or 40%.
The following files are "nested", they go together to replace the main strategic UI. It is not recommended that you choose only some.
MainGameWnd.dxpackAND MiniMapWnd.dxpack AND MainActionsContextWnd.dxpackAND MainContextDetailsSubWnd.dxpackAND MainContextVitalsWnd.dxpack
I enlarged the minimap somewhat (100 pixels width & 70 pixels height). Also End Turn button is larger. I have also extended the left context menu for unit selection and city selection in strategic mode by 200 pixels. This makes it easier to see traits for those units with many traits, also easier to manipulate the production queue of cities. There are also more commands available in the bottom action menu.
Before: http://i.imgur.com/haitB.jpg
After for city: http://i.imgur.com/cIkNI.jpg
After for unit: http://i.imgur.com/RiQsu.jpg
I recommend restoring all files to original before applying any patch.
Don't report bugs in FE Support when running a modded game. If you find a bug, reproduce it without mods and then report it.
Love the circles around the the city enchantments (Stardock, please implement this in the game)... not sold on the traits stuff yet. I liked your other forum post about organizing them by type tho: bloodline, path of the <blank>, common, etc. Would also like to see level 2 versions replace the level 1 versions, level 3 versions replace the level 2 version. That would result in less clutter. It would also result in less confusion. We see a lot of players asking if the effects are cumulative or additive. Instead of having Potential I be 20% and Potential II be 15%, you just have Potential II replace them both and say 35%.
You can make previous traits hide by XML.
What can be done with UI mods such as these is basically move things around and/or add new graphics. It's pretty limited.
I wanted to move the traits because I hate that the icons cover the 3d picture, especially of monsters. And when you have 15+ traits the level-up screen just becomes annoying to use, having to click that little arrow to scroll through your current traits.
These things look fantastic Heavenfall, mostly the first one actually, now I can actually tell what traits my heroes have... (If I would run mods, but I will wait with mods until release).still
Sincerely~~ Kongdej
Nice stuff. Was all that done with DesktopX?
This looks great.
Yes.
Looks good, I'll use these in my next game.
Could you make a BG stat UI that shows all BG stats for debugging purposes?
There are too many. Just unhide specific ones when you test.
Uploaded 0.2
0.2 is up to date for 991
Good stuff
Uploaded 0.3, it has a better version of LevelUpWnd.dxpak (you can see all unitstats now).
Also added two new files that make the minimap larger, see OP.
.3 is up to date for .992
Awesome work. Have you considered making the end turn button bigger, like by a lot? I absolutely hate that it is as small as it is.
Even widening it to fill the empty area of the new mini map and renaming the button from 'Turn' to 'End Turn' would be an improvement.
Good idea, I'll see if it's doable for next version.
Uploaded 0.4 with a larger end turn button and some new files to make the spellbook longer (see OP).
Awesomeness. Sheer awesome. Thanks HF !!
Haha, I actually like the look of the new Spell Notebook. It's less generic.
Could one make a favorites list of strategic spells to make enchantments easier? Is that something you would be interested in doing, Hf?
Not doable by me.
What about creating a unit stat that shows the current summoning power of a summoner in terms of level milestone? It could go in the spellbook next to the mana cost.
I can't add any function as I said above. All I can do is drag stuff around, make it larger, smaller, remove it.
0.4 is up-to-date for FE 1.00
I've never installed a mod for FE, but these sounds so good I'm salivating. When installing, do I put the files in the Screens folder found in My Games\Fallen Enchantress\Mods\, or in the Program Data\Stardock\Elemental - Fallen Enchantress\, or in Program Files (x86)\Stardock Games\FallenEnchantress\?
I tried putting them in the Mods\Screens folder, and turned on the "Use Mods" option, but don't seem to be getting the mods.
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