Released 10/5/2012
Content
Fixes
Fixed an issue with Rusty Helmets on Quendar females
Things that are immune to magic are really immune to magic (not just with really high spell resist)
Fixed the Quick Empire ability
Palace continues the +1 ZoC from the Town Hall
Any faction with the Binding trait can train the binding spiders
Henchmen are now vulnerable to the anti-champion abilities
Fixed an issue where you could take all of an AI players resources by taking advantage of the greater influence bonus (shame on you)
Fixed an issue where monsters wouldnt use their special abilities in auto-resolve
Fixed a memory overrun crash
Fixed a crash if you held shift and spun the mouse wheel with the Demolish or Clear Forest entry selected in city build mode
Fixed an issue where the tax slider buttons weren't showing what the values would change to
Fixed Granary to be in the tech line between garden and
Balance
Monster lairs are now more evenly distributed (lots more monsters are in the mix)
Inspiration is +1 research instead of +1 per essence
Reduced the Escaped Juggernaut attack
UI
New Burning Wraith particle (more dark energy, less chipendale grand finale)
New icon and particle effect for the Imprison ability
Fixed the tags on the Berserker weapons
Removed the Cloth map color from the Custom Faction screen
Added Hair Color and Skin Color to the Custom Faction screen (try to be responsible, it stresses our art director when you create stuff that looks bad)
New descs for Restoration and Guilds
New medallions for Sorcery and Rituals
And now, a courtesy quote from that great scene:
Let's not have a fat and flabby FE!
In the spirit of that classic SNL skit, I live in a van down by the river.
Oh, I need more cowbell!
Remember you can only get a body like that by eating Little Chocolate Donuts!
This changelog is so young, and yet it grows so fast.
Until now, I didn't know huge weekly patches are one of my favorite things.
EDIT: I've been having glitches on the cloth map since .951 https://forums.stardock.com/430835/page/1/#3222945
Now available...
I didn't even get a chance to play .982. This is awesome!
This is good - I'm seeing monsters on the map I haven't seen in a long time.
Where art thou, Shrill Lord?
http://i069.radikal.ru/1210/03/69018dd62e4e.jpg
how often this event? I put the common events. saw this event only once. still waiting for the second wave. what are the types of monsters are in it? I had the invasion of spiders. groups of spiders steeper than >> dragons. that's even more dangerous of a golem:
http://i080.radikal.ru/1210/7d/461baf8c929d.jpgand the map has been the lair of spiders. for cleaning which was a sword with 36 damage (single-handed). better than he met only "Curgen's Hammer" (56 damage. blow to the group) with 56 damage. invasion was very funny. unfortunately did not see the coming of the Titans (still waiting).
also want to see it
yabba dabba doo!!!!
<- got a shrill lord! Oh dear friend how I missed you...
I see umbedroths and shrill lords and escaped juggernaughts, oh my !!!
oh dear god, just finished 1 game with .982! keep it coming
why so fast?? I don't even have time to properly beta test 0.982....
And the release is so small...
But I can't resist. Downloading now.
Has the issue for surrendering AI's been dealt with?
When you ultimately destroy a faction sovereign, you should still obtain control of him, as you would if he surrendered to you. The difference should lie in the negative trait that is inhibited.
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