I've played one game now and have two main things to say:
1. The game is becoming both great fun and rather addictive.
2. The game is a long way from being stable, polished and balanced.
Unfortunately I'm really under the gun this week and don't have time to tidy up this list of problems so I'll just regurgitate them in the order I wrote them down. My impression here is that some of the UI issues I have pointed out may not have been mentioned to Stardock yet (or maybe I've just missed the threads, I only browse). I've deleted a couple of my problems which are well known problems (eg not meeting AI even after walking all around their capital).
Thanks!
I've run into this as well, even saving and restarting at times in order to re-roll the dice. Something does seem to be amiss.
Very well written, this should be pinned
Arrrrh too long for my birdbrain, but what I read I either wasn't completely agreeing with, or it was spot on!.
Overall a very good post, could have use a slight amount of editing to space things out, sort up from bugs/yays/features as the fantastic Firefly does (In another thread on the forum).
Still GJ and thanks for your comments
Sincerely~ Kongdej
I've been complaining about your references to the AI activities for many builds now....
Monsters pretty much never seem to destroy AI outposts or towns. Or pioneers for that matter. I'm watching Altar here btw, they don't have the scout ability do they? Further more I've also noticed that the two dragons that Altar has disturbed with outposts always beeline to me whenever one of my heroes is in sight, completely ignoring Altar's sov and two outposts. Yay, I finally saw a monster take out an AI, a group of scouts got owned by a forest drake. But even so the overall behaviour is extremely annoying, the AI settles or outposts beside monsters which starts them roaming free then they virtually always seem to chase after the player!
Why does the AI settle a 4/2/0 when there is a 4/2/1 just two squares away and plainly visible? (what was particularly insulting is that it was also right beside a big ogre which of course then wandered off to attack me rather than attacking the town built adjacent to it. I tried the same 10 turns earlier beside a bear and spiders which instanatly both attacked next turn (fortunately I had my sov there to defend)).
Any chance you can change the theme music, it's getting on my nerves now?
Well done on the list. +1 to you
Thanks for the positive comments guys. I really apologise for the poor formatting of my original post, I knew at the time it would be much nicer if I grouped things better but I really am short of spare time this week - maybe I'll go back and tidy it up some lunchtime.
Anyway below are further comments from later in that game. I'm still enjoying it but I am finding the game 'slow' to play, not because my computer is slow but because there seems to be a lot of overhead in getting things done. I think some of the UI issues that I'm raising (and possibly some I haven't stepped back far enough to identify) are contributing to this feel of having to baby my heroes/cities around.
Thanks again!
Actually it occurs to me that maybe the Altar I was watching DOES have the scout ability if it is a custom faction I made ages ago and then forgot about (as I said above there are two Altar factions in the current game).
I'll have to check if I get time to start FE again this week... assuming I can check, it doesn't seem easy to find out a good list of faction info.
Master Scouts should not affect cities or outposts... should
Any custom factions, sovs, and units you create may potentially be used by the AI. I personally love designing my enemies as much as myself.
OK, well the Altar who was annoying me by not getting attacked was in fact Lady Irane who, as we all know, is the built in Tarth leader, and has the Scouts ability so maybe that is acceptable.
BUT in that case I would like to register a new bug:
this sounds like bad/out of date data to me... at some point if you can try wiping your fallen enchantress directory in "my games" (saves, custom faction, custom units ect) I would imagine it would fix it... If not then I'm stumped... The game should not be mixing and matching sovereigns with other factions on its own (all Sovereigns are tied to a single faction in their definition/creation). You can change it but it would require going into their XML
Fair enough. I think I reinstalled FE about beta 3 (because the update from beta 2 failed) and I've never applied any mods.
Note that the game still knows Lady Irane is the Tarth leader if I go into the New Game screen and it shows all the Tarth things you would expect. Maybe I will try starting a game myself as Lady Irane and see if I end up with Altar when the game starts? If not it would suggest that the data is pretty good and there might be some bug with the new game code picking factions.
I agree tho, if no one else has encountered this then it seems likely the data is somehow screwed up on my install.
My third installment of bugs and comments:
Thank you so much for taking the time to provide that feedback.
While I don't agree with some of the requests you made, I certainly like seeing other points of view on the matter.
The Troll lairs do indeed provide 1 essence in surrounding territory on purpose.
I think there is a lot of food for thought here in terms of post-release directions to take.
At this stage, we're focusing on remaining stability (mostly Windows XP at this stage), balance, AI tweaking, and cosmetic bugs.
I've got your post and follow-up printing.
Thanks for noticing .
Yes sorry everything is a bit mixed up and not nicely formatted, although having it in chronological order might help you understand where I am coming from with some of them. I'll wait with baited breath to see if any of my thoughts on balance or the UI make it through .
There are also a moderate number of probable bugs in my list but no doubt you'll be working through everyone's bug lists getting things tidied up for the release.
Cheers.
My final post in this series as I have now won the game:
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