-= Wing Commander: Legacy =-
The year is 2711 and the galaxy is once more in turmoil. Ten years of peace has brought new heights of trade and commerce, but it has also brought complacency to the galactic powers and the different factions are once more growing restless in the confines of their territories.
After the events of the Nephilim War, the Terran Confederation is finally able to breathe a sigh of relief as the last threat to their galaxy has been push back towards the galactic core. The TCS Midway returns home heroes and Lt. Lance Casey is the new face of the Confederation after the loss of the legendary Christopher Blair. Though their military might has been downsized, new advances in technology help ease the burden. With the focus on commerce and diplomacy, the Terran Confederacy is able to forge long lasting alliances with the Free Republic of Landreich and the Union of Border Worlds. Humans have finally found the peace that they have been looking for.
The years of peace has not been as kind to the Kilrathi Assembly of Clans. Since the destruction of Kilrah, the surviving clans have been entangled in a civil war for supremacy waging across their sector of space. The Nephilim War brought a brief truce to the clan wars in order to join the Terran Confederation in fighting back the demons of Shivar. When the war finally ended with the destruction of the wormhole gate, the Kilrathi returned back home with a renewed lust for the hunt. The clan wars quickly were reignited with a fierce and bloody passion that ended with the rise of Ragitagha clan and the crowning of Emperor Karsh. With a unified empire and a warrior hunter for an emperor, the Kilrathi are poised to strike out once more.
Since their defeat at the hands of the Terrans and the Kilrathi, the Nephilim have returned to their corner of the galaxy to lick their wounds and rebuild their near total loses in the failed invasion. Tapping into their vast resources in their home sectors, the Nephilim quickly begin rebuilding and planning their next move into fulfilling their quest to conqueror the entire galaxy. Heavy research is taken into human and kilrathi technology from the large number of bodies and ships that were captured during their first campaign, allowing the Nephilim to develop deadlier weapons to achieve victory in their enemies. After ten years, the rebuilding effort and advances in technology have been completed and a new wormhole gate has been opened in the Hari sector to begin the invasion for the final time.
-= Terran Confederation =-
A combination of the Confederation, the Border Worlds and the Landreich Republic, the TC specialize in commerce, fast building ships, carrier strike groups and tapping into the human spirit to defy the odds.
Fighters
Arrow light fighter, Hellcat medium fighter, Thunderbolt heavy fighter, Dragon supremacy fighter, Broadsword bomber, Longbow bomber
Frigates
Galaxy-class colony ship, Bonnie Heather-class scout ship, Phoenix-class escort corvette, Tarawa-class escort carrier, Eagle-class missile corvette, Falcon-class anti-fighter frigate, Drayman-class starbase constructor
Cruisers
Bengal-class strike carrier, Hades-class missile cruiser, Tallahassee-class utility cruiser, Waterloo-class Intel cruiser, Gettysburg-class heavy cruiser
Capital Ships
Concordia-class fleet carrier, Exeter-class destroyer, Gilgamesh-class battleship, Paradigm-class planetary assault, Washington-class utility battlecruiser
Titan
Midway-class megacarrier
-= Kilrathi Empire =-
As collection of clans, the Kilrathi empire is a military juggernaught after years of peace allowed them to rebuild numbers and technology. They specialize in military technology, stealth, power over speed and the hunter’s spirit that guides them on their hunt for victory.
Dralthi-class light fighter, Drakhri IV-class medium fighter, Gratha-class heavy fighter, Vaktoth-class supremacy fighter, Asjaka-class bomber, Paktahn-class bomber
Lumbari-class colony ship, Melek-class scout ship, Kamekh-class escort corvette, Karga-class escort carrier, Kamrani-class missile corvette, Targu-class anti-fighter frigate, Dukara-class starbase constructor
Cruiser
Snakeir-class strike carrier, Butha-class missile cruiser, Jrathek-class utility cruiser, Strakha-class stealth cruiser, Fralthi-class heavy cruiser
Capital Ship
Bhantkara-class fleet carrier, Ralatha-class destroyer, Ralari-class battleship, Sivar-class planetary assault, Kiranka-class utility battlecruiser
Hakaga-class megacarrier
-= Nephilim Empire =-
Believing themselves to be the First Beings from which the universe created, the Nephilim spread across the galaxy like locusts in order to claim what they believe is theirs by divine right. They specialize in rapid transit, pack mentality and strong shield technology as well as the divine spirit which guides their hand along the righteous path of the gods.
Moray light fighter, Manta medium fighter, Remora heavy fighter, Devil Ray supremacy fighter, Lamprey bomber, Sting Ray bomber
Catfish-class colony ship, Snakehead-class scout ship, Swordfish-class escort corvette, Barracuda-class escort carrier, corvette, Tiger Shark-class missile corvette, Piranha-class anti-fighter frigate
Triton starbase constructor
Hydra-class strike carrier, Pike-class missile cruiser, Marlin-class utility cruiser, Salamander-class utility cruiser, Great White-class heavy cruiser
Leviathan-class Fleet Carrier, Orca-class destroyer, Kraken-class battleship, Hammerhead-class planetary assault, Otter-class utility battlecruiser
Tiamat dreadnought
-= A Note from the Designer =-
I have a special place in my heart for Wing Commander. The first WC was the first computer game I ever played and I have fond memories with my father playing the game. I have long toyed with the idea of modding SoaSE based on my experience of some excellent mods that have been produced by this community. Since my father’s passing from cancer, I finally decided to put the doubt to the side and jump in with both feet and develop my own mod for this great game with a universe close to my heart.
-= Design Goals =-
I have never created a mod before so this will be my first attempt. That said, I’m still learning the ins and outs of creating a mod and what SoaSE can and cannot do. Ideally, I would like to design the mod to be space fighter and carrier specific with many sets of fighters that can be used as that is truly the heart of what Wing Commander is. If that proves too difficult or impossible to implement, then my next idea is to “bump” the beloved fighters and bombers to the larger frigate roles. It isn’t ideal, but it allows for the most familiar and detailed aspect of Wing Commander to be in the game.
My first goal is to get one race out there fully done. This will be my learning curve so this will take the longest. Hopefully, once the first race is done, the other two can be released more quickly. If there is anyone out there that wants to jump in and help, I’m certainly open to working with others. As I’ve stated previously, I have never created a mod before so I’m learning as I go with the resources on this forum as my guide.
Thank you for the offer. I will definitely check out the files. I also am a big fan of 7DS. Great mod you have there.
I mentioned previously that I'm teaching myself 3ds Max to ensure that I have all of the models needed for this mod. I have managed to collect a good amount already thanks to very giving people. For the rest, I must create them. In the process of teaching myself, I started working on a Rapier from the original WC game to mess with, test things out, and generally learn from before moving onto other models that will end up in the game. Then again, I rather like how this has turned out so far, maybe I can find a use for it somewhere.
So, while not really an update on the mod itself, here is something to enjoy in the meantime.
3DSMax is a cakewalk once you figure the UI out. Everything you need done on a model you can do it in max. Then use XSI to add your nulls (hardpoints), hook up your textures, and make your tangents to finish it off. It blows my mind that none of the game company's use 3dsmax anymore. What is it that it cant do that turns them off?
Rapier is looking good. It looks like you are meshing in all of the details. It may be better to use bump mapping in the texture for this (example the wing panels can be bump mapped). Sins fighter poly counts usually are no higher than around 700 tri's give or take. You can probably get away with a few hundred more tri's. Since sins does handle poly counts well. However, With the amount of strike craft that sins uses you probably want to keep the poly counts for fighters as low as possible.
Just a heads up. If your after solid info go to www.wcnews.com There's also a few projects on moddb as well so you might be able to get hold of the original authors for any 3rd party assets you might need.
MajorAPayne is right, there are many stuff in the world which probably it can be used if you ask, himself has a complete Star Wars Empire at War Forces of Corruption mod from Wing Commander universe with many models and very stuff from this universe. You can save a lot of time if you make your mod with material already created.
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