Chris Roberts--the primary creator of Games such as Privater, Wing Commander and Freelancer is back in action!.
FROM THE CHAIRMAN:
Welcome!
If you’ve made it here, you probably know who I am. Maybe you have heard of Wing Commander and its sequels, or perhaps Strike Commander, Privateer or Freelancer.
If not, you’re still welcome!
I grew up making video games. I sold my first game at the age of 13 and created Wing Commander when I was 21. But 10 years ago, at the height of my career I took a break. Not because I stopped loving or playing games but because I had become frustrated with the limits of the technology at the time to realize my vision.
I decided to pursue my desire to create detailed worlds and tell sophisticated stories in film.
I always said the moment I became interested in making games again was when I was going to come back.
With the power of today’s computers and the reach of the internet I finally feel I have the tools to build the connected experience that I always dreamed of. A world that would be more satisfying and richer than any film I could work on.
With films you tell stories but with games you create worlds.
If you’ve played my games, you’ll know that’s what I love to do.
I’m here to tell you that I have been working on something for just under a year, something that embraces everything that my past games stood for but takes it to the next level.
I hope you’ll be as excited by it as I am.
My new endeavor is still in its early stages but I invite you to take the journey with me.
If you register below you’ll become an insider that will not only give you early access to the game’s website and forums, but you will also get the opportunity for rewards and privileges that no one else will get. It’s my way of showing how important your early involvement and support is.
The full announcement will be at 10am Eastern Standard Time (UTC -5) on the 10th day of the 10th month of this year.
My name is Chris Roberts.
And if you would indulge me I would like to create a world for you.
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The link is here (and "42" is what will get you in if you get stuck). Go enroll and let this guy know you are interested--this is the original scfi game maker who broke all the rules and did the things no one else would.
I would pay for this game in advance without even knowing what it was.
I believe the link gives you the chance to be an alpha-beta tester for the game during the next two years. I'd highly recommend it.
I also think it would be fantastic if Stardock and Ironclad sent him a note of support (I'm just sayin'...)
If GW2 can do it and if Starcraft can do it so can they. They can sell stuff afterwards but it should be only cosmetic stuff. Or make the MMO part free and sell P2W stuff afterwards.
No, this is YOUR definition of P2W lol.
P2W is any game that lets you spend $ to get ingame benefits over other players. Even D3 is P2W, although in that game that is not a problem as there is no PvP or any rewards for being the best.
If this game lets players have noticeable ingame benefits for paying more $ while supporting PvP and game being competitive in nature that is P2W. I don't understand why are you all so mad when we call it what it is? Do you feel less as a person if you would enjoy and play a P2W game? Or are you one of the people that cannot compete in such a game with your $ so you must rationalize to yourself why you are still in a fair fight with those that can.
Any starting ships that will let players get more money and better ships faster is unfair advantage. And if the game will let you spend $ to get ingame currency that is is also P2W as such a player will be able to get better ships faster then other players.
And the argument often used that better skill > $ is invalid unless only people with worse skill will spend $ which is not going to happen. Competitive player with enough $ and good skill will spend that $ and will always beat equally competitive player with same skill but no $. Allowing these options and situations makes the game P2W.
Someone said you will only be able to buy 5h worth of ingame currency with $ which is still not good as that snowballs after a while when two players of similar skill and similar free time compete and only difference is how much $'s they have.
@TorinReborn
If the game takes off and gets a gazillion members they might do it...but try starting up a business sometime (I have done several) where you project increasing spending into an unending future with no idea of what you actual profits will be.
It isn't wise or practical.
Like I said...everything you want is in Squadron 42--which you are getting essentially for free with Star Citizen.
Ante up or fold, sir.
As I understood Squadron 42 will be like old Wing Commander games, but I am more interested in Privateer experience. Will I be able to play sandbox without other players?
"Yes" in Squadron 42...no in Star Citizen proper--though you will have the ability to weight your "encounter level" with other players in Star Citizen.
Chris has stated all players will be hosted on the same shared server and it will not be segregated into "separate universes".
Instead a setting will be provided for your encounter level. You can set it for "most prefer" other player encounters down to "least prefer" them, as you desire.
You won't be guaranteed to never have an interaction with another player but you can reduce the chances.
Last thing I heard said was Squadron 42 will have a military mission assortment with leveling and end with an open universe when they are completed. So it will be more limited in ship options--but that can be changed through modding. Squadron 42 is stated to be most like Privateer, etc.
What you won't get is a common public server where you can play online by yourself.
Or, you can host your own private server and set that up however you want. Hopefully Star Citizen allows people to host a server on the same PC they play on.
You also can play single player by yourself on your own machine ... that has been stated multiple times in interviews with Chris and on the forums. You can play single player entirely without ever touching online and still get the freelancer experience. You can even join a server that is only hosted by the people you want (such as you and your friends decide to have your own universe). When you finish the Squadron 42 missions you go forth into the Star Citizen world either as single player or multilayer, however you want. You can jump back and forth as well. You'll get to pick between a set number of ships to explore the world whether it's a better fighter, a trader, a hauler, an explorer ect ... oh and your starting currency is entirely dependent on how well you've done on the 50+ previous missions, what you've spent money on, plus any incentives with different contracts you may receive depending on the ship load out you pick ... crazy combination of starting everything is possible. This is just after you finish the squadron 42 missions (which themselves can be co-op or single player).
This is what I don't understand about everyone's grumpiness. If you don't want to run into people, you can play single player, you can limit the number of people you run into, you can completely customize the game experience to you in this regard.
The other thing I don't think people here seem to understand is this. YOU BUY THIS GAME ONCE ... ONCE ... there is no online subscription fee. There is no 'purchasing hours in the game' or anything like that at all. Period. It has been stated over and over and over and over and over and over and over and over ... and over both here, on the Star Citizen forums, everywhere else.
So ultimately, if you don't want to deal with people, you don't have too. If you don't want to deal with individuals that have been playing longer, and therefore have an unfair advantage, you don't have too. If you don't want to pay for subscriptions ... you don't have to worry about it because you pay a one time fee to purchase the game, like Freelancer or Wing Commander back in the day, and you get to play to your hearts content forever. Don't have an internet connection? No worries! You don't need to play online if you don't want too. Your buddies want to come over and rock out in LAN? No problem!
There are three different game mindsets that this game will encompass as it will include aspects of Wing Commander, Freeelancer, and others which are already inherently 'different' play styles. I'm excited, but just absolutely confused as to how and why everyone keeps spouting off about so called 'features' or 'subscriptions for play' when they simply aren't going to work like that as has been stated?
But in this case it does directly benefit them as they are a computer games maker and this only solidifies the assertion that there is more then enough of a community to continue operating a business in this market. So the more people that are on board with computer only games, the bigger market there is for them to tap into.
This is where your argument falls apart because you basically kill yourself with this comment. Pay attention to what is being said. Yes I can buy the ship and use it right away, but you can also spend no money and earn it in game. Your belief that I gained a benefit over you is false. All I gained was usage of a ship before you, which can happen if I put in more earning hours then you anyway. Keep arguing that it is an unfair advantage that I can do that because all I have to say is that it's unfair that you get to play for more then a few hours a week because all you have to do is go to school, eat, shit, and wipe your ass, whereas I have to go to work (I currently spend 4 hours on top of my normal work hours just driving to and from work because of traffic), pay my bills, raise my girls, spend time with my family at school functions and at home, compete with my girls for time on the computer (which I get very very little of these days), oh and go to school (job training), cook meals, eat, shit, and wipe my own ass as well. So just because I'm older and have a lot more responsibilities in life you think it's fair that you can put in 20 to 30 hours a week and earn things bigger and badder then me when there's no possible way I could do that? I'm a gamer, and to me, that's what's really unfair. I personally enjoy paying for a ship if I really want it and can't possibly spend the time trying to earn it in game. There is no such thing as an unfair advantage to paying real money to getting something that everyone else in the game can get for free. It is an advantage, but not an unfair one. Learn that lesson, son.
I would hope this is the case. I think it is. In fact, I think Stardock might want to really watch this game for possibilities in the development of Sins II. I'm sure there will be some value there.
I completely agree with your less-politely-worded--than-I-would-have-said-it analogy. Time is money and money buys time. The person who can game double digit hours daily will get a the battleship long before I do.
The other point is that if you want the benefit of a public server you can't expect it to be made private for you--it's a public server.
I wasn't trying to bash at you but I had already noticed on forums for other games where people were dismissing Star Citizen as worth buying into with the most common accusation I am seeing being, "Oh it's P2W and all DLC for the good stuff". That isn't the case and all these comments are by people who just glanced at the site (not the game as it isn't even out yet) and immediately declared, "It's not a contender.". They have a bias or agenda and are uninformed.
Going up against a guy who started playing a year before you, or a guy who has played for the same period you have but twice as often or against a new guy who bought a big ship will result in the exact same advantages for all of them. Not one of them is gaming the system and getting over on the other two. You or I will run into guys who beat us in one or more of these categories and that's how it has to work. The only other alternative is to give everyone free ships and weapons and eliminate the economy in the game.
As long as I can buy a hornet and its insurance for no real-money investment other than the initial game price, I'm happy. I'm a slow, inefficient player; everyone else will be in infinity-class carriers by the time I get the hornet, whether they fork over real money or no. Some games do make you jump through hoops to get higher tier gear they want you to pay for; from what I understand, Chris Roberts does not want that. When I am rich and famous, maybe I too will spend money on a powerful ship; for now, I'm a student, and will save my money for the $60 purchase in a couple years.
As long as I can get insurance for that blasted hornet. Knowing me, I'll crash it every weekend.
From what we've been told you can get that all in game.
Sorry but my argument still stands. You are using faulty logic here. Your logic actually supports P2W because you want to be equal to people with more time by spending more $ which is basis of P2W. Only difference is that you for whatever reason don't want it called P2W.
BTW your logic is faulty because you are comparing apples and oranges. You cannot make comparisons between completely different factors. You are trying to compare yourself who don't have much time with a person who has a lot of time (not me) and then saying money makes you equal. What about comparing yourself with another who has equal time but less money? What about two people that have both a lot of time but one has more money?
What you are actually asking for is a legal shortcut, no different then you trying to race against Bolt at 100m but you pay to the race organizers that you start at 25m until end. It is only fair, he has more time to train and is much younger but you can pay for it. Why now?!
So what you're saying is ... any game that is multi-player is P2W ... ?!?! IF that is the case than what are you arguing about? I think you're just stirring the mud to stir the mud and troll around. If you want to have an argument about the definition of P2W or not, start a new thread, sheesh.
If you want to take it a step further, every single computer game / console game is play to win by your logic then you realize that right? For PC, if I have bought better components I can run my FPS or RTS smoother and therefore have better micromanagement possibility available to me simply because I purchased better equiptment that runs at 60fps instead of 25fps (which is near unplayable for these types of games). There you go, P2W simply by 'purchasing' better equipment.
Consoles you say? How can those be P2W? Have you tried to play a modern released game on a gen1 or even gen2 PS3? It's laggy as anything half the time because the system has less system resources, slower drives, etc. MAG on the PS3 gen1 is a joke, it stutters, it lags, it can't keep up and therefore you die as your shots don't register properly etc. The newest gen PS3? Runs circles around the gen1 with how it deals with the game. This is ESPECIALLY true for the gen1 X-Box 360 as well and the very very many variations, cooling designs which let the system run cooler and therefore more efficient. Have you seen what happens to graphics (onboard or cards) when it gets hot? It glitches more. Welcome to the world of gen1 xbox & ps3. So again ... purchase a newer better console to get a leg up on people in gaming. Consoles are P2W.
TorinReborn, all you are doing is trolling around and trying to muddle-up a thread so you can gloat over it. Quit being a troll and go somewhere else if you don't have anything constructive to say. If all you're going to do is argue for the sake of arguing over trivial things go start your own thread. I'm sure someone would be more than willing to argue back and forth and do the troll tango with you.
No not every MP game is P2W. Example is Starcraft 2, you pay one time 60$ and never again. Your skill ingame is measured through your ingame skill not your out of game money making skills. Any MP game where all players pay same for access to all parts of game and cannot spent more $ or can only spend it on cosmetics are not P2W. Path of Exile is a good example of free2play non P2W game. TF2 is also not P2W game.
I would say LoL is not P2W as well but I don't know how much stuff you can buy there. I know you can buy cosmetic stuff but don't know about others except earlier access to heroes which is not P2W as there are no better heroes then all others.
Hardware components are out of developer hands and their game is not responsible for that. You are really stretching your point thin here to make your case. But you don't have one. I really don't need to go into detail here as a 4th grader should understand this basic logic.
You know what, you win. If you want to continue talking about it, start a new thread please.
As the originator of the thread *cough* I'd say the point was to answer questions and provide updates on the game--not argue about how much one likes or dislikes it.
I'll be posting details here occasionally and would like it to be a resource and not a debate.
I'm going to shamelessly recruit for the Imperial Armada. I can promise you there will be explosions and disintegrations galore at some point, along with other fun.
That's what I'm talking about.
Also a forum link here for clans.
I thought the Empire had a strict "no disintegrations" policy?
I kid, I kid.
I find your lack of humor disturbing.
... but that's impossible!!!
@boshimi336...
Inconceivable...perhaps.
On a gaming note...
Here is an article from the Skyrim-Nexxus modding site on crowdfunding that specifically mentions Star Citizen (also Maia and Sui Generis). More to the point it's a discussion about why crowdfunding is working and what the state of the virtual gaming business is and where it may be going.
Really interesting and worth a read.
Here is an update on insurance in Star Citizen.
Thanks sinperium, that cleared up pretty much all of my questions about in-game ship insurance.
Random question: are people leaning towards being citizens or non-citizens, and why? I think I'd want to be a citizen; I like the idea of being a veteran of Squadron 42 who just got his honorable discharge, heading out to work as a PMC or bodyguard for miners and merchants.
I'd want to be a citizen that leaned towards the rim of the universe, rather than being a non-citizen trying to work their way into the center. I think that makes sense ...
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