Chanced upon this one today. As an avid sci-fi fan, this game is just wonderful. You command a ship on a mission across space, doggedly pursued by the evil Rebellion. Along the way you mostly fight other ships, but there are text-based missions (ala Space Rangers). Combat is real-time, but not in an arcade sense; you select your weapon's targets, your crews assignments, and includes genre staples such as power distribution and subsystem targeting. Your ship catches fire, has hull breaches, gets boarded, and you have to direct your crew to handle the mess or die. Permadeath is not an option in this title, it's the law.
Not for everyone, but if you like Trek, Wars, Firefly, or the old Starflight games, this game is for you. Gave it four stars on GOG (I don't think I'm capable of giving a rouge five stars; I love them, but they cause me so much grief )
I bought this game five hours ago and have yet to stop...except to type this of course
Any other space junkies out there? My best ship and crew have made it to sector 3, before running out of air. I just love this game!
Here is a a link
http://www.ftlgame.com/
I love this game, a great little arcade/rogue thingamajig.
It is much less difficult and messy than the way it appears in videos I watched.
Bought it for a fiver, very good value for money. So far it's bags of fun. Which fire to put out first with my remaining two crew members? Whaagh, it's spreading, help me.
Open the airlocks, vent the whole crew! It's the only way to make sure. If they can't do it on their own you have to show them who's boss.
Bought it yesterday, and I'm in love.
Damn I hate when those mantises board me. Especially when they spawn in/get into the oxygen room. That is game over (I can't suffocate them then, because I always fail to repair the the oxygen room with zero oxygen there). My poor Zoltan dudes just can't take a mantis in a fight ;(
But I love the game. Even though it just screws me over every single time
It's essentially my game to nerd out on things Star Trek style.
Good game! Get it! Lose some red shirts while your at it.
upgrade to blast doors, this forces them to spend quite a bit of time trying to break down doors. so you vent the atmosphere and now they are stuck.
The boarders will notice that the atmosphere is gone, they will panic and STOP attacking the structure in the room and start pounding on the doors, they will manage to break 2 down before suffocating but as long as you make sure to move your people out of the way and keep on opening doors they WILL suffocate.
The invasion drone, now that there is scary.
Also annoyingly weapon "upgrades" are almost always massive downgrades.
Well, just finished a game where I made it to Sector 5. There are so many ways to die in this game!
I had one exciting episode near a star that constantly set my ship on fire. With only two crewmen, it took me ten minutes (real time) to juggle repairing the engine, restoring oxygen, keeping my guys alive, and getting a pilot back up front to make the hyperjump. Just loving it!
Now, if a Star Trek mod could be made...
And pretty much everyone would try to assemble the crew of the TOS Enterprise as their first crew in that. Of course, that would pretty much be the exact point of a ST mod, so working as intended.
It already has heavy startrek references...
And you should be jumped away from those stars with a hazard ASAP, then you can finish repairs quietly in the next area
Loving it so far. The only issue I have is that unlocking the B type Kestrel is entirely luck based, whereas unlocking the b type mech cruiser is extremely easy. Oh well!
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It has happened to me a few times already that they ported into the oxygen room or a room adjacent to it. I currently play the Zoltan cruiser (loving that Zoltan shield and Halberd Beam) where you have to vent pretty much the entire ship to vent the oxygen room. And they seem to be quite focused (and rightly so!) on the oxygen generator. If they start attacking that, I have to stop venting, because I know I won't be able to repair it.
I didn't meet those yet. I guess I'm in for a surprise.
Why is that? Most of the higher level weapons I have seen are rather focused on some specific strength of the lower level ones, but they seem to be really good at it. I like to have all 4 weapon slots filled, so I can really use their strengths correctly, preferably something like the Halberd Beam (for massive damage to lower level ships/ships with downed shields), some Ion weapon (to keep their key stuff disabled), Breach Missile (to get rid of their shield without giving a single damn) and some lower level faster charging missile (so I have something to use when my weapons array is damaged). The only problem of this combination is that it is completely useless against ships which have 3 bars of shields AND defense drone Mk2 (it will shot down the missiles and the beam is not powerful enough to get through the shields, even if the Ion weapon helps).
Most of the achievements feel luck base. Oh wait, the entire game is entirely luck based
Some unlocks are crazy dependant on luck. I managed to finish one unlock in three jumps.
Every single weapon upgrade in the game has worse DPS per energy then the lower end version. (Ion 2 has double rate of fire but 3x the energy cost for identical damage... most have longer recharge rate).
Max energy for weapons (at least on the default cruiser) is 8. You simply cannot go higher then that regardless of how much energy your reactor provides. So with 8 max energy and 4 slots you are rather limited... The idea situation is 4 weapons of 2 energy each.
The fact that higher end weapons are significantly more inefficient means that if you were to use 3 or 4 different weapons that take 3 or 4 energy each and only use 2 best suited to the situation (or even swap them out based on current status) you get worse results then 4 weapons of 2 energy each.
It is also a problem that if you have 3/4 energy then rather then operating at reduced capacity, the 4 energy weapon is shut down totally. While 2x2 weapons would mean 1 continues to fire and 4x1 weapons means 3 continue to fire.
Guess who just managed to kill his own away teams twice in a row?
First time the boarding party was busy messing up their helm, and I just forgot to turn off my cannons. I was so focused on watching the health of the enemy I didn't notice it, and the ship just went boom.
Second time I went with a rock/crystal boarding party and firebombed the living shit out of the enemy. Only as it turns out when a system blows up due to fire the ship takes 1 point in damage. And boooom goes the already damaged ship.
Well at least it gave you that achievement...
My hanger is up to 7 ships now! Almost had the crystal ship (as in I found the pod, found the science station), but Rock Homeworld wasn't on the track I was on so I missed it. The Crystal crewman is pretty neat, though. He has an active ability and takes very little damage from suffocation. All in all, a damned fine game. A pity I missed the Kickstarter for it.
Wow, 7 ships? I think I have 3, maybe. Had no luck unlocking other stuff.
I did come maddeningly close to beating the game, but I ran out of time before the very last fight. Should have been more liberal with spamming my repair drones instead of trying to find a repair station.
For weapons, I've found that I have good success with burst lasers, particuarly when I found a burst laser III. Pair that up with the II that the Kestral starts with and you can fire so many shots that nothing can stand up against it. Once the enemy weapons are offline I just try to suffocate them.
Pretty nice to be able to come here and talk about how much I love a game for a change.
I managed to get to the last stand with a Zoltan ship. They are really great, the free 5 shield and +3 power from crewmen makes it much easier to travel into nebula zones, because you can safely risk getting the power-drain thingy. I defeated the boss ship twice then succumbed during the third encounter with it. So much damage coming from it, just crazy. And I couldn't shoot the weapons down fast enough because I had to target the crew teleporter. The ship had 5 hull left when I died.
Yeah!!
I won a new square ship with aliens driving it and a fizzle beam. This game is tops.
For beating the boss, a handy trick is using boarding teams. Since each weapon is in an isolated room, you can send two crewman into each one and shut the all down. Then use cloaking to avoid the worst of the power surges. Also, Ion Blaster 2s are extremely powerful. Having one will make the boss fights much easier, and allows you to completely shut down its shields.
The boss weapon rooms are also vulnerable to missiles for the same reason - although just damaging the weapon parts has no effect (you have to destroy it) it kills the guys repairing them. I usually start with the missile room.
Yeah, missiles are by far the most dangerous. Just make sure, if you're boarding (the easiest route) that you leave one enemy crewman alive. If you don't, the ship becomes AI controlled and can auto repair and put out fires. The crew doesn't replenish between battles, so leaving one guy on in a weapon room alive makes the last two battles so much easier. Just send boarders to destroy the shield and weapons at the start of each battle the sit back and enjoy the show. With a full cloak you can avoid almost all the power surges. You hardly need weapons at all.
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