I started a new game
3 Empire AIs2 Kingdom AIs
Small MapExpert difficultyModerate monstersDense magicDense resources
Sovereign:
Altar
Life ApprenticeEarth ApprenticeWealthyBrilliantVuln. to MagicProcipinee's Crown
And saved the game every 5 turns. At the end, I went back and used crtl-u to see what the AI was doing. Comments below.
Bugs
AI Oddities / Potential Improvements(Note - Brad probably has a lot of these on his to-do list, but I'm just noting odd things I saw the AI do)
AI should prioritize lost libraries, especially early when they're 4-5 turns of researchDoesn't build enough outposts to claim undefended nearby resources (people say they expand too fast? I've never, ever seen that in Beta 4)Prioritize resource improvements towards things that are useful early. E.g. build altars before crystal minesBe smarter about placing outposts to maximize the amount of resources they contain and minimize the number of difficult creature lairs they'll coverReevaluate the placement of outposts and cities once it gets to the path-to location to see if anything has changed (aka someone building a city right next to where it wanted to build an outpost)
Turn 5
Procipinee's city only has one essence, she cast inspiration. That's probably a good choice.
Yithril's city has 3 essence, he cast Hammers and Inspiration. Both good choices, but he can also cast sovereign's call - why not cast that also? 25 mana, yes, but it's turn 5. To be followed.
Gilden's city has 2 essence, he cast Hammers and Inspiration. Both good.
Magnar has a 5/3/3 with Sov's call and Inspiration. Has not yet recruited his first champion either, but has a sand golem.
Resoln - as Procipinee, on a 5/3/1 with inspiration.
Also of interest - somel AI sovereigns are adventuring with their first hero and losing xp because of it.
All are building pioneers, but Procipinee's 5/2/1 without Hammers is going to gimp her badly
Turn 10
Procipinee & Resoln are still working on that first pioneer. The 5/2/1 start without Enchanted Hammers is a real problem.
Yithril cast that 3rd enchant, built a pioneer that is being escorted somewhere, and is now building a crystal mine.
Gilden has built a pioneer that is being escorted somewhere
Magnar is about to finish the first pioneer
Turn 15
Checking up on the sovereign / champion progression - it's much improved from the past when the AI would be way behind the player.
My sov is level 4, champion is level 3Magnar is still solo, but is almost level 4 Gilden's sov is level 4, champion is level 3 Procipinee is 3, champion is 2 (teamed) Yithril is 3, champion is 3 (teamed) Resoln is 3, champion is 3 (teamed)
No AI's have founded their second city. Magnar chose to use his pioneer to create an outpost in a sub-optimal location. To avoid angering some wolves that he could have slaughtered (he was 3-4 turns away), he skipped a shard.
Procipinee finally finished the pioneer
Turn 20
Procipinee's first pioneer reached the location and found Gilden had gotten there first. Instead of moving somewhere else, the pioneer plopped an outpost 2 squares from the city. That's like giving Gilden the outpost. (Gilden got there about 2 turns before Pariden)
Procipinee's working on a second pioneer and it's turn 20. Nothing else has been built.
Resoln has had a lost library next to its capitol for 20 turns now and has ignored it
Yithril is cranking through, with a scout, a second city, and another pioneer.
Gilden and Resoln both placed outposts in intelligent locations.
Turn 32
Procipinee built another 2 pioneers. One settled the square next to the city: She got some great resources, but a monument would probably have been more cost effective at getting them
Magnar placed an outpost over a Fell Dragon lair. Interesting to note though - in the actual game, that Fell Dragon did not move at all for over 30 turns until my units spotted him. Then they were chased and the dragon went wandering. Also interesting - when I ctrl-u to see everything, the dragon would then chase the AIs. But, until I revealed the dragon, it was completely inert.
Turn 50
Checking up on the sovereign / champion progression again - AI's are still doing very well with keeping up / beating me, though I'm largely out of monsters on my corner of the map.
Me: 7/6/4Magnar 6/2Gilden's 7/3Procipinee 7/5Yithril 7/6/5/3Resoln 7/7/7/6
At turn 50, here's the world map:
Note the large areas around AI cities that are not claimed by outposts but have resources.
Fast forward to turn 75
Pariden placed an outpost in a terrible position to just claim one of the crystal mines. None of the other resources near there have been claimed by anyone despite the lack of defenders.
By turn 100, about half of them were claimed. But the area on the north-east, now cleared of monsters, had 5 unclaimed, undefended resources. I keep seeing people say pioneer spam is a problem - everything I've seen says the reverse is true - the AI has pulled so far back on pioneer spam that it now refuses to settle areas. Some tuning is needed (and is probably planned) to a balance.
Out of time, but all of the things I saw are basically there.
Helpful AAR, and I like how you checked the AI's progress throughout. +12
+1 thank you!
You obviously don't have Tarth in this game
This makes me think that the devs will eventually come out and say "Oops, looks like what everyone has been saying about monsters not attacking the AI is true". They must be using Ctrl-U to test this and are missing the problem. This will probably seriously mess with the balance when they fix it.
Hey Dex - I didn't in this game, but I don't usually see Tarth expand too far anyway.
As for monsters - it did attack the AI, but it just didn't start moving until I revealed it. I'm not sure if I'm explaining that well though.
Awesome thread!
Great info here. I tried to do something similar in one of my play-throughs but I can't seem to reveal the map and what the AI is up to. I thought it was just ALT+U. I hit this and it does nothing. Am I doing something wrong?
As an aside, the screenies make me think the game should start with the map revealed (though not resources and monsters and whatnot). The cloth map is beautiful! Why would you want to have it covered it up?
How cool would it be to have each game start with a slow pan and zoom in from the beautiful cloth map to focus on your Sov standing alone in the wilderness?
It's ctrl-U, but you also need to enable cheats by calling the game with the -cheat option (or is it -cheats? I don't have it in front of me).
I would definitely agree with this, as I know multiple times that I have found the AI to have built an outpost right next to some deadly creature, slag, dragon, golemn etc.. once I have scouted that area they do seem to start attacking things. However, I have not used the reveal map to confirm that they are in fact attacking the AI, about half of the time they end up wondering after the unit I used to scout with.
By the way, +1 for the beautifully done AI progression checks.
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