1.02.016 Now available!
Elemental: Master's Affliction
A total conversion mod by Sean W. III and Werewindle
Dolor hic tibi proderit olim; aut vincere aut mori
To give sum to this realm which I have created is simple: Some day this pain will be of use to you; either to conquer or die. When I read the description for Fallen Enchantress, I imagined Pandemonium. I believed too much in a realm of chaos and desolation. A realm where the monsters have lease and ancient demons rule. The realm that was finished is quite simply too soft for my tastes. My thirst for strife is impossible to satisfy. I want, nay need, the realm to devour humanity. This can't be accomplished in the realm of the Fallen Enchantress. The world is but a piece of cloth, on which simple empires are built. There is not danger, no survival against impossible beasts. Cities do not grow from fledgling villages into towering dominions. Magic does not rip the realm in two. Humanity is nowhere near sufficiently scared. Without challenge, victory is hollow. Without pain, defeat is meaningless. But I, I have the power to change that. I will build my own realm. I will populate it with terrible beasts and ancient demons. I will give true power to humanity and watch them destroy themselves. I will lure those that think themselves masters of magic straight into the pits of affliction. Defeat will be their turmoil. Hubris, their lure. Welcome to the Master's Affliction.
But not everything I do is to cause you pain. There would be no reason to play if I did not offer things a master needs. First and foremost I offer more strategic and tactical depth. Balance is a word for making things equal. I want to add depth to my scales of balance. I will provide links to charts and descriptions of what I have changed and why. There will likely be many more changes and content additions. For now I want to get a core depth to tactical battles. I will be primarily focusing on rebalancing monsters to provide appropriate levels of challenge throughout the game. The basic concept is that each tile must be fought for in a war against the world. This will be explained in detail in the Mod Explanations section. For now, try it out and please provide feedback.
FE Mod Library Page
FE Nexus Page
Download Here (1.02.016)
Mod Install Instructions
Mod Explanations
Mod Charts
Weapon Balance
Changelog
With Contributions from:
The King of Despair Heavenfall
Hasn't logged on Steam for 45 days. I know there was a big thing coming up in his life that would take several months, but what exactly that is would be private information.
He also said he'd take a break until the devs started contributing more to how our mods work.
Thanks Heavenfall, that's somewhat reassuring. As he seemed to just disappear without warning, I was worried that maybe he got hit by a car or something. Glad to hear that's not the case. So I wish seanw3 well in whatever he's got to do, and hope that LH serves as an attractive enough lure to get him back into modding at some point.
The truth is, the mod is/was quite ambitious and very time-consuming. I stopped contributing out of frustration and the immense amount of work I had to do to make a few things work or overcome the strange limitations of Fallen Enchantress. Right now, you can only make mods that go beyond the addition of "simple"* content that doesn't depart to far, mechanics-wise, from the core of the game. As soon as you try to obtain an effect that does something slightly different from whatever's already in the game, it's painful at best, impossible at worst. Elemental's modding was supposed to be script-based, originally, and without scripting capabilities, I don't think it's worth spending time on this any longer.
I can't speak for Sean, with whom I haven't had contact since the Christmas holidays.
*not that simple, as Heavenfall's mods prove.
So is this mod broken now? tried installing in many times but it does not change anything in the game.
Followed the install instructions 100% and running the game on admin.
Still same basic game.
use mods is "on"
running game version 1.32
It's not been "fixed" for the latest release. The modder is waiting on more advanced modding tools, as are several more of us.
Is that going to be Legends? Or some patch coming out before it?
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