If there is already a setting or method for this, I apologize. I couldn't see a way in the settings.
To be specific, the way it is in the game right now, you click on a unit, then right click on the destination, and the unit immediately shoots off there in the way it considers to be most efficient. The problem is, the path-finding AI makes terrible decisions on a regular basis in regard to how or if to use roads (veering off them into some deep woods for inexplicable reasons), taking the long way to a destination, running through quest locations, or ending a move next to an angry dragon.
I want to be able to right click a location, see that dotted green line indicating the intended path, then right click it again to initiate the move if it seems sane. Otherwise, I want to know ahead of time if I'm going to need to micro that unit's movement. What the extra step in the process costs in time, it will save far more in frustration.
Thanks for pointing me to a way to do this, if it's already in the game, and this is a silly post.
Me too, me too!
Sincerely~ Kongdej
There actually is a way to do this. You have to micro the first turn of moves, then tell that unit to move to your destination once the moves are consumed. The green dotted line will then show up for that army and you can decide if you need to micro it the rest of the way.
From the look of things your basically asking the game for a popup that says: "Your unit is about to do something incredibly stupid! Do you want to let them?"
Asking for better pathing, and/or an option to avoid creatures in the little army panel would be more sensible.
Better pathfinding needs to happen regardless, and it goes without saying. But even if the pathfinding were flawless (which, lets face it, ain't gonna happen), there will always be a situation where a human can make a better decision about how to move, than the game can make.
No, I'm not asking for a pop up. I'm just asking for the game to have a similar mechanism that many of the other TBS games I play do, where the move is previewed, and then confirmed with a double click process.
I think he's actually asking for a less klugey way to get the green path icons to show up before the unit moves. The idea being that it requires two right-clicks on the same spot to initiate a move.
I think that could be annoying for those of us who like to move their units one tile at a time.
As a compromise, I suggest having the confirm only for destinations that will take more than one turn to reach. Basically, right click sets the route as though the unit has no more moves left this turn, and then another right click makes the unit move. Or you can leave the route up and the unit will move when you End Turn.
That is correct. But I did make repeated use of the word "option".
When roads are involved, you can cover a lot of ground (and really go off the rails when the AI does something stupid) in a single turn, with a single click.
Again, I'm just looking for a toggle option here. A preview/confirm mechanism is a pretty standard behavior in most of the TBS games I've played, for precisely this reason.
That's true. Maybe just make the right click work immediately for one tile moves. I just like being able to step my guys around the map, but I also hate it when I do send a unit somewhere and have him start walking in the wrong direction because he thinks it's shorter to walk across the entire continent than try to go through some other empire's territory.
another way to do it, is let the green dots show when you keep the right button clicked and pressed, so one click still moves the unit, but you can keep the right mouse button pressed to see the pathing before the move.
All of the HOMM games were capable of doing this. If FE cannot, then EPIC FAIL!
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