Trivial Options Mods Pak for Sins of a Solar Empire: Rebellion 1.84 (or later) is now on Mod DB. In addition to the original contents of the mod pack, I have decided to put all my other minimods into the pack, instead of migrating each of them to Mod DB separately.
Trivial Options Mods Pak is a pack of standalone minimods such as No Superweapons mod and font change mod. It also features Extra Random Map Pak, TEC/Advent/Vasari voice mods, and others that were previously separately distributed.This mods pack allows you to play with gameplay variants:- No Superweapons- No Titans- No Superweapons and Titans- Pseudo Diplomacy - imitation of SOASE:Diplomacy- Pseudo Entrenchment - imitation of SOASE:Entrenchment- Pseudo Original Sins - imitation of the original SOASESome other notable optional features available:- Extra Random Maps Pak - More randomness to player start locations and other things, to create more varied and unpredictable games.- Font mod - Uses Segoe UI font for better readability.- Vasari voice mod - Deeper and more sinister voices.- Advent voice mod - Slightly deeper and more mature voices.- TEC voice mod - Radio distortions to voices.- Research subject name mod - More straight forward names.There are a few other features available, please see below for full list. For ease of use, all the optional features are merged into a mod, but each of them are also individually available as minimods, so you can pick and choose which one you like.
Quick Instructions:trivial_options_mods_pak_main_2016-06-19.zip is all you need to download.As a general rule, each mod in the pack can work as standalones. Beside the gameplay variants, all mods in the pack are compatible to each others. Zero Checksum (ZCS) versions are also available for use in online multiplayer games. Some mods (such as the font mod) can work very well with external mods as well.The followings are gamplay variant mods. No more than one of these should be enabled at one time, since they make changes to the same group of game files:\Trivial NoSuperweapons\Trivial NoTitans\Trivial NoTitansSupweapons\Trivial PseudoDiplomacy\Trivial PseudoEntrenchment\Trivial PseudoOriginalSinsThe followings are merged feature mods:\Trivial Features - Every features in the component mod list below merged into this one mod.\Trivial Features ZCS - Zero checksum version of the above, omitting a couple of features to maintain zero checksum.\Trivial NoRaceDialog ZCS - Removes race/faction select dialog, making game setup quicker. An oddball here; I decided not to include it in Trivial Features because I think many people might prefer keeping the dialog. Zero checksum.\Map Pak - Extra Random Maps: THIS IS NOT A MOD. Copy the maps (*.galaxy in the directory) to GalaxyForge\If you do not like any of the contents in \Trivial Features, you can download trivial_options_component_mods_2016-06-19.zip, which contains every features in individual minimods, so that you can enable or merge in any combination you like.
What are Zero Checksum (ZCS) Mods?The game uses the overall checksum of your enabled mods to tell whether your configuration is compatible with another player. The game deems some games files (usually cosmetic related ones) unimportant to actual gameplay. Modding them will not impact checksum, which means the game will not bar you from joining a multiplayer game.Putting a ZCS mod at the bottom of your enabled mod list will keep your game checksum unimpacted. You can have multiple ZCS mods at the bottom of the list. This way, you can join multiplayer games with other players even if they do not have those ZCS mods.All mods with zero checksum in this mod pack is marked with "ZCS" in their names.
Map Pak - Extra Random MapsExtra Random v2.galaxy maps feature occasional neutral colonies.Extra Random (NoNeutral) v2.galaxy maps are same, except that no neutral colonies will be spawned.
Trivial Features Component Mods List:All of the followings are included in Trivial Features in the main download .zip. Trivial Features ZCS only includes the ones marked with ZCS.Trivial All Skyboxes - Adds back the red skybox.Trivial Autocannon Sound ZCS* - Gives autocannons the oomph they derserve.Trivial Exhaust Mod - Colours depends on race (based on the intro movie) rather than player colour.Trivial Exhaust Mod ZCS - Same as above, but omits the fix for Advent Envoy Cruiser, Advent Starbase Constructor and Vasari Rebel Titan engine exhaust (these use TEC battleship enginer exhaust and thus is orange).Trivial Shield Graphic ZCS* - Directional shield impact graphic.Trivial SimpleResearchNames ZCS - More straight forward names. AI taunts are changed to be more in character.Trivial TecKodiakMuzzle - Makes TEC Heavy Cruiser muzzleflash more proportionate to the gun size.Trivial UseSegoeFont ZCS* - Uses Segoe UI font for better readabilty.Voice Advent Mature ZCS* - Slightly deeper and more mature voices.Voice TEC Radio ZCS* - Radio distortions to voices.Voice Vasari Deep ZCS* - Deeper and more sinister voices.* These mods in particular should work well with external mods.
For Rebellion v1.82
https://www.wincustomize.com/explore/sins_mods/151/
For Rebellion v1.51, v1.52
http://www.mediafire.com/download/pio9w41w10yx91s/Trivial_Options_Mods_Pak_for_Rebellion-1.51_2013-06-23.zip
For Rebellion v1.50
http://www.mediafire.com/download/qy08svjajl9w5km/Trivial_Options_Mods_Pak_2013-06-07.zip
For Rebellion v1.1
http://www.mediafire.com/?86b9126umk9224s
Version 2016-06-19------------------New changes since previously released versions:- Supports Sins of a Solar Empare: Rebellion v1.84.- Includes Map Pak - Extra Random Maps.- Includes TEC/Advent/Vasari voice mods.- Includes other minor features including All Skyboxes, Autocannon Sounc, Exhaust Mod, Shield Graphic, TEC Heavy Cruiser Muzzleflash.- Extra Random Map v2 changes: - The number of wormholes is randomized. Neutral colonies spawned (10% chance). - An extra set of maps available with neutral colonies disabled.- TEC voice mod is redone.- SimpleResearchNames mod change: Fleet Logistics research subjects changed to Fleet Command I to VIII and Fleet Supply I to VIII.
2014/06/18- Supports Rebellion v1.82.- Added NoDLC-StellarPhen: disables Stellar Phenomena planets and stars.- Updated SimpleResearchNames, Pseudo Entrenchment/Vanilla.- Others are unchanged.
2013/11/10- Supports Rebellion v1.80.
2013/06/23- Supports Rebellion v1.51.- Added NoDLC-ForbWorlds mod: disables Forbidden Worlds DLC. Can stack with other mini-mods in the pack.- Added mission offering and gifting researches to Pseudo Entrenchment/Original Sins mods.- SimpleResearchNames mod updated to cover all the research branches. It also now changes the out-of-character AI taunts.2013/06/07- Supports Rebellion v1.50.- Added Pseudo Diplomacy/Entrenchment/Vanilla mods.- Added SimpleResearchNames mod. Updated.- Removed no-starbases mods.2013/03/25- Small change for NoTitans et al: removed them from production menus, so that AIs do not get stuck/slow down trying to build them.- Added NoRaceDialog: Disables faction selection dialog.- Added UseSegoeFont: Change to Segoe UI font; font size scaled to fit GUI elements.2013/03/27- Small fix: UseSegoeFont InfoCard text offset.2012/09/02- Updated for Rebellion v1.04
I'm new to Sins and just wanted to thank you for your mod. Does exactly what I was looking for and exactly what it says it does.
And although I doubt this wasn't intented but the CPU is also much more aggressive when your mod is in use. Started two games so far and the CPU attacked me pretty early and constantly during the game. Even lost a planet when I had to defend against two factions attacking two planets at the same time. I didn't change the game difficulty or CPU playstyle and I can't remember that this ever happened to me before.
btw, if I had known that this would be my username in the forum I would have picked a different one lol...
Bump. Updated for Rebellion v1.04.
You're welcome! Yeah, the AI seems to be sensitive to modding, though I am not sure if it would make them more aggressive. However, the original TEC AI did not like to build heavy cruisers, so for example if you see the TEC AI build them, then it is probably being affected, as discussed in the following thread.
https://forums.sinsofasolarempire.com/429282
Also, as mentioned in the update note, in the no starbase mods the AI would stuck in wanting to build the unresearchable heavy constructor and ignore other ships, and this problem is currently solved by removing heavy constructor from the build menu. It seems this would sometimes cause the generic AI to kick in, but not always. I am not too concerned because I think the generic AI is probably more fun to play against anyway (more ship variety). But if anyone know how to remove starbase and retains usual AI, please let me know!
(AFAIK the no titan and no superweapon mods do not trigger the generic AI.)
Updated.
- Small change for NoTitans et al: removed them from production menus, so that AIs do not get stuck/slow down trying to build them. - Added NoRaceDialog: Disables faction selection dialog. - Added UseSegoeFont: Change to Segoe UI font; font size scaled to fit GUI elements.
(Please ignore about the junk in my last post. I still don't fully know how the AI works.)
Updated for Rebellion v1.50.- Added Pseudo Diplomacy/Entrenchment/Vanilla mods.- Added SimpleResearchNames mod. Updated.- Removed no-starbases mods.
The no-starbases mods were removed because I haven't heard much complains about starbases in the first place, and they added too many combinations to the mix.
For the pseudo Dip/Ent/Vanilla mods, I looked at the ref files of those versions, and removed the extra Rebellion-added ships/structures/researches (leaving in only the research victory and DLC research subjects). There are three factions instead of six. I also removed the faction relationship modifiers.
I do not have the DLC, so let me know if there are any problems!
Updated for Rebellion v1.51. WinCustomize upload is pending approval. Also uploaded to mediafire that should be available now.
- Added NoDLC-ForbWorlds mod: disables Forbidden Worlds DLC. Can stack with other mini-mods in the pack.- Added mission offering and gifting researches to Pseudo Entrenchment/Original Sins mods.- SimpleResearchNames mod updated to cover all the research branches. It also now changes the out-of-character AI taunts (eg. "Go hit the guy doing this to me will ya?").
Going for mod title length record?
No, I am still working on the Methionylthreonylthreonylglutaminylarginyl...isoleucine mod.
Edit: BTW, the name is just Trivial Options Mods. Since the name is not particularly cool looking, and the purpose of the mod is rather straight forward, I just put them to the thread subject.
Also, I have got the DLC and the mods work fine with it or without it.
It's ridiculous that we even have to scour the internet for mods like these when these are, indeed, trivial options that should have been present from the onset.
At the very least there should be mine sweepers and the ability to turn off super weapons.
Hey guys, can I use the disable DLC mod to play the Distant stars mod, that hasn't updated to DLC yet?
Distant Stars has some file conflicts with Trivial NoDLC.
Maybe try the following version, place it above the Distant Stars mod in the enabled mod list. I resolved the conflicting files, but I cannot guarantee anything; Distant Stars might potentially need more changes to remove the DLC influences.
http://www.mediafire.com/download/w6bdnqvfwzp09x0/NoDLC_ds013alpha_reb152.zip
Going to try it out, thanks a ton!!
Updated for v1.80
Apologies for necroing, but I wanted to express my thanks for the mod pack, no cheesy supercannon, better readability and with my private small fleet logistics rebalance it should make for interesting long lasting games.
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