http://www.gamesindustry.biz/articles/2012-06-21-stock-ticker-why-eas-market-valuation-has-crashed?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily
Can´t help myself, but i have a big grin in myface.
If you say so. I thought 2 sucked hardcore. 3 was actually pretty damn good except for being a remake.
4 was just...ugh.
I'm seriously hoping Generals 2 is a 64 bit only title, but I doubt it. We'll see
Personally, I don't see a problem with subscription based games. I'd actually much rather pay a monthly service and know what I'm getting than a play2win (because lets face it, thats what f2p is 90% of the time) where we find out later if we want access ot everyting we have to break out our wallets and in the end it ends up costing us more than a monthly subscription would have. Personally, I will never pay for a single item in a f2p game. And to be honest, I don't think the model is that great, if you want an example of that models failure look at black prophecy.
Don't blame the subscription based model, it works fine. Blame the company. I played SWTOR and the amount of issues it had were mind boggling and having to pay a monthly subscription had nothing to do with my decision to cancel.
It had no issues whatsoever when I played it, but I was only really playing it to tide me over til The Secret World came out.
For me, the gunslingers horrible ability delay, the insane amounts of lag in ilum, the fact that the graphics weren't all that great but still managed to make my video card work like a dog and caused excessive heating issues were definitely my top 3 reasons for leaving. That, and after my second character when you hear the same stories you did the first time through, the luster of the movie cutscenes begins to wear off and becomes just a waste of time to try to sit through, so you spacebar 99% of the content.
I don't really have any strong feelings about EA either way - I very rarely get their games as they simply don't appeal to me but then I do remember some gems that they were involved with such as: Command & Conquer Red Alert 3, Sindicate, Populous, Shogun Total War, Road rash, Dead Space and I'm sure there's others but they get lost in the dross of mediocre games they also produce.
I guess they tend to find something that is popular, like FIFA and John Madden and just redo these games each year rather than trying something innovative but to be fair to them, their sports games have a high level of production value - people wouldn't buy these games again and again if they weren't good.
People also hate on them for buying up Bioware and Westwood etc but big companies do this all the time - you could turn it round and say that these smaller companies sold out their creative control to EA - but no the narrative goes that EA is the bad guy. EA still needs to generate returns on all it's acquisitions so each company it buys up is a risk - it's not some evil masterplan.
Sometimes I think they're villified too much I guess - seemed a bit harsh that they earned the title for worst company in America recently
RA3 was an eye sore, its basically Command and Conquer Toy Soldiers 1(not real)
i mean, really?
look at some of the other C&C titles and their units(keep in mind, pre-generals are 2.5D games), then look at RA3.
YES! DIE EA DIE DIE DIE!
In fire please.
The reason EA's value is tanking is because it's going down to where it's actually worth. EAs network in recent times has been based on acquisitions and NOT natural and actual growth, the company has been operating in the RED for years.
the lies have finally come home to roost. and EA is finally paying for it's sins.
To Stardock: For the Love of God and all things holy, please please please, don't sell out again to the megalithic publishers, specifically EA, please please please, I will even go so far as to donate money to your company through paypal if it means you stay independent. I think most people on these forums would.
-Æ
Don't worry. Stardock's not going to sell out since they do more than just games.
http://www.google.com/finance?q=NASDAQ:EA&fstype=ii
Apparently, now they're not.
I'd be surprised if the entire reason Bioware was brought in wasn't to overhaul EADM and take over for middle management. I've liked EA since Riccitiello took over as far as games and such, but EADM sucked ass.
EA's stock is going down because The Old Republic cost a ton of money and isn't holding a large enough subscriber base to make it back. I don't think there's a lot more to read into it then that.
According to the conference call it's still holding at about 1.3 million subscribers. Considering people are still throwing numbers like 500k about I'd think there's a lot of misinformation going around.
He said again, most likely he is referring to stardock selling impulse to gamestop.
The cycle is always the same.
It begins with a talented individual (or a few individuals) who have played tons of games, and they have a strong vision and motivation. Most of the times, it does not work, but sometimes they have that magic touch - and put together something everyone loves and want to play (MOO2, Dungeon Keeper, Dune 2) - genre defining stuff people try to imitate for years to come.
Success brings money, and the stench of money brings another kind of people - suits who care for everything the original creators mostly don't - like money, flashy signs of wealth and status, their oversized ego, etc. What they lack in skill, they make up in ambition - and while the others care about making games, these people attend meetings, make themselves visible, speak and take credit - and eventually, they take over.
And because their forte is imitation, they start to churn out pretty cookie cutter copies of successful games - which is exactly the path to failure. Doom clone is not doom - the imitation always leaves bitter aftertaste, because the gamer feels cheated in the end (and rightly so).
But the good name of the company is usually sufficient to support these leeches for a few years - and when the company collapses, they move on to destroy another - after all, they have valuable experience, right?
Everything that turns into "business" ends up with churning bland, unsatisfying, tasteless imitations - it's true about food, films, books, and of course also about games.
Meanwhile, the original creators have left the company, starting new good projects, retired, or have been succeeded by a new generation of people with fresh ideas (Minecraft - it's ultimately a bad game, but brilliant idea).
... and the cycle can start again.
Yeah I don't actually believe that for a second, considering that the game came out in 2011. I got a six month sub. I cancelled. Somehow I still have more then a *month* left. They gave out free time extensions like candy and that's skewing the numbers upwards. Considering there was already a significant player loss and now there's a slew of server merges going on, that 1.3 million number is just wrong.
The only question is what the real number is.
I'm one of 'em. I didn't even get a new account once they also introduced it to the Bioware forums. Well, actually I didn't buy any EA games eversince it was made public that they secretly install spyware on your rig while you install a game (same with Ubi). But that Origin crap sealed their death warrant.
The spyware argument is ridiculous. Steam 'spies' on your system more than Origin does. Heh.
I can't believe people actually believe that garbage, but whatever floats your boat.
One of the many reasons why I refuse to use Steam.
Nice to see EA burning. Hopefully this is the beginning of the end for them.
What does the 64 Bit engine have to do with the quality of a game? Just because it is new doesnt mean it is better in most cases.
If you rewrote Sins in 64 Bit, you would find out that it would hardly run better than on 32 Bit. Why? Because the most limiting speed factor right now is the cpu speed. Having 10000 calculationst to much on a 64 operating system with 64 bit software has the very same slow down effect as on on 32 Bit operating system with a 32 Bit software.
64 Bit has only one advantage: A application can by default use more than 2 GB of RAM. You think that lots of games do? Not really, play a few of your games, run process explorer and enable the option "peak working set in the columns".You would be surprised how little RAM is used, even on 64 Bit operating systems. Why is that so? 2 GB of RAM is a lot of space... even today. You have to fill that first. Very complex games like Sins scratch that limit earlier than others because of the sheer amount of things that need to stay in RAM for quick processing. Other less complex games dont have that problem as much, because they rarely need so many objects at the same time. Imagine a shooter, imagine a building in that shooter with 4 levels. You are in level 3 and enter level 4. Level 3 can be removed from RAM. Smart engines will preload level 4 when you approach the stairwaysand unload the parts of level 3 that you are farthest away from. That way you will rarely notice that the game is constantly moving huge ammounts of data to and from RAM. Processed and needed is only your visible area and you can only interact within a even more limited area. Only on this area is where everything is needed in RAM to avoid delays. So it happens that even fantastic looking shooters like Crysis never hit the 2 GB limit, no matter how manys people are in the game.
Multi Core support is another topic: Start Task Manager and switch to CPU history graph. Enable one diagram per CPU feature. Then play any of your games for 10 minutes or so. Then close it and go back to Task Manager. You would be surprised how few games even make full use of 2 cores. So dont be surprised if a higher clocked dual core goes on the hunt for your more expensive quad core in quite a lot of games, even today.
Would Sins profit from 64 Bit? Yes, it would. Would it profit from multi core support? Yes it would. However note that multi core support is not easy to implement and is in fact probably far more challenging than rewriting the engine for 64 Bit.
Of course. Speed won't really be different at all, though devs still using x86 code (ugh PhysX) will have to change to SSE2...which will be a major boost.
And bringing up FPSes is lame. They can shovel you through a corridor and control every aspect of everything around you, so have a very limited RAM footprint. Even Crysis' lauded world was just a few extra buildings and a wider corridor.
I've been over this hundreds of times, so I don't feel like getting into it again.
Here's a few snips of Brad talking about it instead.
https://forums.stardock.com/425109
64bit operating systems (like Windows 7-64bit) pave the way to expanding games in interesting ways. Bigger worlds, more players, more unit types, more stuff.
https://forums.stardock.com/425351
This is incredibly important to the industry. Not having access to more memory is very limiting these days. For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves. But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously budget is a limiter as well but FE has, effectively, an unlimited budget. What we don't have is unlimited memory.
This is incredibly important to the industry.
Not having access to more memory is very limiting these days.
For instance, for those of you who have read Elemental: Destiny's Embers, you know that the Fallen aren't just "big humans". They are, effectively, a collection of fantasy archetypes. The Ironeers are supposed to be dwarves.
But we can't have lots of equally equippable body types because we can't fit it in memory. Obviously budget is a limiter as well but FE has, effectively, an unlimited budget. What we don't have is unlimited memory.
No one can ever beat EA company when it come to Games !!!! They rock !! I am crazy for all the games by EA company
EA makes bland games. They buy good companies that make great games, and then those companies make mediocrity. EA turns great product creating companies with mediocre sales into mediocre products with great sales. It's a fucking magic trick of the vapid and dull.
First off, those numbers you looking to closely, zoom out to a yearly or even decade view, you will see what I mean, they are at a low they haven't been since like '98 or '97.
I know for a fact that company has been increasing it's worth through acquisitions and not natural growth, and that they have been operating in the red, they even receive subsidies
John Riccitiello is evil plain and simple, have you heard the shareholder's conference call, the guy actually makes uses the analogy for microtransactions by using the analogy of charging $1 for reloading clips in a FPS, saying that
"The player isn't that concerned with the price point in that particular moment, so a prompt where to reload say $1 would come up, the player would more then likely do it and get back in the game."
The guy is personally responsible for why some of the games that would of been ground breaking and revolutionary are sucktastic and just plain bad.
He is by all definition a scumbag. and that company has been a blight on the gaming industry for years, even being subsidized by the US government to stay afloat.
-AE
Just to mention, John hasn't been CEO except for the last five years, and anyone who didn't already think gaming was headed in that direction is clueless.
And if I do yearly, yes, they've been going down, and this year they didn't. Will they continue to make money? Noone knows, but it's certainly looking better than it did. I expect they're done with acquisitions, going by what has been said.
Also for Tridus: they can't lie to their shareholders. If they did they'd be ruined.
Amen ... Well said!
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