So, I have put much time and energy into playing the game for the sole purpose of examining the balance in Sins of a Solar Empire: Rebellion. Here are my findings:
Race Balance:
TEC: Overall, I am fairly pleased with how the TEC has emerged into Rebellion. Currently, Both the TEC Rebels have their fare share of advantages and drawbacks. At the end of the day, I believe that the TEC Rebels have a slight edge on the TEC Loyalists. This is because I generally think that the TEC Rebel Titan is more effective at killing corvette spam when used with proper micro. The Loyalists do not give enough advantage for an eco start. I almost wish that instead of easier access to the Novalith cannons, the TEC Loyalists would have cheaper trade ports (750 credits, 100 metal, 125 crystal). I get that the TEC Loyalist is designed to be mainly defensive and a superweapon focus, but from a lore standpoint and a game standpoint this does not make much sense to me at all. If they are the Loyalists, why are they digging in if their race is in rebellion? Shouldn't they be the aggressors trying to reunite their race? Seems backwards to me, maybe I'm crazy.
Bottom Line: TEC Loyalists should be the one subfaction that gets cheaper trade ports for an enhanced eco start. Based on my observation and discussion with other top tier players, TEC Rebels seems to be the more popular of the two subfactions.
Advent: I think Advent is the outright weakest faction overall, and the Advent Loyalist subfaction is simply pathetic. The Advent Loyalist titan is terrible, and they only have 1 unique tier 8 tech, and it is pretty pathetic. Damage boost in culture? Really? That's what you have to look forward to late game as the Advent Loyalists, I mean that's it. You look at other races like the Vasari whose subfactions have unique tier 7 weapons upgrades that give MASSIVE damage boosts, and the Advent Loyalists have only a feeble 5% damage boost in its own culture. Amazingly, the Advent Rebels have 0 unique tier 8 techs, and are still better than the Advent Loyalists, simply on the merit of their titan alone. I just don't understand how the other factions and sub factions could get such cool end tier stuff, and an Advent player has almost nothing new to look forward too.
Bottom Line: Part of what made Advent playable in Diplomacy was it's advantage in the "tier 0" or immediate early game, where the combination of disciples, scouts, and defense vessels was pretty mean. Now, everybody can get corvettes easily and the Advent lost it's early game advantage. It is now the weakest in the early game, mid game, and late game, and the combination of those three means that, yep you guessed it, the weakest over all. I used to like to go random, but rolling advent is such a disadvantage that I don't do it anymore. I would suggest:
Vasari: I seriously just don't know what the developers were thinking when they developed the Vasari for Rebellion. This race badly needed some beta adjustments that it never got because the beta was unplayable with minidumps and desyncs. The Vasari Loyalists and Rebels come in ranking #1 and #2 respectively of all of the subfactions. The Vasari Loyalists are so terribly broken with "Strip to the Core" that most hosts with the slightest desire for balance ban players from choosing Vasari. There is almost nothing good about the ability. It takes away late game strategy by destroying planets logistic slots and gives way too many resources and credits. More on this and how to fix it in the bottom line. The Vasari Rebels are awesome, but due to the sheer brokenness of the Loyalists, they are overshadowed. The Moving Starbases, massive late game phase missiles makes this race a huge competitor.
Bottom Line:The Vasari are overpowered. Not just a little bit, they are broken. I really can't think of many disadvantages besides having to make two weapons labs to research the early game corvettes, but even this is hardly a disadvantage. So many changes need to be made I will break the "what needs to be done" into two sections.
For the Loyalists:
For the Rebels:
Overall:
Ship Balance:
Flak: These ships should never have been nerfed as badly as they were. The reason corvettes seem overpowered is that the best counter, Flak, got nerfed into oblivion. I think the Flak need to be buffed again, and then the corvette spam will meet its match quicker and there won't be massive battles of 200 corvettes vs 200 corvettes.
Corvettes: I don't really like corvettes, but I am getting used to them. I think they are too good at countering too many dfiferent kinds of ships. The only ships that I tihnk they are really weak against is flak, but they counter pretty much every other kind of ship out there. I propose:
Comments, Criticism, Insults are welcome.
[DT] Radioactive.
I guess you'll be waiting for that along with your repulsion nerfs that aren't happening.
Advents superior dps pontential is the result of the discord debuffs and effecient use of fracture scream combos. when you have 2 discords there like reading each others mind and whenever 1 activates fracture then the other screams.. Its a weak version of chastic burst but chastic burst never the less . When the additional power from the titan arrives then its game over.
The eradica levels up so freaking fast with fracture+malice+scream that its funny.
I never asked for a repulsion nerf since rebellion's release...
The only things I've ever considered for repulsion is increasing the range of some ability disrupts and removing the "reset physics state" modifier, and that was back in the day for diplomacy...
Stop confusing me with Mayall
Hehe, just giving you a little troll too
So you're saying the two of you DON'T share a hivemind?
ARGH, yet again I feel at a loss for the lack of a smiley with a tin-foil hat!
Why aren't we on the official troll list???????
bump
The Advent Rebels do not deserve getting anything nerfed. The Advent have always had weaker economies than the other races s I would really like to see Mass Communion allow culture buildings to generate credits. This tech could then be actually useful and help make the Advent better rounded.
The Advent Loyalist suffer fro the issue that their techs are boring and uninspired. Rather than mediocre damage buffs, they should get something more interesting. I think that this faction should get strike craft bonuses to make them stand out more.
Planet for a Planet: Each time you lose a planet, your own ships do greatly increased siege damage for a certain duration.
Fury of the Unity: This tech has a poor damage increase and being in the civic tree, it is hard to get while focusing on military making it very weak. It needs to be moved to the military tree. Change the buff to something like 15% more damage but make it apply to SC (only?).
Once the VL techs are sorted out, the VL Titan really needs to get looked at. Desperation could gain an AoE, giving a useful buff to the fleet. Alternatively, the buff could be massively increased but make it an activated ability. Since the VL Titan rarely sues its other abilities, this should not give it any AM issues.
You forgot the VR Titan's Nano Leech is OP and needs to be nerfed. Other than that, good summary.
figured i'd bump my old thread with the intention of evaluating how much ironclad actually decided to do based on my suggestions, granted that most of my suggestions only encompass part of the problem.
Your Coranata (or my Coranata) got buffed. Fury of the unity got buffed... Some other stuff got nerfed for vasari and tec lol and ofcourse your/my eradica got buffed so its more ruthless malice+fracture+scream combo does immense amounts of punishment and its ultimate ability works before it dies at increasing intervals relative to hp.
I think your advent is still weak but my advent is much stronger because at the end of the day its the player who determines which race is weakest. (Kidding lol)
Thank you for the bump but no thanks.. Im busy trying to figure out how the hell do i include Subjugators in my fleet without thinking i have wasted my credits yet again. If they disable channeling and must face target on this unit-OMG.
You include Dominas in your fleet when you are already winning and have so much cash to spare you're not sure what to spend it on. Even with their fixes from a few patches back, they are just too damn expensive and far down the tech tree to come out when needed.
To be fair, they are basically the same tier as dem bots, and you see people spamming dem bots like none other...at that stage, one more military lab isn't too much of a difference....
this is true.. most people are now rushing for the late game specific techs. I find myself maxing 8 tiers on the hostility tree pretty quickly in the end.
You guys are funny...when Riddle King and Seleuceia are in agreement, something is wrong. For a Domina to get healing, you need tier 6 military if I remember right. Hoshikos come out at what, tier 3? The only person I've ever seen use Dominas in Rebellion MP was....me - once, and they are lacklustre. Why would I ever get them instead of Guardians who can provide extra shielding and amazing Repulse earlier? It's much more effective to use Guardians and Repair structures than Dominas ever. I just chalk it up to one of those things that TEC is supposed to have much better access to than Advent.
I use dominas all the time ..
When I play against AI
Not talking about the healing ability (which is tier 6 now)...I'm talking about the domina spam that is used to disable lots of frigates (basically, what dem bot spam does)...suppression spam requires the same amount of labs as dem bots spam...but, suppression is more AM efficient, the debuff lasts longer, and the debuff is more powerful...Dem bots only real advantage is that it "gets set up faster" due to the faster cooldown...
The issue lies more with the domina itself...hoshikos cost less and have more HP, making the dem bots spam significantly more viable than the suppression spam...
Well also they have the worst healing programming in the game, and for the highest tech healer its quite a lame addition to the fleet.
Aye- though one thing I'd like to note though is this:
While shorter cooldown on both abilities is the chief advantage of the Hoshikos, it's also part of the problem with Dominas- chiefly int hat it is the primary reason the bad AI is so apparent. Frankly none of the healing abilities have particularly smart AI- but due to low cooldowns their proverbial shotgun blast of heals to damaged allies on average does get where it needs to go, regradless of the AI's sometimes questionable choices.
Long cooldowns means that that bad decision the AI made means the ship doesn't really get to contribute in any meaningful way for the next 30 seconds.
That said though, I do think the primary problems with the Domina are as you say the Domina it's self. It comes out too late in the game, and is too fragile. By the time it comes out, frigate disables are already beginning to wane a bit in usefulness(as titans are likely hitting the field), and likewise the amount of AoE present means their survival rate is rather abysmal.
It's also worth noting the survival problems are twofold:
1). Low total hull+shield value(only 850)
2). The domina is unique among advent frigates in that it has a very small shield relative to it's hull. Advent players due to other units & shield mitigation techs are far more likely to have shield techs mid game then hull techs, and a low shield means the Domina is probably worse at taking advantage of those techs then any other Advent ship.
The domina is unique because. it hardly ever does what its suppose to do.
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