So, I have put much time and energy into playing the game for the sole purpose of examining the balance in Sins of a Solar Empire: Rebellion. Here are my findings:
Race Balance:
TEC: Overall, I am fairly pleased with how the TEC has emerged into Rebellion. Currently, Both the TEC Rebels have their fare share of advantages and drawbacks. At the end of the day, I believe that the TEC Rebels have a slight edge on the TEC Loyalists. This is because I generally think that the TEC Rebel Titan is more effective at killing corvette spam when used with proper micro. The Loyalists do not give enough advantage for an eco start. I almost wish that instead of easier access to the Novalith cannons, the TEC Loyalists would have cheaper trade ports (750 credits, 100 metal, 125 crystal). I get that the TEC Loyalist is designed to be mainly defensive and a superweapon focus, but from a lore standpoint and a game standpoint this does not make much sense to me at all. If they are the Loyalists, why are they digging in if their race is in rebellion? Shouldn't they be the aggressors trying to reunite their race? Seems backwards to me, maybe I'm crazy.
Bottom Line: TEC Loyalists should be the one subfaction that gets cheaper trade ports for an enhanced eco start. Based on my observation and discussion with other top tier players, TEC Rebels seems to be the more popular of the two subfactions.
Advent: I think Advent is the outright weakest faction overall, and the Advent Loyalist subfaction is simply pathetic. The Advent Loyalist titan is terrible, and they only have 1 unique tier 8 tech, and it is pretty pathetic. Damage boost in culture? Really? That's what you have to look forward to late game as the Advent Loyalists, I mean that's it. You look at other races like the Vasari whose subfactions have unique tier 7 weapons upgrades that give MASSIVE damage boosts, and the Advent Loyalists have only a feeble 5% damage boost in its own culture. Amazingly, the Advent Rebels have 0 unique tier 8 techs, and are still better than the Advent Loyalists, simply on the merit of their titan alone. I just don't understand how the other factions and sub factions could get such cool end tier stuff, and an Advent player has almost nothing new to look forward too.
Bottom Line: Part of what made Advent playable in Diplomacy was it's advantage in the "tier 0" or immediate early game, where the combination of disciples, scouts, and defense vessels was pretty mean. Now, everybody can get corvettes easily and the Advent lost it's early game advantage. It is now the weakest in the early game, mid game, and late game, and the combination of those three means that, yep you guessed it, the weakest over all. I used to like to go random, but rolling advent is such a disadvantage that I don't do it anymore. I would suggest:
Vasari: I seriously just don't know what the developers were thinking when they developed the Vasari for Rebellion. This race badly needed some beta adjustments that it never got because the beta was unplayable with minidumps and desyncs. The Vasari Loyalists and Rebels come in ranking #1 and #2 respectively of all of the subfactions. The Vasari Loyalists are so terribly broken with "Strip to the Core" that most hosts with the slightest desire for balance ban players from choosing Vasari. There is almost nothing good about the ability. It takes away late game strategy by destroying planets logistic slots and gives way too many resources and credits. More on this and how to fix it in the bottom line. The Vasari Rebels are awesome, but due to the sheer brokenness of the Loyalists, they are overshadowed. The Moving Starbases, massive late game phase missiles makes this race a huge competitor.
Bottom Line:The Vasari are overpowered. Not just a little bit, they are broken. I really can't think of many disadvantages besides having to make two weapons labs to research the early game corvettes, but even this is hardly a disadvantage. So many changes need to be made I will break the "what needs to be done" into two sections.
For the Loyalists:
For the Rebels:
Overall:
Ship Balance:
Flak: These ships should never have been nerfed as badly as they were. The reason corvettes seem overpowered is that the best counter, Flak, got nerfed into oblivion. I think the Flak need to be buffed again, and then the corvette spam will meet its match quicker and there won't be massive battles of 200 corvettes vs 200 corvettes.
Corvettes: I don't really like corvettes, but I am getting used to them. I think they are too good at countering too many dfiferent kinds of ships. The only ships that I tihnk they are really weak against is flak, but they counter pretty much every other kind of ship out there. I propose:
Comments, Criticism, Insults are welcome.
[DT] Radioactive.
The problem with strip to core is that you build up a fleet so fast that they won't even have the time to build up enough eco to counter you.
You could be in a suicide/kamikaze slot and not have any worries as soon as you're able to rush strip to core and move into the uncontested center.
Capital ships vunerable? Just hide them in your allies territory if you're so worried. Having a 2000 supply fleet in like 30 minutes is good enough to just roflstomp everybody at that time.
You can't rush enough eco to even match not even with TEC Rebels TAR in the eco slot before the Vasari Loyalists fleets start rolling into your territory. And whatever planets he manages to get and he will get a lot he'll just eat leaving you with nothing.
Hey man! Would be great to have you back in rebellion, I am pretty sure many of my suggestions willl be included in some form in rebellion.
Hey I just against removing it altogether, the game definitively needs balance.
Advent rebel seem to be the most picked race out of the tec and advent factions. Iwouldnt call that, "advent got worse".
But it only works it culture and regeneration bonuses aren't even that good in combat...
Advent rebel Protection of the Unity works anywhere, not just in culture. And you are on crack, its an AMAZING tech when you combine it with culture bonuses and the shield techs.
It's only in culture based on the research...
researchModifier modifierType "CultureShieldRegenAmount" baseValue 0.000000 perLevelValue 0.333333
Advent Rebels have awesome titan, repulse, and wail....gives you lots of options and flexibility...
I know what I'm talking about. The game files Zombie quoted say clearly its only in culture (and I've asked a Dev too).
And the default passive regeneration rate of even the Crusader is only 2 shields per second. Maxed out shield tech thats 2.6 per second. So maxing out that tech all the way means you double it to 5.2. Not that amazing in combat, though its a nice help to get your damaged fleets back to combat ready.
Now capitalships and titans can get much higher base shield regeneration as they level, so it can have a much bigger impact here, and is really the only reason to get this tech. But its not going to be a huge deal on your average fleet and certainly not worth getting ASAP.
Repulse is fine, but wasn't added with Rebellion. The point is when you compare what was actually added with Rebellion for Advent when compared to Vasari and TEC you sorta scratch your head and go huh?
Personally I don't think he is being harsh enough. The maw should either be removed or reworked. I have said it before I will say it again. Fleet wiping abilities are a cancer to this game. This includes the Ragnarov and Eradica AoE's.
Repulse makes the Advent fleet invulnerable. It also makes Advent vs Advent retarded.
Makes a huge difference on the Eradica, and capital ships too. When I get the 100% shield regen early, I can have my capital ships alone taking planets and coming out with full shields. As for the Eradica, I sometimes watch it fight with other ships, see the shields go down a few hundred, go look at something else, then come back and the shields are full again, just like magic.
best thing about advent rebel is thier awesome corvette... ya sillies.
They're over powered right now, but at the same time something has to counter fleets. I kind of like having some powerful crowd control available to make capitalships more viable. And as it stands right now if AoEs were removed people would just build more corvettes...
Yeah, I do get this tech just for that, just late game. The Eradica has 5.4 shields restored per second base at level 1, which gets to about 13 at level 10. So with the +30% from shield research that's almost 17. Now doubling that to 34 per second is a substantial bonus, but again it only works in culture. And I wouldn't research it until I had an Eradica already built, so despite being tier 2 I see it as a mid/late game tech.
Understandable, but I rather get it sooner than late, as you said, so my ships can get back in the fight faster. Repair bays only repair hulls until late game, and Advent ships without shields aren't going to last long in battle. ( Talking about my capital ships here )
The most awesome race right now is the Advent rebels when their titan rolls out..
I still lol when Chastic burst hits ships with malice and fracture active.. absolutely hilarious how a 70 frigate fleet turns to 20 then to 0 within minutes. Other than that your pretty much vulnerable until you get your titan.
The best defense against chastic burst is group shield, suppression and Shield projection. If your not using this then your going to cry like a baby aka Mayall communion
I dont think defending against Repulsion was ever in question.
Anyone else realize that the Discord Battleship's Fracture + Psionic Scream is basically a half-powered Chastic Burst for the early game?
I find it rather useful against Corvettes.
Most certainly, but to be honest I dont find corvette difficult to counter in the early game. Its better to max fracture so this way Chastic Burst can do its full payload. And with repulsion your fleet will be unkillable. But you are correct it is good against corvettes.
Yeah, the armor debuff is awesome. I usually max both Fracture and Scream on my ( first ) Discord, and two points in Revenge from Beyond.
Personally you will reap more rewards from lethargy against titans than if you were to max scream.
That's what the second Discord is for. For lack of experience against player-controlled Titans, I can't really say " well I think this is better " but yeah, so far I think I prefer scream. I'll have Titans and Bombers deal with other Titans
Yeah, I almost feel like maybe the AR titan needs a slight nerf.
It will once Vasari get nerfed...wail and eradica will be prime targets for nerfing after the next balance patch.....
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