Hawawaa gets the credit for posting this...
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And seanw3 called it, the company did fold....
So what happens next for the hundreds, if not thousands that bought the game, will keep following...
New Screens.....
Previously...
Very nice explosions and debris...
Nice planet detail....
More screen shots can be seen here...And here's the vid....
It's a real shame that such a promising game has fallen in such a way, I guess it shows us all how good intentions can lead to heartache, especially when it comes to money out of your wallet...
Well, what do you think...
Those screenshots look great...feel like nuking a dwarf planet in SINS just for the hell of it...........
Interesting side note: the publisher Kalypso Media Group was the European publisher of Sins.
http://www.kalypsomedia.com/en-us/company/
Yup, and I believe the people you have to blame for most non-English European language versions of Sins not getting localized with every patch.
Some of the ship designs, but some structures could be used...
Yeah, though I don't think any modders have gotten the game, so unless someone wants to put up the meshes/textures/sounds somewhere it won't do us much good.
I'm pretty sure somewhere out there in the inter webs the game has been hacked but, since the company is in bankruptcy don't know the legalities of an illegally downloaded game that obviously will not be supported by the publisher and defunct developer...
Still, the detail and structures were good...
Edit: Checked over at Steam and they're still selling the game at full price. WTF!!!! No warning of the game's state unless you head to the forums...
I'd rather not resort to that.
You're finding out why so few games get promoted, developed and released by mainstream companies--there are a million ideas out there but only a few will hit the "sweet spot" with the right number of paying, enthusiastic players.
A lot of the crowd sourcing games are well intended but not experienced...programmers who always wanted to make a game but never have, game programmers who worked on coding games but never really learned balance and playability and people who just bite off more than they can chew.
In investments, you know you have a risk and you invest accordingly. In games, you're investing in something that you "like"...this isn't always a "win" for business success.
A lot of programmers are brilliant but not creative. A lot of gamers can program but aren't disciplined or experienced and any of them can have no business and marketing background. They may even get investors but if they don't understand business planning, they may blow through the investment money during development that they are stuck when it comes time to actually get the game out.
When you pre-pay a crowd source game, it's a vote of confidence and the equivalent of buying a lottery ticket. You are basically a micro-investor. You aren't guaranteed to be "Buying" anything.
Well stated.
I'd thought about purchasing LoP, glad I didn't now. Hate that Kalypso had to be involved with this, I'm grown to like them; glad they're not on the hook through the bk.
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