With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.
As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.
Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.
but your bubble just popped
harpo
there she blowsssss
fire all harpo-ons
and down she goes
or did 'she' dive?
bump
Ya know, it seems kind of silly to me for them to force those values into the v4 of the maps. I can understand it if it was meant as an ability to override the planet defaults, but as it stands seems kind of ridiculous to me. They should make it so that it'll accept some kind of wildcard/use default value rather than always override.
/signed
agreed, I can not see any valid reason for that particular change that they (ironclad/stardock) did
and another bump/dump.
I've seen that this change can really hamper map making for mods that have planets with very large radii and mesh sizes. On pretty much all of SoGE's custom maps, many ships fell prey to the infamous traveling to a planet in real space instead of phase jumping bug, which can only be corrected by stopping the units and then telling them to jump again. Of course the AI never realizes this, which can cripple them.
bumpdy bump
.
re-bump
up it goes
and yet another dent forms
and another panel needs to be beaten in the rebellion map crash.
Welcome back from the dead.
lets just keep pumping attention into this thread ok?
Thanks
Yup, like Gandalf all shiny and new
Glad to see you're still around mate. That deserves a bump, at the very least.
and another
Bumbity bumpity do
do bump
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