With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.
As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.
Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.
and unfortunately getting 'sadder' perhaps it is time to start sacking with sadness(sad sack) as well as causing things to dodge the dodgems that go bump.
harpo
Ignorance doesn't make things go away.
Lavo_2 is right. We will not give up. We will never surrender. The devs will have to acknowledge this post eventually. Resistance is futile.
and if they think that they can stop a HARPO then they have the same chance of stopping VIKINGS from raiding them, ie NONE.
Make it so!
and another dodgem joins the fray
bump
and yet another dodgem bump
harpo the disapointed
Bump.
DDDDEEEEEEVVVVVSSSSS
What could make the devs want to avoid this subject for so long? Bumping. Again.
.
I just wanna say that there's this thing called balance that a lot of people have been asking to get fixed, and the dev's may have noticed that....
That has absolutely no bearing on this thread and is entirely irrelevant. This thread arises from a change the devs did to maps, without any community input or request, which reduced their functionality and versatility. Further more, this issue effects everyone playing Sins, from vanilla to total conversions. The previous version of maps, version 3, did not have this issue; simply rolling back support for it would satisfy everyone in this thread. In addition, besides every single one of these points, the devs have not even acknowledged this as existing or merely possibly being present, it is continuously ignored; balance issues, at the very least, have been acknowledged as being present by the devs.
do moveAreaRadius and hyperSpaceExitRadius even work properly? I toyed with these values in custom maps and it seemed like they were severely constrained.
I wanted to make a map called Antares with a HUGE sun and it didn't really care what values I used...
elipsys, I have not tested them, but there have been reports in other threads about needing to add them to the maps with appropriate values or have worse issues, so they MIGHT work.
and another dodgem hits
and yet ANOTHER dodgem hits
and yet another flaming dodgem hits
Well it is kind of obvious the dev's don't feel like implementing these changes since they did respond to other threads while this one was at the top... Sadly...
Bump!
Bumpadi bump bump, bump bump. This is actually mildly entertaining.
and even MORE flaming dodgems crash into the walls
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