With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.
As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.
Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.
Blair is everywhere, but much like an actual deity he only answers prayers sometimes.
or perhaps gently prodding in the right spots with incentives supplied.
hits are to look for any recent posts by blair.
harpo
Harpo delivered for me, so here I am looking at some extras
Sweet nonetheless!
Ok, I've dug into it enough to know that it has to be fixed and I will likely fix it this weekend. It also uncovered a more serious bug where all the moveAreaRadius and hyperspaceExitRadius are the same for all stars and for all planets under many conditions. The design of the tactical and strategic elements of Sins maps rely on those varying - esp in light of some of the new stuff coming. Thanks for pushing on this guys.
Awesome.
blair, will your fixes be in the 1.8 patch?
My changes didn't meet the current test deadline so they'll be in the next one but I don't expect the delay for the next one to be all that long.
Nope, already got my mini-list in process.
yarlen, will the 1.82 get blair's fixes?
Awesome to see this is going to be fixed!
harpo the necro NON-subscriber here bumping this to see if the game will EVER get blair's fix for the maps
harpo the NON-subscriber
I stand with harpo in this final stand to uphold a long-forgotten promise.
I think Sins has at least one update left in it.
Apparently, as was learned some time ago, putting in -1 is equivalent to a wild card symbol. However, to my knowledge, this has not been used in vanilla Sins at all.
It's funny how people don't realize Blair's reply is codespeak for "nothing will happen".
obviously sinkillr is a politician ie lies and takes credit for other's achivements, but both yarlen and blair look to be getting the 'make intentional mis-statements' award soon on this matter
bump!
blair, any idea IF we might see the mapfix ever?
or is it beyond the developer's potential?
harpo, the ghost NON-subscriber
Haha, yeah I've fixed it (hence the bump).
blair, do you have ANY info on if we will be getting any more updates?
Harpo, the hopeful ghost NON-subscriber
You will get an update that fixes this map issue and a couple other minor issues. I am looking into some others but no guarantees. Is there one or two in particular that you want/need ?
The ability to scuttle a planet via a buff for the Strip to the Core functionality Modders would like to terraform their planets
While it's been quite a long time since this thread was posted... It was found that setting moveAreaRadius and hyperspaceExitRadius to -1.0 seems to act as a sort of wildcard.
I request that ApplyBuffToTargetsAtAdjacentOrbitBodies be applicable to adjacent bodies regardless of if they are discovered/scouted or not. If this is done, it would allow for neat buff chains, such as galaxy-wide random events and abilities. Also, is the research modifier ApplyBuffToAllOwnedShipsWhenOwnedPlanetFalls fixable? Currently it applies whenever any player colonized planet falls, rather than an owned planet.
Both of these are now fixed. I'm looking into the buff for ruining a planet.
There are many great features available to you once you register, including:
Sign in or Create Account