With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.
As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.
Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.
-.....---.--.a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.
I cannot believe this has not been locked after 15 pages...
If they locked this thread, they would be acknowledging the issue. By ignoring it, they attempt to sweep it under the rug, or hope that it eventually fades away. This thread is just under two months away from it's one year anniversary!
bump
I too feel like joining in the fun.
And when I said that I like my Sins "on the rocks", I did not mean watered down. I literally meant "on the rocks".
No ice, no water, just Sins.
rock ON
Thank you. I will make sure not to stand near any hard places. Wouldn't want to be cornered by some rogue rocks.
Oh, and in the next Sins I would like to see... hmmmm... a campaign. With live-action cut-scenes, and Vasari costumes. Especially Vasari women costumes. Wouldn't want to miss out on such an important aspect in the drive for more explosions.
Well, I'm pretty sure Blair confirmed that skimpy Vasari women will be in the next Sins installment, after he revealed he was the one chasing them.
Fist bump.
64-bit multi-threaded exe with full RAM usage, and have the scale/textures of meshes specified in the entities (especially for planets and ships).
I knew that.
Almost been a year!
only another 7 days to the aniversary of the thread, AND
2 days to anniversary
not quite, as the op was posted on the 14th of june and even in au it is only the 11th of june
teenaroonus nice looking kitty, BUT I would not like to be what it is looking at
and-.....---.--.a fully multithreaded (at least four threads,perhaps 1 thread per player/ai )64 bit exe with full ram availability, and aslo textures and scaling specified in the entities (planets and ships especially), and no ice.
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