With one of the recent release builds of Rebellion, support for map version 3, which did not have the forced moveAreaRadius and hyperspaceExitRadius inserts, was cut. I feel that this lack of support takes much away from making maps.
As version 4 does not allow for the various Random objects to have an moveAreaRadius and hyperspaceExitRadius based off the entity of whatever spawns, taking away an additional form of chance or "randomness". For example, if one puts a WeightedRandom in a map, regardless of spawns, such as an Ice planet or a Dead Asteroid, they will have the same movement area. Plus, nor does it allow, for modders, the ability to put in suns of various sizes with different areas of movement.
Due to these, however futile it may be, I request that either map version 4 has some sort of option to let the moveAreaRadius and hyperspaceExitRadius be left blank or allow for a wildcard symbol (aka. the game loads these values from the planet/star's entity file as in the past), or that map version 3 support be re-added.
Because, as Diplomacy showed, IC/SD can come out of nowhere with updates. Plus, this serves to remind them that the modding community won't be silenced so easily.
I support, also BUMP
bump
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So yeahhhhhhhhhhhhh...
Fun times.
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up
MASSIVE DEATHBUMP FROM HELL!!!
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Well if this thread is going to be bumped until the end of eternity, we may as well make a proper forum game out of it.
Rules: Like this thread, list 1 thing you wish the devs would change/implement in some version of Sins (in a patch, Sins 2, whatever) whenever this thread need to be bumped.
1. Allow us to make custom maps for occupation victory with the occupied planet in the same solar system as the players.
64-bit engine
64-Bit engine. Bump.
multi-threading AND 64 bit engine
Teun-A approves.
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