Under influence of multiple petitions from disgruntled monsters I've taken on to announce the rise of a formal political wing lobbying for Equal Opportunity for Monsters further known as EOM.
A forming committee of a Bandit with a Dog, Black Widow and an Forest Drake we have immediately agreed on to discuss the manifest. The forming committee ended up to be just the Forest Drake (the remainign forming monster have been eaten), but the manifest was succesfully defined:
1. We want to eat all players, whether human or AI without discrimination.
2. We don't accept cities, outposts or road nearby our lair neither from human nor AI without discrimination.
3. It is agreed that invisibility used by AI players allowing them to move near our lairs is unacceptable and should be banned from the world of Elemental.
4. It is unacceptable that human players destroy our lairs when we are hunting AI units, we demand to forming of an Elemental Lairs Protection Force (ELPF) guarding the lairs during our excursions.
signed on behalf of EOM
Sentinemodo (spokesman) and Forest Drake (forming member).
Could be cool to see the monsters trash roads too if the road gets near theyre lair, like having to rebuild the road or having to clear the monsters before the road again gives movement speed bonus.
Love the way you put your post, some time writing like this helps making my day better
Sincerely~ Kongdej
I agree with you.
I've put considerable effort into 0.915 to ensure this.
For the record: Monsters are supposed to not care whether it's a human or an AI.
The technical difficult stems from FOW. The monsters don't get their own so I "borrow" from the player's FOW to help them "see". This has, naturally, let them to tend to "see" players better than AI players. I've taken steps in 915 to make this a lot more sophisticated and look at AI FOW as well. So they should attack everyone equally.
But why not simply great a hidden faction with seperate FOW gaining sight from monsters themselves. Or no FOW for monsters and simply they attack anything AI or player nearest to them(within 2 tyles for example) and maybe not god further than 3 tyles from home. When home gets wiped out, they just go on rampage and can wander whereever the wind guides them...
So there *was* a problem, it wasn't just player bias.
Well, I'm hoping this will make .915 considerably better.
Monsters don't need a FOW from another player. They should either see only what they themselves would be able to see. Or they should just not have restricted vision at all (gaia sees all)
I agree with monsters seeing the whole map, but having a preference for attacking units near to them (ie. in their area). Is there a memory reason why this isn't possible?
I would presume that adding another faction would eat up a chunk of memory to track the whole map or letting each individual monster layer would add one map check pass for each monster layer, which could take a long time i would think on large maps.
Its far easier to "borrow" the map info of another player and have a look at what they see.
I am curious to see how much memory it would take in comparison for individual monster lairs to track a zone of control based on their level (lv 1 1 tile range, lv 3 3 tile range etc.) and when different monster types have overlapping zones they fight to the death for dominance. (so either the bandits get tech savvy or they eventually get wiped off the map)
you could always have bandits spontaneously appear at times near caravan routes.
I'm pretty sure that "seeing what they themselves would be able to see" is the entire problem. As in, you'd have to keep track of the vision of hundreds of different groups of monsters all over the map.
As for seeing everything, that has its own problem, mainly in that you'd have to determine things like engagement range and the like, something that the FOW would do for you. That's why he's using the FOW... or at least, that's what I think he's doing.
Though I fear that if the monster can do that with player FOW, will the AI be able to benefit from the FOW sharing as well? Only time will tell.
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