The balancing in its current state to be frank is crap and everything is broke.
I personally have no clue as how to fix any of this. IDK if any of the other guys on ICO have a clue.
Let's go through the number of problems.
1. Corvettes
2. Vasari Rebels - Starbase Jumping
3. Corsev
4. Rebels vs Loyalists
Those are some of the bigger problems in my book. But theres a hell of a ton more. Anyone willing to state a problem please feel free to post it here. I'll probably merge them into this posts through edits or just have it as an info dump.
Maybe just allowing to build corvettes later in game (tier 3-4 research?) would fix the early game problems, without sacrificing their usability in late game?
You are on the money sir. +1
Sounds great when you first read it, but this idea is plagued with complications.
How do you accomplish this goal? well, you could make corvettes have heavy armor (LF's target of choice). However, now flak do not counter corvettes and they don't counter themselves. This might not seem too big of a deal, but corvettes move all over the place, and you're going to have real trouble shooting them down with just LFs, so you'll have to do a slew of rebalancing involving hp, sp, and speed... assuming you dont touch the LF's stats at all.
Ok, maybe instead of changing the armor of the corvette, you want to adjust the anti-heavy damage to do well against corvettes? Corvettes have 'VeryLight' armor. Besides being idiotic for anti-heavy to do good damage vs VeryLight, you would then be making anything with anti-heavy good vs corvettes and fighters. This problem may be limited by the number of ships who can actually shoot at strikecraft, I'm not sure.
The real issue with trying to balance corettes in practice is that they need to have a proper armor type so that you can just say 'make LF hard counter them'. without it, you end up with numerous complications.
Sounds like a lot rolled into one ability. I do like your idea of doing one thing for capital ships and something else for frigates.
I would also look at the 'scout' tech. Is there really any reason to take a second level of this? how about a reason to use it in combat? How about making it cloak some of your ships or maybe that grants the range increase instead of guidance? That fits with the intelligence aspect of this power.
I agree with your thoughts on SA. I'm not sure about Unity Mass only because I don't feel I can accurately compare it to the Ragnorev. I would also make structures work with SA, just to add to the fun of it. It's hard to get it to convert something, but it's fun when it does.
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