As some people know, the initial release for Fallen Enchantress will not have multiplayer enabled. It was decided early on that 100% of the design and development focus for Fallen Enchantress would be on delivering a world class single player experience.
But after release, lots of things become possible. Advocates of multiplayer tend to be vocal. To gauge genuine interest, how many Fallen Enchantress players would be willing to pay a dollar to support the development time for a multiplayer mode (Internet cooperative / competitive).
To vote, go to:
https://www.elementalgame.com/journals
Please only vote if you are actually in the beta (the admin poll will display what % of users are actually registered users).
Result: 60% would not pay $1 for MP DLC. 40% would.
Just Internet, no Hot Seat or LAN?
If the latter, definetly would pay $1. Hell, i could pay more for the latter options. Indeed, i might even buy another copy if LAN were possible.
No, I have no friends who play this game or plan to start. As much as I would like to play it multi-player, I have too many other games which do have it and I never get to use it to really care at this point.
I'm voting a "most likely no". I don't play 4x games to do multiplayer, and only one of my friends actually owns the game right now.
I'm not in the beta, so I'll answer here. Although I do not "multiplay" strategy games, I vote: yes. Why? (1) Difference between $39.95 and $40.95 is too small to bother. (2) Multiplayer could prolong longevity of FE (multiplayer integrates community, which produces not only multiplayer mods).
edit: I misunderstood the question. I thought the game would be 1 dollar more expensive. I'm not interested in multiplayer as DLC.
Not that I'm not willing to pay $1 to support the devs and keep my game up to date, but since I believe the intent of the question is to ask if I was genuinely interested in multiplayer, I voted no... because I just don't foresee myself ever playing it like that.
Now, if that question was more modding option/support... I'd be willing to pay $10... or more. That's what attracted me to EWOM in the first place.
I would not. This game's strengths would not shine in multi-player, and you are wrong in thinking that it is easy to just add something like multi-player to a finished product. One has to plan ahead of time, and that would adversely affect the quality of the single-player.
But I would pay a dollar to make sure no effort is spent on multi-player.
I would pay $1 for me and my daughter to play via hotseat. If I had a 2nd computer I would buy another copy of FE and play via LAN/multiplayer.
Nope... i dont like to play multiplayer games...
I definitely would.
I'd pay 20$, to make the game with a full fledged 60$ title for multiplayer.
At least from what I've seen on the forums, it seems like the majority of people that play tbs games here like to play solo. I'd pay a buck for mp easily, but it would, ofc, have to be good mp. Matter of fact, I'd pay an extra $10 for it. But if its offered as dlc, it would have to be good as, ofc, I'd have to get my friends in on it.
Personally, I say continue with the original mindset of no mp. If you think about mp and all it would entail (even if you have something of a framework in place), its going to tie up resources for a feature that the minority would appreciate (and bitch if it wasn't up to spec). Put any resource you have available into making the core game the best it can be. Cancel that whole MP thought and refocus. SKIP IT.
Then, if FE comes out as an excellent game, start thinking expansion pack + mp... or perhaps that's the angle you were already taking, eh.
I suggest crowdfunding the multiplayer mode... let people pay a dollar and have a goal of $10,000 or whatever it would take to make it happen. Maybe you could get 1000 people to pay $10, that certainly seems feasible if your audience is around 100k
I don't really care about multiplayer over the internet but I would love to be able to have more than just one faction as human controlled in the startup so that I could play two or more factions in the same game. It would also allow hotseat games.
Yes. I would also pay an additional 40 dollars if it meant I could mod MP games.
No. Without a doubt. I'm tired of every single game I buy having a half-baked multiplayer mode that took up way too much effort (manpower, money, etc) to develop.
I'd happily contribute more money to the Elemental franchise than I have (as an early purchaser), but I'd rather spend extra dollars on any number of things that are not MP.
I do not understand why people who do not want to play MP vote no. Question is not, do you want to play MP or not? But If you want MP, would you be willing to pay a dollar for it? I would and I would like it very much.
No special modes, no different rules. Just make it work, and make it easy for people to play together. No OOS. No crashes. Allow modding for MP. Other than that keep gameplay same as SP.
I tend to agree with these. The only reason i really liked Civ 4 or Fall from Heaven mods (and mod mods mods) was BECAUSE of multiplayer. It was great to hang out with friends playing those games. Whenever i tried to play by myself i just got bored and uninterested incredibly fast, the simple fact of having my friend there in the world to play with kept me interested in the game long past the original life the game would have had.
Whatever you do, DO NOT CHANGE RULES, from single player to multiplayer like you tried to do with EWOM, removing tactical battles was a mistake, i also believe trying to do a competitive system is a waste (your barking up the wrong tree / wrong player base). The thing i have noticed about Stardock over the years is that you "get" or understand single player games and make them very well. but you just don't "get"/understand multiplayer
you are absolutely right, way better than i could say it
Truthfully, TBS games have never been an enjoyable experience for me in multiplayer.
Something like "Play by Email" or whatever as I could possibly see as being something I'd enjoy, but trying to play Civ IV in multiplayer was utterly terrible. It works so much better as a single player game.
Making it DLC - as long as it's cheap - I could understand, assuming it came with a full suite of multiplayer options, tools and support. I, personally, wouldn't buy it - but I understand that not everything revolves around me. As long as it wasn't a ridiculous price, I think it's justifiable.
I'll you pay $5 to not implement MP and spend it on making SP even bettererer..
Should we get another thread going with counter bids?
I'd pay $1 easily.
$10 would depend on how many friends like the game (should be most)
One suggestion: Kickstarter it and see if you can get the money that way? I don't think a kickstarter for this would be a bad thing.
I do see a number of problems with this game in MP potentially though.
I thought about a kickstarter for Demigod 2, etc, and even suggested it to Brad. That's probably the one way it would happen at this point. But while we see all this cool stuff on kickstarter, tell me how you'd feel if EA started doing kickstarters for its games. I think its somewhat taboo for any non indy dev (double fine apparently the magical exception?) to launch using kick starter. That said, SD, while its quite successful, is not EA. I'd be thrilled to see many more games from competent studios get green lighted because of kickstarters.
rant/
Honestly though... as gamers, I think we all just want to see X game happen. Would folks pay for a kickstarter of a new home world? yes. Alpha centari? yes. Demigod 2 (well I would ). Yes. I really wish a company like sd would jump on the kick starter bandwagon. I mean, think about it - let's say SD was not looking to fund Gal civ 3 right now. Maybe they have it in the pipe for 3 years down the road. Well, they could kick start the project, come up with what folks will get for X dollars, and completely fund the game. I mean seriously - gal civ 3. It's a no brainer for a customer funded game. Worst case scenario for SD is that folks actually get on board and they a) hire more staff to handle it or b ) go silly arse and work yourselves to death to get whatever you are working + gal civ 3 done. I do not imagine the world telling SD to go fug itself for launching a kick starter campaign.. and I bet Brad, with about 5 minutes of prep time, could give folks a preview of what he wants to do with gal civ 3 to post as a vid on a kickstarter site.
Rant about to end - anyway, here's an idea. Folks LOVED the gal civ games. Gal civ 3 would be super exciting. Telling me I need to shell out $50 for a game to come out in a year and a half vs 4 years down the road is a no brainer. And I'd thank you for taking my money and making the game.
/rant
Kinda "This !" for me - e.g., AoW:SM still got an active community b/c of that and there are still PBEM games and tournaments out there.
Heck, I'm still playing Alpha Centauri due to that...
And DLC AFTER the game is finished anyways would mean that all the ppl preferring Single-player would not "lose" anything, so I don't see any reason besides lack of interest/not enough multiplayers not to try this.
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