I think that the Beta has gotten to a point where we can almost glimpse the final product. There is still a long ways to go before release, however, and I want to give some feedback on the various game systems and encourage more feedback from the community as well.
I will use a color coded system that highlights my opinions on the game subsystems:
I will also list some more abstract and subjective concepts, so please bear me out while I list my opinions on these items.
In all, I give the beta high marks at this stage. Substantial progress has been made, though the game is still a ways from being complete. There is no higher compliment that I can give but to say that I have been bitten by the "one more turn" bug. With some more loving, this game will truly be great.
I would invite everyone else in the beta community to give their thoughts (or tell me that I am completely insane). Thank you for reading.
I think you'll want to wait until beta 4. That's when the final major piece goes in, the city/outpost upgrading system.
Everyone should give feedback like this, clear, to the point and properly formatted.
Karma!
You are correct, and perhaps I should have prefaced my commentary on the city management by stating that these are my suggestions for that phase of the beta.
Basically, I know that the current system is a placeholder, but I feel that (using some of the current game assets and mechanics) they could make a great management mechanic.
My suggestion would be to keep the city level mechanic, but increase the specialization of cities through the limitation of building types after the city reaches level 2. Also, the majority of building types should unlock at levels 2 and 3, since many cities stay at that level of development throughout much of the game.
I will miss zooming in to my sprawling cityscapes. [e digicons]:'([/e]
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