You lost your L8 titan, but don't worry failing empire, we don't want your self-esteem to drop into the gutter where your people will be in just a short time. To keep you from crying, whining, kicking the kids - cat - dog - computer or ranting on the forums about how unfair it is your 1's and 0's got rearranged unfavorably, just build another and Bingo -Instant Esteem. It requires no research, no thinking or even playing good -just turtle up and horde those resources.
Bollux, your Titan died just like your frigates, cruisers, starbases and capitalships. You don't see developers making it so your next starbase has all the upgrades the one just nuked to hell had do you? NO! You don't see research that lets players buy up to level 6 on their capitalships? Again No.
It died. To Quote our illustrious leader...
Sounds like someone is mad because he didn't manage to push forwards after killing the enemy Titan.
If you lose your titan late game you do lose the game if it were to lose all its levels. You are wrong and being a smartass on the internet will not support your case. If you truly think it is overpowered send in a replay displaying how bad it is. While I do agree titans need tweaking for the 1000th time this one is not it.
Agreed. I'm all for an ever increasing build time or a one or two level penalty, setting it back to level 1 is too big of a penalty.
This would be so simple and so perfect.
Would be a bit of a drag for the Eradica which has to die to use it's level 6 ability though-but that would be a separate issue to be addressed later if at all(after all, let's face it: Chastic Burst Alone makes that titan competitive).
Whats this all about? If you lose a titan in battle and rebuild it, does it start at the same XP level as the old one? Is that how it works, or is he asking for this to happen?
That is indeed how it currently works. DUe to the importance of a high level titan this results in it actually often a good idea to send your titan on a suicide mission as long as it's a suicide mission where the titan will pull in a level or two of exp before kicking the bucket(as when you rebuild it you'll still end up with a higher level titan then if you'd not engaged in said suicide mission.
Not to mention for the amount of effort that goes into killing a higher level titan the owner really isn't set back much as the titan revives at the same level it died when rebuilt.
I disagree suiciding your titan in multiplayer is very bad.
Suicide mission for your titan? LOL. Worst idea I heard all day.
This won't pay off in multiplayer.
Death to a titan reduces the rebuilt titan's level by 2; Resurrection on the Progenitor can restore one lost level. Such a change IMO would be the way to go as it punishes people for losing their titan, but gives them a chance to recover.
If you loose your Titan, you have to pay its large cost to rebuild it, plus of course you don't have its firepower or abilities available for the entire duration it takes to rebuild it, which puts your planets and fleet at a large risk - subsequent losses almost guaranteed.
This is almost not a recoverable situation in PvP already. I don't see why people want to punish the loss of a Titan even more.
This is the first post I have run across where I wished I could -karma the poster, I dislike trolls.
A simple increase of build time and resource cost the higher lvl the titan your rebuilding is would fix this issue. I think a 2 lvl penalty would work fine too, though i think not as well (doing both might be the best bet). I thought we had put this debate in its grave already. OP is a forum necromancer apparently
It makes no sense it keeps it's exp though, in lategame you can just que up another titan and turtle until he's done. Sure it's a big loss when you lose your titan and you'll have to start with a level one titan. But the same can be said about your first capital ship. Or that FU starbase you lost might cause you the game as well. Let's have all startbases keep their add ons as well.
Its not necessary to start at level 1, but there should be at least some level penalty, since the crew got killed. Or make it like with capital ships - titans would start at level 1, you can train them back to the level of the lost titan, but it takes additional time and money to do so.
Losing your titan SHOULD hurt.
That sounds like a "just" type of situation to you?
I don't feel so at all. It's a VERY grave situation that must be countered immediately after you get the Titan back, or you probably loose.
The opponent's fleet that was able to kill your Titan will have proceeded to either take a lot of additional planets outside your defended area, or merrily started breaking open your figurative turtle shell and doing the obvious- taking your planets, trade routes and star bases down. This all while his own economy presumably runs mostly undisturbed because you're pretty much unable to get into a direct fleet fight, going into one outnumbered just costs you.
Those are not the same as a Titan loss. You can have more than one of these, and you can buy levels / upgrades back rapidly. They're not even intended to be as much of a fraction of anyone's fire power / tanking capability as a Titan is.
Someone said this better before, but I'll do it again in my words: A Titan needs to have levels to be effective. To get to that point, Titans need to kill ships. But exactly doing that is unrealistic if a level downgrade has just taken out something like 3/4 of a fleet's worth of power from the Titan and its supporting fleet. If the opponent isn't stupid, you'll be going back or be forced back into a fight much worse than the one you already lost, fairly inevitably loosing even worse. By consequence, the game would be decided after one Titan loss. If that was actually desired, formalizing a Titan loss as a toggleable game ending condition would be okay... but not as the slow but inevitable and boring defeat that "just happens".
I don't think an immediate loss is desired, and thus the levels should stay intact - again, I feel the cost and delay with rebuilding is a very severe penalty, either way.
Anything keeping levels is a cheat....you can go, on and on, paragraph after paragraph...but NO other ship in game comes back with its level.
If you lose your Titan suck it up, baby the new one until its ready for action and bring it back to your front lines.
With Titans always at their highest level, Sins just became a "move my Titan around the map" game, instead of the previous versions which were more individual fleet orientated.
Agreed.
And though I also agree that Losing a Titan indeed shall be punished, I think it is OK to keep the exp during the beta phase. After all it is not so easy to own a LV10 Titan, so it would be easier for the beta test t keep the exp.
They do require a lot of XP to level up, so losing everything might be a bit much, but there needs to be more to losing one than just the rebuild time and resource cost. Or make Titan level retaining an additional, costly and time consuming research item?
But what do i know? I only play SP
I actually agree with the OP here...
Regardless of his motives I think he has a very valid point. The fact that he has backed it up with Gene Wilder makes it more concrete...
I see no reason as to why you should keep titan levels. Just as capital ships lose theirs when they pop you should lose it with titans. I see no reason why it should remain.
YES its a detrimental thing to your fleet and power overall but you should never give the opponent the opportunity to take it out in the first place. As soon as my capital ships get low enough on shields and whatnot I get them the hell out of there, sacrificing whatever fleet I need to. Experience is priceless whereas a few dozen ships can be replaced easily and quickly (given you are doing the economy correctly).
It makes no sense whatsoever to keep the titan level. Its just carebear mentality to keep it tbh.
I dont think its a beta thing only, unless they plan on completely changing the lvl 6 ability of the Advent Rebel Titan...
The big divide between competitive and noncompetitive games folks. Against the AI (on hard and above gets resource cheats) yeah destroying its titan doesn't matter much, and they'll have wasted quite a bit on starbases on defenses so you at most get to take 1 or 2 planets before it comes back. In multiplayer, if you destroyed a titan you probably destroyed its fleet too, which gives you a free run to attack the enemies homeworld. If your titan comes back at the same level at least you have a chance to fight off the killing blow. If it comes back at level 1 the other players higher level titan will easily win every time.
Titans keeping their levels to some degree is a must if the game doesn't turn into "who loses their titan first loses". And ultimately I think that is worse for gameplay than having a powerful unit come back for little penalty.
If this is the route they want to stick with then yes I agree with this statement. Personally I think they should keep the initial 'beefiness' of the titan but reduce how powerful it can get. By level 3 or 4 you can more less wipe the floor with anything.
just give titans a small debuff upon spawning that last 2-3 minutes that will make them weak or something.
Titans keeping their levels guarentees Titans becoming your only " go to" ship, where all others follow.
Titans are great on paper, but their introduction in Sins reduces greatly the old Capitals, ship frigate battles.
They still need to be moved back further down the tech tree.
I would be OK with Titan losing 2 levels after its destruction.
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