New game, got a ~600 credits bounty on my head, figured I could take them on, no problem.
Yeah, no. A hundred ships came. A hundred. Against my flagship, two caps and a smattering of corvettes.
The pirate siccing mechanics are STILL incredibly toxic, and the pirate screen is STILL ignored all the time except for the last half of second where you just pump up the bounty.
Got mad afterwards, placed a 15000 bounty on one AI. 0.1 seconds before the pirates launched, I had a 15250 bounty on my head.
IT HAS BEEN YEARS, AND THE PIRATES ARE STILL THE MOST TOXIC THING THIS GAME HAS TO OFFER!What's worse, I can't even turn them off, game crashes on startup.
True. But a better ship is something that can do that and take a beating as well.
I give up. You're hopeless.
Many people have said so. Sarcasm does not necessarily persuade me.
Sarcasm? What sarcasm? You seem to be unable to grasp the simple fact: pirates have better ships than anyone else. They have more of them.
They shouldn't. That's wrong. Needs tweaking.
The pirate problem is not very serious, and also easily resolved.
1) especially with Vasari (when they will come) pirates give you money through salvaging their derelicts.TEC rebels do not even have the problem of fighting them.
2) you can pay them too (difficult or not to win the bid).
3) They are very vulnerable to corvettes early on.
4) Later you just kill their base for Titan experience (I am assuming this is singleplayer).
The only thing is when they become upgraded in late game, in multiple star maps, yet a few hits by a novalith or an all-out attack carried out anticipately in colonizable starsystems can resolve the issue before you have to deal with their upgraded raids.
In the rare circumstances when you cannot muster a force, just scuttle everything in the gravwell for some money, and early on they just go away. Later, you'll have to recolonize because they have siege.
Erm... I don't think anyone said pirates are too effective, too dangerous or too much of a threat. This thread is not about that.
Well, no, if you read the initial post it is. I am aware of your branch of the discussion, although I really don't think that it is possible to balance the pirates to remain effective in combat in every kind of game (long, short, big, small) otherwise. So they should probably remain as they are, although their ships are stronger than those of regular factions in late game.
Just played my first game in the beta and....yes pirates are still way too good, especially in the early game.
Even if I can fight them off, the early power I buy is too good to pass up. Even for several thousand credits, I'm getting way more bang for my buck than if I had bought ships.
To me, the pirates should just play off the bounty system. They attack you until the bounty is finished, and then they leave. The fight till the last ship mentality doesn't make any sense. That way, if I want to ensure the pirates keep attacking my enemy, I have to keep paying them....which results in an actual cost for the power I'm buying.
The mechanic is basically the problem people have been complaining about for years and most likely will for years to come. Good players are able to fend off any raid without too much trouble in the first place, so that isn't really the problem. The problem is that the system turns into a last minute clikfest, as mentioned in the OP. Possible solution would be to distribute pirate raid forces equally over all players with bounty on their heads (the overall force of the raid would have to be drastically increased when using this system though and this still wouldn't effect the TEC Rebels).
If anyone has a proper solution for a more fair Pirate raid system, I would be very interested in reading it.
There is a way, sure. Make them faster and more mobile, and change their attack pattern to NOT be predictible, but more random, so that they can, you know, run through a blockade around one planet and hit the weak one behind it. Have you read the thread through? Quite a number of suggestions were thrown out to improve the pirates in several ways.
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