So, I've seen a number of posts about how much people don't like certain aspects of the AI, but I just had a really great game with the AI the other day...
I'm not trying to say the other posts are in error, but I would like to point out some of the golden nuggets. Please feel free to include any good/smart things you've seen the AI do... maybe the devs can get these types of things to happen more often.... Starting with the background on my recent match
So, I started a 1v1 match against an unfair AI. I was Loyal Advent, it was Rebel Advent... I started off trying to expand rapidly. the map had the pirate base (they were off) and the star in the center, and the phase lanes made it so that if you wanted to get from my world to his, you had no choice but to go through one of them (was a random map I believe. would be nice to save good random maps) unless you went around in a very time consuming way.
My early expansion took my capital ships (had flagship victory on, so I had a halcyon and a flagship) up to one side (going the long way around; when I decided which way to go i didn't know where he was), and after awhile i decided the other side wasn't going to be able to expand fast enough with just corvettes and colony ships, so I started to pull my capitals back there. Meanwhile, i had gotten 3 roids, 2 terran, 1 desert, and with ice and volcanic research, i could take a few more good worlds, so I figured I was in a good position to drop trade ports (layout was not very conducive to culture towers, but I threw 1 up anyhow while going for ports). Figured that against a cheating AI I would need the extra cash.
Just after making the investment for ports, I started being attacked. Up to this point, I had just seen scouts... but now I got some corvettes and disciples thrown at me. I had just started to pull back my capitals to the other side (they were heading toward the side I was being attacked on) and also had sent my corvettes take their spot, so now I was undefended on the outskirts, and that was when they attacked.
As I raced to get over there (remember, I had taken the long way around, but didn't realize it when I went that way), I had sent a colony ship to a roid that was on the only path between where I was getting attacked and the star. The AI had chosen to ignore the colony ship and go straight for my terran world. from here on, it kept reinforcing the ships at this terran world.
So my capitals finally get there and now I have a fight on my hands. Also, at some point I started being attacked on the other front! And to top it off, I had taken a volcanic next to the pirate base, but the AI didn't care, it just sent a capital and a small force of frigates right through to the planet. So now I'm being attacked on 3 fronts: 1 completely undefended volcanic, 1 ice defended by a handful of corvettes, and 1 terran defended by capitals.
By this point, my trade lines are turning a good profit, I have repair bays, and I had thrown down for starbases (to put a wall up against this onslaught). But the fight with my capitals arent looking so good: The AI brought a progenitor and drone hosts. Their corvettes have given way to flak and disciples (I realized this was because I had been pushing a lot of corvettes out to fill in the fleet gap that clearly existed). I drop a starbase on the roid between the terran an the star and one on the ice world where im getting beat badly with only corvettes to defend. The difficult part at this point is that my inner worlds are filled with trade ports and research stations and the worlds being attacked cant get construction yards built because i keep getting my constructor sniped. I end up at one point building a ton of corvettes at my homeworld and then sending them to the ice world since otherwise, I couldn't support that planet
The trade ports finally bear fruit as I'm able to research illuminators and several fleet upgrades; I'm looking to build a titan now. The AI seems to sense a change in the momentum coming and redirects the forces that were bombing my volcanic to the terran world assault.... which now has alot of drone hosts with bombers. my capitals are forced to retreat to the roid with the starbase and now theres repair bays. im force to just eat the bombing for awhile while i repair my capitals and provide frigates for them as well. ice world is just a big brawl all day. I fought hard to establish a construction yard and a starbase and repair bays, and they keep coming back with more and more. nearly killed off my starbase with an absolutely huge number of bombers. I only survived because I built loads of disciples and defense vessels for the first time and sent them after the drone hosts. I swear, I built 20 repair bays on that world, as they kept getting destroyed, and they had to be rebuilt. But winning this battle was the end of all attacks on this front, I killed everything it threw at me and now had enough of a defense to withstand anything his fleet could muster, and had proven it.
so, now I have illuminators to counter the disciples, disciples to take out the drone hosts, defense vessels to mitigate as much of the strikecraft as i can, and my 2 capitals to counter the 2 capitals the AI now has all attacking my terran world, I have enough to go in there and take out the fleet. Also, since the roid is between the terran and the star.... he's trapped. I go there and just lay waste to him. I really could have gone sooner, but between the care needed at the ice world and the massive swarm of bombers, not to mention that my 1 capital ship is a flagship and so I cant risk losing it... it didnt happen sooner. Well, he did manage to take out the terran world before I chased him off.... into my starbase roid. At this point, I've clearly destroyed his fleet and so I push on hard.... and get my titan up to make everything else smooth sailin'.
I didnt realize he had left a single disciple behind that ran off in other directions... the freaking thing was jumping from planet to planet taking out trade drones! It seems like it was looking for the biggest concentration of trade drones and the lowest concentration of turrets! on the new front on the other side of the star, first up is a roid which poses no threat at all, but the second planet... it looks like the AI is stocking homing mines now, which is destroying all my corvettes quickly and efficiently. I send my titan into the field in an attempt to save some of them.... It works, but now my titan has no shields . Well, I have a huge fleet, and all that's left there is a starbase with no upgrade. I realize my fleet is marching ahead without anything to colonize the worlds I raze.... oops, dont want to fall for the same trap I just did to the AI a paragraph ago...
Well, that's how things stood as of last night. It was getting late and didn't think it would be such a great matchup. I'm winning easily at this point, but I feel like I earned it. Looking at the post game stats after I quit for the night, it might have a few suprises left for me as it appears I only very recently took the ship count lead, so maybe he's gathering his fleet for the final battle? maybe he has a titan? maybe I'll see a DE assault? maybe he's teched wail and I'm about to get a DirtySanchez?
TLDR/Summary of good things the AI did:
I've also noticed some of the hit and run tactics, being used effectively with smaller diverse fleets on lighter defended worlds. I also play unfairs, and the recent use of the titan with supporting fleet has been much more effective in some cases. The movement became quite unpredictable, many times when it seemed they were retreating to their home system they would jump a few planets over then take an alternate path back when I felt they were gone. Lastly towards the late game they were offering pirate missions to hit any world I have a Deliverance engine on, which were behind 3 or medium / heavily defended worlds. There were some more subtle things such as retreating more often than just accepting they were going to lose and biting the bullet.
Yeah, that reminds me: one dumb thing the AI did I should mention; it kept putting bounty on me, but pirates were off. That seems like a simple thing to stop it from doing, and then that cash can go into more offensive.
I was quite impressed when it bypassed some worlds and then the lone disciple running around my core worlds shooting trade ship!
Currently playing a 4 player unfair FFA as Advent -
The AI seems pretty good with harassing early game, (ESPECIALLY with pirates, the moment you antagonize an AI they put like 5000 credits on your butt)
They really do have good hit and run tactics though, at one point I had to split up my ships into 5 different fleets because I was just being attacked everywhere (early game). And I really agree with the OP here, this part of the game was kinda tense and nervous and iffy, the AI actually gave me a run for my money. (Then again I probably just suck ) I didn't pay much attention to their individual battle tactics though, I'm a big eco/macro player =]
A few things I noticed though, was that the AIs never bothered to colonize planets outside of their home star system, even though they were scouting them with capitol ships and motherships.
As for their diplomacy bonuses, there was one AI that was peaceful with the other two, which were at war.... Gave me a lot of leeway in destroying the one AI that was actually attacking me, the other two were in a separate star system and left me alone.
Late game I just steamroll over everything. but that's the usual course of AIs in RTS >.>
One thing that bugs me about the AI is that it doesn't react to me attempting to win the game by research or occupation. I played TEC Loyalists in Dopplegangers and had prepared double starbases on each planet next to the star, expecting a full-on assault by all the AI's when i started the victory research. AI's response? One of them sent two scout frigates
Another one was when i went for occupation victory, as far as i can tell, no AI sent any ship into the system with the planet.
So please, make the AI want to win. Or atleast make it want to not lose to research or occupation victory.
I always thought that was just the tech that automatically puts bounty on factions that kill your trade/refinery ships.
One of the most dastardly deeds I have seen the ai do, and I have only seen this once but, what it did was lure my fleet away from my systems, after getting its ass kicked, and then when I am preoccupied killing off this large main fleet,(This was a nice fleet with lots of caps and heavy units) another fleet that I had not known about comes in and threatens to completely destroy my flank, I was soo out of position and took some serious losses due to that brilliant move. Not to mention this bought the ai time to rebuild itself and its worlds. Seriously the ai even let me savage its capital for a time...
I was cut off from the the rest of the system by the pirate base (random small sometimes does that), so I collected fleet to take the pirate base as foothold. All the time the AI would sind in scouts and look around my planets and wells, and just as I was done cleaning the pirate base they jumped in from three sides with about everything they had. I didn't have enough forces to deal with it, so I was forced to retreat into the safety of the next well and behind my two starbases.
Of course that's where the AI stopped being smart. Let me just say dual wielded Red Button solved the situation, and my titan instantly leveled from 3 to 8.
I went back to the pirate base and took it, and five minutes later the enemy was there again, this time with a shitstorm of ogrovs. Lost my barely set-up starbases and had to retreat again thanks to big fucking gun and escort fleet jumping in.
It took me another half hour till I finally managed to get out.
Unfortunately the patch today fried my safe, never got to finish it. I was quite delighted with how well the AI acted then.
I know... That's what I've been saying for a long time. Yes, it has some fairly predictable faults, but there are some truely great moments that shine through. Rebellion seems to have increased the number of these moments, and it only takes a small tactical advantage to provide a fun experience. If I get beaten in this way, I don't even care, because I was out played.
Sure, the AI does get extra resources, and that's not fair.... If 2 minutes into the game I was attacked by 5 capitals, 30 LRF, and 20 flak... that would suck... it boils the game down to a race, which is no fun.
But this is different... every error I made in the above game, I was punished for. I was playing rather sloppy, and it proved it. I like that. makes me have to bring my 'A' game...
Early on I've noticed the AI piggy-backing on pirate raids a few times.
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