This suggestion is mainly for Umber in mind, but can be used for other factions. I'm suggesting a trait that gives factions acces to javelins. Javilins have been used in warfare by quite a lot of forces, the Romans for example. The way I see it would be this: Javelins are ranged weapons like the throwing knives, buth with a range of 3 or 4. The upside for this weapon is that units can carry ranged weapons into battle and use these when there out of range for a melee attack, giving extra option for your soldiers. The downside of these weapons would be that they have weight fixed to them, they got a penalty towards acuracy and get an temporary reduction of initiative (for getting to there next turn). These javelins would be a great addition for Umber, seeing that the base abillity of Umber is that they get a bonus for getting in large groups. Maybe another downside for picking this trait is the loss of the abillity to use bows. I propose that these spears would be added in the same place as the normal spears are and that there are multiple types of javalins, just like bows.
I like this idea.
Me too
If Yithril is going to have no archers, than they would need somwthing like this. Throwing axes maybe?
The problem is there is no animation for it.
Maybe they could reuse the animation for the throwing knifes. They could even make a new animation, although that would take some time for them. The major question is: will this add something to the game. Throwing axes would also be a great addition to the game. The current throwing knifes don't do enough damage to them. Maybe Derek could try this out in his build by making changes to the values of throwing knives, the animation isn't needed for testing this idea.
What, they can't do a new animation for a spear?
Sincerely~ Kongdej
I like this idea, I would like to see more variety in missile weapons in general tho. Javelins, throwing axes, crossbows, and heck even slings would be interesting as an early missile weapon tech.
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