I have noticed, and it so annoying that once the computer or any other player creates a fleet with about 200 frigates then nothing will stop them. The problem is that with say, 200 illuminators or any other small vessel is that the starbase or anything else can only attack a certain number of targets, no where near close to 200. Which means that a maxed out starbase can be gutted in less time than it takes to lose a single frigate.
There should be some sort of cap per type. I would say 50 at most. Otherwise it makes the end game a fleet chasing exercise.
Thanks again and I am sorry if this has already been addressed.
-Jason
The reason people think this is ridiculous is because it cuts into the heart of the game. If you mean limit # of each ship (separate caps per ship type), fleet composition is absolutely vital to the strategy of this game. The purpose of fleet cap is to tie fleet strength to economic power, while allowing full control over what your fleet consists of.If you just want less ships total, well, that's very easy to mod. Hell, there's an option that lowers fleet cap already in the game.
Since you don't play multiplayer (I don't either, to be honest), your best bet to fix something minor is to do it yourself. For example, I hate how planet exploration is practically worthless, and artifacts don't come up nearly often enough. So I mod out maps to have much higher rates of artifacts and resources- makes for more varied and interesting planets.
In this case, what you need to work on is changing fleet capacities- lower the base values/research boosts, and possibly increase the cap cost of all the "small" frigates- this will encourage using more powerful frigates, since you'll get more bank for your cap.
As for swarms being a problem- that's a tactical issue. It IS solvable, and it doesn't turn the game into a "shooter". Look around online for guides, don't forget to retreat to more advantageous positions, make use of abilities. Loosing a base or two happens.
Best of luck to your AI stomping!
You know, haven't read this in a while.
Wow, kids, really? If you don't like the idea then why spend a moronic amount of time replying?
Ah that's right, if we don't like an idea we should just continue to insult the poster. Impressive...
MONSTROUS NECRO FROM HELL!!!
We've seen much worse recently, but yes.
But resurrecting a semi-flame war is just bad. Think a smaller variant of the troll list getting raised from the dead.
SOASE is not a game of strict fleet warfare. You can make maps where players start with a fleet of a set composition by way of scenario templates, labs and resources galore for that "Fleet Warfare" mode, but the game isn't made for it.
If you're going to necro, at least provide the brains.
2 things
1 all is fair in love and war, meaning ALL you or your enemy dose is FAIR. if your getting killed....meh try again and come up with new battle plan. 100 illuminators killing a SB? big freaking deal, come back whining when you get a titan and 2 orkies jumping into the same grav well during the same battle.
2 what the flying frak is a RTS Shooter?
I'm sorry did someone say something? I wasn't paying attention.
besides quick thing.
huh the AI spams ship classes? i admit sometimes their fleet has a few more of one type than another but it always seemed kinda balanced to me. and well skilled at running away.
This is 100% troll bait...
What a fantastic idea! Should limit the OPness of flak spamming.
And, a troll has taken the bait.
...Only took him 2 years.
How did I know Sinkillr was the one who necroed this so he could get some karma.
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