I've played 2 games so far. One medium, one large - and I've quest uhm.. "whored" like a mother!
While I have several copies of some very powerful item I have not gotten a single quest-spell as a reward in approximately 3 dozen+quests. I assume I'm just unlucky and this hasn't changed correct?
I don't like "random" spells, and I do believe it'd be nice to have some method of gauranteeing their exposure. Heck if the spell of unmaking is gauranteed given enough time and resources, manablast or barbs should be as well.
I agree, this is why I want all spell and every spell belong to reseaching magic tech.
I agree that it's very annoying when the game randomly limits you, that said I don't mind quest reward spells that bad as they are niche but useful generally (shadow world, Alchemy). What I really dislike is the random techs for the reasons you stated + they screw with Faction/Unit identity. Its annoying when my fire mage has a 50% chance at start of game to not get book of fire for unexplained randomness.
One idea I had was if some of the rarer skills could be added to rare traits. Summoner III giving summon death demon and evoker III giving mana blast.
Yes. Traits should unlock spells.
I don't like researching unlocking spells as much in FE. It works in MOM because you are researching spells based on your initial picks, eg researching stone skin from your nature spell books.
But in FE if you put a extremely powerful spell in tech tree, you could research it and suddenly all your champions can use it even if they are purely warrior types.
I agree - I liked the MOM spell research much more. It is more rewarding somehow to research every spell. One could create "rare"/random spell additions to search for on the world map. This would make quests interesting, but there should be a way to make this less random somehow. Maybe pick a quest to look for a rare spell when entering your capital and having built a certain building? Just creating crazy ideas here
I strongly disagree. I want some randomness. One should not always be guaranteed everything.
I really don't understand why people would want every spell to be certain. I prefer the excitement of randomness.
There is nothing wrong with randomness. If it's orchestrated well it helps replayability since every game is unique depending on what spells you might find.
MOM had random spells-what spells you were available to research was determined by how many books in the different magical area you selected. You got to guarantee a few that would always be available, and the rest were determined randomly.
Besides what gumbostu mentioned you could also get spells or spell books after clearing very tough lairs.
In fact if you think about it spells you can get in MOM is more random in a way then in FE.
In FE, if you had Fire Apprentice, you definitely got the same set of spells. While in MOM unless you picked a high number of spellbooks you weren't guaranteed to have all.
My problem with FE system is not the randomness or the reverse but rather, what "magic" you researched usually has nothing to do with what spell books/paths you had.
Even worse the powerful spells you got by quests had no requirements at all. E.g Mana blast, which some say is overpowered can be used by ANYONE. er.. so why would anyone want to level up a soverign with a lot of spell skills?
Reason I don't like randomness spell because it's ruined my roleplaying even gameplay where I need some spell help battle but lack of it, my mage do nothing due lack of spell and randomness, he end up fighter or I forced to play fighter because lack of spell of damage.
Like my last gameplay, I had no way to ran away from battle because I lack of book of wind in magic tech.
So if you had no air mages among your heroes, why were you counting on air spells in a particular battle? Seems like a bad strategy to me.
I like the randomness as long as its for non-core spells. Interesting damages spells, unique buffs/curses, etc, are all great randomly found spells. Dispel, cloud walk, fireball, etc, would not be.
I also like that you can randomly find books to teach a hero a particular school of magic. Awesome surprise when I found that.
I prefer having some spells be random as well. I do not think every spell should be in the tech tree, as it makes games more unique to find them.
Perhaps have a very high chance of getting an epic spell if you clear one of the special areas? Then you have a quest you know will yield a spell.
Randomness.
While I personally don't like the way random spells are currently implemented, I do enjoy the idea and think they should keep it. The only currently-random spell I think should be ABSOLUTELY MANDATORY is Escape; there really should be a way for defenders to retreat from an unexpected battle (like getting jumped by those bloody Knights of Asok at lower levels).
[quote who="Stupidity10" reply="2" id="3133712"]I don't like "random" spells, and I do believe it'd be nice to have some method of gauranteeing their exposure. Heck if the spell of unmaking is gauranteed given enough time and resources, manablast or barbs should be as well.I agree that it's very annoying when the game randomly limits you, that said I don't mind quest reward spells that bad as they are niche but useful generally (shadow world, Alchemy). What I really dislike is the random techs for the reasons you stated + they screw with Faction/Unit identity. Its annoying when my fire mage has a 50% chance at start of game to not get book of fire for unexplained randomness. One idea I had was if some of the rarer skills could be added to rare traits. Summoner III giving summon death demon and evoker III giving mana blast.[/quoteI
All ways liked MOM's book ssytem, more books of said colour, the more higher level spells you can research and start with.
Edit, Ys it's bad strategy thank to this random, not me, this random is bad strategy, way I see it.
you want to remove what makes a game "unique", i.e. randmoness
I absolutely disagree
please leave it as it is
I think the good solution would make the spells less "powerfull", In this case I can only think of "Mana Blast" which I do not like as a random spell, the random alchemy spell is fine, I kind of like that spell being random, a random Mass Haste spell would bee too powerfull IMO, so random spells are not cool when being powerfull, but cool when being fun!.
That said the game IS NOT unique due to randomness, it is random, could give you some indications to why I do not like too much randomness, but the best is that usually it ruins my gameplay... I do not like excessive randomness in games, it is just no fun, I want to play depending on choices I take from the start of the game instead. (As options, etc.)
Sincerely~ Kongdej
Edit: random don't make game unique, many option gameplay is what make game unique
Edit 2: Said is there nation had this rule of random said one nation had navy but they are not allowed to build a army, other nation had allow to build a army but not allow to build navy, it's same as I feel about spell, it's silly, every nation seek to get all and best of all they can get. not follow rule of Random.
Edit 3: How can limited choice of spell can be unique? It's don't make unique, not only that, it's make more mage a good chance useless, limited choice of spell, but not alway work on enemie while fighter alway work on enemie, it's like a random, you can't get sword in tree but you might get mace, do you think you like that random if tech tree deny you gave you sword? or if you want mace, but random deny you a a mace? How would you feel? Would that fun factor for anyone if that happan to anyone? How about armor? random might gave you plate but next game you can't get plate and not on tree? How about a Inn? you can't build a Inn due to random? How about a wall? or archer even that matter? maybe random deny you building a archer, you had no way to get it unless you restart game till it's gave you archer but ther thing might you want but deny? Indeed it's drive you madness and no longer fun to play if that happan when rule set? Even silly garden, every city in real word had those, duh it's food for everyone and medice as well. Don't know why we had to pick those level up when it's should come with it? I wonder war of magic is much better than this game?
If there is a particular air spell that is so important that you can't win without it, then that spell is the problem, not the randomness. That's basically the definition of a game breaking spell.
However, I can't possibly think of an air spell, or any spell, that is so powerful that I feel like I must put effort into researching it and/or finding a hero with it. The only spell I can think of that will drastically alter how I play is cloud walk. Once I have that I'm more heavy handed in concentrating my forces because whatever party has the cloud walk caster in it can be my QRF in case of emergency.
You're argument about "every nation seek to get the best and best of all they can get" is an argument against nearly everything that will potentially make this game great. Faction differentiation for example, if done right, bakes differences into the very faction you choose to play. One faction, I forget which, can't use archers. Should that faction then spend the entire game playing a strategy dependent on having archers?
As far as mana blast, I've never seen it, never used it, and never felt like I was struggling to win. Clearly it's not so powerful that it's a necessity.
Kantok, read my edit 3, I think it's very good point I make.
Edit: My point is that even faction might better, but spell choice gameplay is fall in part, that make war of magic better while this game fallen, don't get me wrong, where area faction or race seem better than war of magic where gameplay of magic seem much better in war of magic than this game even war of magic city is much better since you can build everything in city and level up is much better than city level up here in this game, only thing this game is better than war of magic is race, some monster, that about it.
Oh, do I forgot about respawn too, I don't see any hero or monster respawn in this game, and it's gett very close 1.00 version. I kind of feel Fallen Enchantress failed to me, war of magic seem much better though crash turn me off even 1.4 while this game don't crash to me and run much better but still, gameplay is not much fun as war of magic.
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