Since we have Titans as tanks in rebellion, can we modify Animosity to either give an armor or hp buff aura for a fleet (adjustments needed to make it ok and not too OP) for more advent synergy. Or maybe modify the armor skill itself to be a fleet armor buff and leave animosity in.
Also more artifacts!
- planet pop & pop growth
- extraction rate increase & credit income increase
- cheaper logistic or tactical slots or even more per planet from artifact.
Presuming you could make it targetable and are facing a Titan...
2 Radiances + 2 Raptures + 1 (or more) Progenitor + Dominas.
Animosity+Vengeance with healing from the current target while the other knocks away AM with DAM (I would like to see this). The enemy Titan suddenly has to deal with a well supported ship probably healing at 25 hps and 40 sps with EAA converting damage into AM to return fire on the titan. As one starts to get low, alternate to the other. I don't know how high Advent mitigation can go in rebellion, but combining that with EAA, against something without phase missiles, this will be one vicious anti-titan (or starbase) combo. You'd probably lose one or both Radiances in the battle, but presuming that you have your own titan in play, it would significantly increase your chances of winning.
Vengeance against a titan would be quite impressive. This also assumes that it can reflect damage to a titan. I'd assume it can, and if so, that's going to make it hurt to go up against such a synergy (something the Radiance hasn't ever been involved in in MP and only was in SP before the Malice nerf).
Taking away telekenetic push from the Halcyon will break the advent because they need bombers from halcyons to survive the early game and also a way to put there enemies at a disadvantage. The radiance does not field any bombers.
Benefits of the radiance:
Cons:
Fleet:
2 halcyons start is always better simply because you have bombers and 3 incredible abilities with each carrier.
I don't know Riddle, i've noticed going 2 halcyon now is very hard to pull off because of the resources that could of gone into making corvettes is being sent on one giant ship.
I'm pretty sure I've already seen an artifact that gives more tactical slots
I like the idea to a taunt that can be targeted. That is probably the best one so far for radiance upgrade.
I forgot that there was one artifact for tax and pop growth already but I never saw an artifact that added logistic or tactical slot to all planets. Localized on a planet yes but not global. Although having an extra slot enough for a structure that takes 4 pop (whether logistic or tactical) might make it OP.
I think my problem right now is Advent econ. They are so far behind in credits per sec that it is not even funny. They just need something to help them keep up.
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