Beta 3 has been pushed to next week. Sorry for the delay but we want to make sure it is what we want before we release it.
So lets talk a little about what it will include.
1. Monster rebalance. Monsters have been given strengths and weaknesses. There are a lot more vulnerabilites to various damage types, and monsters have a wider range of attack types.
2. Weapon rebalance. Weapons gain new abilities, armor is more effective against specific types of attacks (chainmail is better against cutting weapons, plate mail is better against blunt). Swords have counterattack, all axes have backswing, spears protect from counterattack. All units that don't use their action automatically defend (you can see it in the screenshot below), much as shields used to do. This means that the first attack isn't such a big deal (since moving into the range of your enemy but not attacking means you are defending and will take significantly less damage form their attack). Items (shields), unit design and level up traits can influence how much of a defense bonus a unit gets when defending.
3. More Spells. Candlecloak, Cull the Weak, Fracture, Gift of Iron, Flame Wave, Tidal Wave and many more. If you haven't seen our latest Dev Journal video, check it out: http://www.youtube.com/watch?v=3ArdQVqLHsI&feature=youtu.be
4. Go Big. Spells do bigger things, curse doesnt reduce defense and spell resistance by a few points anymore, it removes all the victims Defense for 3 turns. More spells have a casting time and a larger effect (and the AI is very good at counterspelling so you may want to knock out enemy shamans and mages before starting your big spells). Summons can be placed anywhere in battle so feel free to drop that fire elemental right behind the enemy archers.
5. Or Go Home. Strength, Dexterity, Intelligence and Constitution have been removed from the game. These were primary stats that effected other things. rather than doing that we will adjust the other things directly. There is still a trait called Strength which increases a unit weight capacity. There are traits that increase a units attack. But they don't have to given together as was happening with the old Strength stat model. Now your warrior types can grab the Strength trait so they can wear the heavy armor and weapons and your archer types can concentrate on the traist that increase attack, critical strikes, etc. Path of the Assassin doesn't offer any additional weight capacity, but does offer attack bonuses, meaning you can do lots of damage but you probably won't ever be wearing plate mail with that champion.
6. More understanable stats. Accuracy it a flat chance to hit an enemy (Accuracy 80 means you have an 80% chance to hit an enemy). Some units have a Dodge that subtracts form this (So someone with Accuracy 80 trying to hit someone with Dodge 20 would have a 60% chance to do so). This way players can clearly understand exactly what bonuses do. A trait that gives you +10 to Accuracy means your will hit 10% more often. That is easier to weigh against a trait that allows you to cast Fireball or gives you +25% to Experience. Spell Mastery and Spell Resistance have gone through the same change, they are flat percentages to have your spells take effect.
7. Faction Differentiation. This is where we have been spending the bulk of our time. As Magnar has their wageless slave legions and the ability to add population from defeated enemies Gilden can create designable Iron Golems if they have enough mana and metal. Though they aren't the best on attack (stay tuned for a post-beta 3 Trog patch to see what that looks like) they are the games best trainable defenders and they take a lot of damage before they fall.
Not all the factions are done, we are concentrating on Magnar and Gilden. But you will find plenty to do with the other factions. Tarth ignores terrain penalties (they move normally through forests, swamps, hills and rivers), receive a bonus when in small armies and get all new bows with higher attack and no metal requirements. They also get Masterwork Chainmail armor instead of Plate Mail armor at Heavy armor, which is lighter and quicker to produce and better against cutting attack, but isn't generally as good defensively as Plate Mail.
Krax gets one handed versions of all the spears in the game, allowing them keep their shields. They also get a Round Shield replacement called the Bronze Shield which gives them an additional bonus versus ranged attacks and they have inherited Tarth's old ability to get +10 defnese when under 50% of their hit points. They retain their +10% per city level bonus to Accuracy, Attack and Defense when defneding cities. Finally Karavox gains the Silver Tongue ability, the ability to spend influence in tactical combat to flip trained units to his side.
8. Some other things, "went home", there are less techs in Beta 3. In general the tech tree is a little thinner than it was before meaning all goodies aren't spread out as much as they were. We really want to make sure you are laboring over what tech to research next. I made some mistakes on tech placement when I put research boosting techs late in the tree when they aren't needed, and I had food boosting tech early in the tree, when they also werent needed. Now education is a 1st tier tech and definitly worth considering vs standing army (spears and wood shields) and civics (the ability to gold rush).
9. More diplomacy options. Whenever you learn a tech you gain knowledge in that category (Civilization, Magic or Warfare). You can trade this knowledge with other players and it is applied randomly to a tech in that category you could learn. If you have 100 Magic Knowledge (because you have been researching a bunch of magic techs) you can trade that to another player and he will get 100 research applied to one of his magic techs. Once you trade that knowledge away it is in the world and you can't trade it to other players (ie: it's gone). We didn't want straight tech trading but this was a good to represent the ability to share knowledge.
You can also demand tribute from other players and they may demand tribute to you. Or you can offer tribute to an AI player that you want to stay on the good side of. If you are powerful enough you can demand that an enemy sovereign surrender to you. If this happens their empire is removed, just like they were defeated but you gain that sovereign as a champion under your control.
10. Better memory consumption (my 500 turn game on a large map last night was only using 1.3 Gb), better performance (Brad is working magic with multiple threads), better AI (we are changing the default difficulty to Easy, the AI is getting to good).
11. Tons of bug fixes, improvements, polish and tweaking. We replaced a lot of the spell icons to make them more clear and distinct, you can see new trees in the picture below. Lots of new traits for your champions to learn.
Last week is was delayed by a week, so that means we're expecting beta 3 today unless a dev comes here to post that this will not be the case.
Well I am already liking the FE experience. Beta 3 looks to improve upon it significantly. I am just looking to dive back into the beta test mode since 0.86's issues are well known by now.
As for TOR, I played it a lot in at release and into January. Since FE Beta came about and ME3, I have put it aside. I am now just getting back into it. It really is a solid game with a lot of content...my only issue right now is finding people for the Flashpoints, but that may be more of my issue then the games.
Delayed by a week doesn't necessarily mean delayed by exactly 7 days.
True but they have a trackrecord of releasing new betaversions on Thursday's so it would be a healthy assumption that today would be the day.
If not, then I do found way to play other game, I like Majesty 2 game, it's fun, but downside it's very hard later mission so you had to look up internet for youtube, walkthough faq, and forum to solve those problem, it's can beat game, you had to hurry and rush, but each mission had many way to solve problem. it's fun for me, but I playing Legend of Grimrock and I hate that game, most said they love and had fun those game, so I paid game and play and I find it's not fun, and hate it, it's work, work to find and solve problem of puzzle, not very much action to fight and you had to looking for it, I don't like to looking for it it's so much time for little thing.
You may be right; in fact, I hope you are. But I've found that assumptions for the best often don't end well. If you assume the worst, you're sometimes pleasantly surprised. And since we're only talking about a day, here, it's really not that big a deal. I'd just as soon have the beta checked out thoroughly before it's released to us. A beta with new features that crashes every few minutes? It's like eating a spaghetti dish that was great the first time around, but has now been reheated twice, and could bind together masonry. The enjoyment's gone.
Since we have heard nothn, I guess nothn is what we get!
Still no word on a release (today or later)?
[Star Wars quote]I've got a bad feeling about this...[/Star Wars Quote]
No beta this week, right at the bottom of this post made today it sayes there beta will be next week. after he get back from cal.
https://forums.elementalgame.com/420317
Trolling with that old post aren't you...
That post was made a month ago.. he's back from Cal lol.
Perhaps he's in one of those time zones that are a month behind. Like the Twilight Zone, only not.
I agree, at least make it optional or can be modded. Thumbs up for the other changes.
Unless they plan on releasing it late in the evening thats probably the case :/
Been over a month of work and dev blogs since the original patch date so it might be like playing a new game. I'm certainly excited
Outside of the faction changes, I am really anxious to see if the tactical AI has improved at all.
Why would you think there are tactical AI changes? This beta is focusing on faction differentiation.
@seanw3. The frog is doing AI improvements along the way. So I would not be surprised if the tactical AI has improved a little.
Seems like all his posts have concentrated on strategic AI. I think Derek has a "special office" they have to lock Brad in before he will work on the tactical AI.
I can't imagine that froggy didn't tweak some AI from 0.86 to now. Quite honestly though, even if there was no tactical AI changes, the changes in the weapons/armor and units should go a long ways in making the tactical AI more of a challenge.
P.S. my ultimate tactical AI wish is for ZOC...not sure if this will ever be implemented but I can always hope.
[quote who="relmich" reply="169] ... I can't imagine that froggy didn't tweak some AI from 0.86 to now. ... [/quote]
And Point #10, from Mr. Paxton's Original Post on this thread clearly gives us some reason for hope. Of course, Mr. Wardell might only be concentrating on Strategic AI at this point ... Time will tell .
Incidently, it also strikes me that the Silence from Stardock, over the last couple of days has been deafening! It may just be wishful thinking on my part, but I really think that we will still see the Beta 3, either today (Thursday), tonight, or on Friday. Otherwise, surely they would have said something by now ...
Maybe they need a little while longer? Doesn't really matter, just be patient. While your waiting, surf for porn! That should fill a few minutes... it does for me
https://forums.elementalgame.com/422486
Changelog is up so I think we are in luck
Nice Catch, Ratatosk ! ... and OMG, the Changelog List is ENORMOUS ! ... and now we are talking FE 0.90 !!
Lot of balancing, but also a few major changes. I'm really looking forward to trying this build.
It looks like the major difference in tac AI will be the stat and weapon changes. Enjoy!
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