Stormworld
a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.
(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)
Download
Wiki with installation instructions
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Kingdoms
Empires
Rivers
Reliquary
Champions (no Wiki pages)
Monsters
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Cool idea, but there are already several items that turn monsters away from specific champions. Although a trophy that reduced the chance of monsters attacking the faction could be kind of cool. A bit gamechanging though, I remember all that whine about Tarth.
Turn them away? I am saying make the monsters dogpile on top of the champion. There is not enough pain or misery in the world of Elemental. I want to help in any way that I can.
Have you actually tested those modifiers for that purpose? Do they work?
It's hard to tell. I can't see a reason why higer positive numbers would not work, but I also can't see them working. I will continue to test and let you know.
It'd make for wonderful injuries. Also I might add some to Hex. If it works.
1.4g a few minor bugfixes
http://stormworld.wikidot.com/versions#toc1
How did I miss this? Great mod by the way.
Enjoy! And please post if you find bugs or weird behaviour.
Monster Aggression seems to be limited to unit and perhaps resources. Not sure why, but monsters are really adamant about me not having and outlying resources. They even camp on top of them alot of the time. So basically the way I have it now is that units within your ZoC will be attacked more often. That, in a round about way, means monsters will present more of a threat to expansion. They will also go after outposts, but they will not target cities as of now. I will keep trying on that one. But at the least you can increase monster aggression on units in a variety of ways.
Cool! I'll work it into some custom champion injuries and the Hex.
HF - playing as Elves and on my Sov's level 4 path screen it showed strength as an option along with all 4 paths.
PS - hadn't tried this out yet due to being on 32 bit Vista (you recommend 64 bit) but am giving it a whirl. Well done, sir! This thing rocks.
Save (if you need it) - https://dl.dropbox.com/u/19969679/Fallen%20Enchantress/0952/0952_Stormworld_Elves.EleSav
[Edit] Also - my 2nd hero is Adeamane who has the trait Adeamane's Experience which is supposed to eliminate swamp walking penalties for the army. Just walked through a swamp tile and unfortunately suffered the movement penalty (she has a Sand Golem tank).
Elves cannot pursue path of the warrior so that option is hidden for them. Each race is blocked from one path.
Thank you for the Adeamane bug, I'll look into it. Looks like they changed how the modifier is used.
Uploaded 1.4h
Hi HF - for some reason with this mod I'm not seeing forest or swamp graphics on the strategic map (I see them on cloth however). I thought it was because I was running Vista 32 bit so I bit the bullet and upgrade to Win 7 64... have 4gb memory. Just loaded it up same thing. My only thought now is my graphics card maybe can't support it? I can see the forests an swamps just fine in vanilla. Any input you might have is appreciated. Thanks!
PS - running full mod including river mod.
[Edit] Very strange. I uninstalled the mod and loaded a vanilla game. None of the forest/swamp graphics are on the normal strategic map. Ideas anyone? May need to reinstall vanilla and see what happens.
I haven't done anything to Swampterrain, which means it's either a vanilla issue OR my extra terrains is causing a memory issue. I'll keep an eye on it.
I've gotten this issue any time I've run mods in FE. Not sure why.
Switching to localdataonly can do this I think. Not sure why, but with lesser graphics cards, I have experienced it with my mod too.
In that case it is probably missing some tiles that they have in their download blob.
Bam, thank you fellas - that localdata is probably the root cause. I added the localdata at the end of target but forgot to remove after uninstalling the mod. Will remove it tonight after work and see if that does the trick.
Remove localdataonly? Blasphemer!
Only rivermod uses it, the others don't.
Hi!
Everytime i put the localdataonly i got errors like tiles with no essence and zero materials... the sovereign portrait show only the background...
And sometimes the game freeze and close when generating the map...
Make sure you follow the installation instructions on the wiki.
Thanks for the answer, Heavenfall.
I followed the wiki instructions, put the file TerrainTypes.xml in the correct folder and the -localdataonly in shortcut target...
I miss something?
I don't know, I think you did. Otherwise it would work.
Running a 64-bit computer with 4gb? Put the mods in the right folders - what folders?
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